Emulator: Snes9x 1.43+ or Snes9x 1.43 WIP 1
Emulator settings: WIP timing ON, volume envelope height reading OFF, nothing else matters
  • Controls 2 characters
  • Aims for fastest time
I thought I'd take a quick try at running Super Bomberman, despite how bad a choice it seemed to be (random powerups, random level layouts, lots of repetitive levels, slow gameplay, hard to make due to being 2-player cooperative). Once the game got going it actually went pretty fast (only took a few hours to do), and it didn't turn out as bad as I thought it would. It ended up being shorter than my Super Bomberman 2 movie, although I still like that much more than this.
Super Bomberman is a game where you control a guy that has an infinite supply of bombs that explode in 4 directions (and are just as dangerous to you as they are to your enemies). In it, you either try to kill other bomber-guys in the battle mode, or you progress through an adventure mode possibly with another player's cooperation. Most people prefer the multiplayer battle mode, but that gets pretty boring if you have less than 3 people - for 1 or 2 people, the adventure mode tends to offer more fun. The goal of the adventure mode is to beat each level, which requires killing all the monsters, finding the exit under a block, and going into the exit (with at least one player).
Note that I had to be very careful never to hit the exit with an explosion, because that causes new and temporarily invincible monsters to spawn.
Because each level starts with a decently long period of invincibility, the optimal thing to do is the really cheap thing to do: lay down tons of bombs and walk around the level as a giant chain-reaction explosion before the invincibility runs out. While cheap, it works wonders and fills the screen with explosions, so I abused it as much as possible in every single level. When not invincible, a single hit from any explosion or contact with any monster means instant death AND loss of most powerups collected.
There was surprisingly little manipulation of randomness possible, with powerups or anything else in the game. Waiting a couple extra frames before pressing Start at the title screen was the only luck manipulation purposely done.
There are some awkward waits in the first few levels that are used to make sure both players get the right power-ups. For instance, one player really needs a fire power-up, but the other player is closer to it and has to stop what he's doing to prevent destroying the powerup until the other player gets there. That doesn't happen very much, though, and the main levels become really short once both players have a decent amount of powerups. The power-up distribution of some things are pretty uneven until I get far enough to find two of everything, so player 2 becomes much more powerful for a while, then Player 1 suddenly surpasses him, and they end up about even.
There wasn't much I could do with some of the boss fights, sorry about that.
About lag: The game is pretty good about not lagging, so I generally ignored it if explosions caused a little lag. Most of the time I avoided really excessive amounts of explosions to somewhat minimize lag, though.
Making the movie: I did this mostly at 100% speed with pauses and some sections of frame advance (like usual - I only rarely use slow-motion). I used a keyboard with both controllers crammed into the main keys. I used the emulator's auto-hold and auto-fire heavily, so I only directly controlled one character at a time (or sometimes neither).
I'll add more details if anyone has questions; right now I'm too tired to note all the specific things someone might wonder about...

Bisqwit: Processing now... Done.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #799: nitsuja's SNES Super Bomberman in 13:37.32
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
Great run. I love 2-Player runs. And this is good played and entertainment too. So YES from me.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
If the submission works as advertised, this will obviously be published.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
I'm not sure I understand. Is there a problem with the submission? Or... well there aren't a lot of votes or comments yet.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
nitsuja wrote:
I'm not sure I understand. Is there a problem with the submission?
Did I say there is? I didn't. I meant that this sounds very good, but I didn't watch it yet.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Do you think more Bomberman games will follow?
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Oh, ok. (I didn't think the description was that exciting so I thought you were talking about it working at all (after trying to watch it).)
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Um... Super Bomberman 5 might be good to time attack. Its adventure mode works a lot like this one's, although it's more refined. It won't have the invincibility to exploit and maybe the powerups are capped lower, so a run of it will probably be closer to the intended gameplay than this. It also has kangaroo things, which is probably a plus, but they might complicate things. edit: Oh, and I'm surprised nobody has done a run of Pocket Bomberman yet.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Oh, I've played Super Bomberman 5. I think the most interesting thing about a movie of it would be finding the shortest path to the end--and there's more than one ending, depending on which version of the final boss you fight, right? I guess you could also go for 100% completion, though I'm sure that requires multiple playthroughs. But you don't have to reset after the ending to play again, do you?
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Just watched your movie, and I liked it. I couldn't spot any mistakes and it was entertaining to watch. YES cote from me. I wonder why can't I play bomberman like that...? :)
Joined: 6/14/2004
Posts: 646
Another yes vote from me, and I can only assume you waited an extra second or so to get that ending time ;)
I like my "thank you"s in monetary form.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Actually I did end the movie a few seconds later than necessary for entertainment, because I still had control of the characters during that time, but it was coincidental (and amusing) that that caused that ending time.
Joined: 11/28/2004
Posts: 138
Remember when i used to rent this game in the local video rent shop, was fun to see it get cleared so fast:) yes from me
The best time you have is the time you share with other people.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
wow, i cant believe u did it mostly at full speed ô.o well, gj, voting yes
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Heheheh, the time is 13:37. I have nothing else to say about this movie.
Post subject: Movie published
TASVideoAgent
They/Them
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Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [404] SNES Super Bomberman "2 players" by nitsuja in 13:37.32