Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
it's hard to tell- never played it on the console, and if so there's not a number saying FPS. It runs completely fine, so no worries. Although I do wonder what 120 FPS will do for Resident Evil 2.
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I'm going to throw yet another title into the mixer --
Star Wars: Rogue Squadron.
I only ever played the Gamecube sequel, but if they are anything alike then this could be kind of cool...
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I remember downloading the ROM and it not working very well at all. (or maybe it was another Star Wars game that didn't work. wouldn't hurt to check.) but of all 4 star wars N64 games, (shadows of the empire, Naboo mission, podracer, rogue squadron) rogue squadron would be the best because you fly around in the ships all the time and it'd be similar to Starfox.
Not really, the basic premise is just reverse engineering the microcodes that are in the game. Since the company that made this had very much changed them around, the game won't run without figuring out how to display the graphics. You can check them out here:
http://en.wikipedia.org/wiki/Factor_5
The only big problem i see is the audio which glitches sometimes.
[URL=http://img526.imageshack.us/my.php?image=re2mg6.jpg][/URL]
Oh and I don't know if the background texture is right ahaha
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Yes that is what I am talking about. It's screwed.
Which graphics plugin do you use? I get this horrible 1/3 black screen when I play Resident Evil 2.
I play at 1152x864. Same thing at lower resolutions.
This:
http://www.youtube.com/watch?v=MskWTagLZb4
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Whilst snooping around some N64 ROMs for TAS possibility I stumbled upon an old game I once played called 'Nightmare Creatures'.
This could possibly make a good movie because of fast action and cool attacks. Also, I reckon the game can be beaten fairly quickly. I checked the gamefaqs guide and the guy there got a time like 00:05:30 for the first level and I sloppily TASed it and got 00:01:15.
It looks quite desyncy, but the idea is there if anyone wants it.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
did some noodling- worms armageddon, though having very difficut controls, is just begging to have perfectly aimed shots and enemy manipulation. some shots made against enemy's would definetly have huge WTF factor, especially if timed just right- imagine the computer's impossible shots being done by a TASer, except done rediculous fast.
another one is nuclear strike 64. blowing stuff up while riding a fast moving helicopter- could be pretty good. controls are easy/pretty responsive, the camera is overhead and moveable so a good view of the map. would require a lot of planning however, with limited ammo and refueling.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm not sure, since I don't play Genesis and ergo have not played those versions.
My initial guess is that it would be, but that's objectionable.
Also, for those who feel an urge to do N64 First Person Shooters but feel that its already taken with Goldeneye... I found 5 more that would work really well, and are as blindingly fast, if not faster than Goldeneye. Hint: think classic PC ports.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
It could be interesting to see someone destroy Turok 2... I just remember spending hours running around some of the levels and not finding ANY of the objectives, plus the addition of headshots would make combat pretty quick.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Turok 2 is for speedrunning inferior to the first one. big desynchs, terrible controls, and worse gameplay.
Scratch off all Star Wars games except Shadows of the Empire. tested them all; Rogue Squadron and Battle for Naboo don't play at all in mupen, and the podracing game is Exp Pak, which means it'll likely desynch, but also (and more interestingly) the picture alignment is off. The screen of the game itself has been shifted down, meaning that the bottom 50% of the screen is the top 50% of the actual game, the bottom 50% of the game won't appear, and the top 50% on the screen is what would normally be up there.
_________ <-- extra 50% on top of the mupen screen that you can see that is not in the game
_________ <-- the top 50% of the game screen, which is the bottom of the mupen screen
------------- <-- the bottom 50% of the game screen that does not show up in mupen
very weird, I have never seen a N64 ROM do this. It's a shame, there were speedruns done for the time trials, and it has extremely clean/excellent graphics and potential high speeds.
you know, if people want I can make an excel graph or create a wiki page that lists all N64 games that have available ROMs, and systematically rate them for if there is a run for it, how well it runs, whether its Exp Pak or not, potential entertainment/technical quality, and other goodies.
Looks fine to me, using jabo 1.6.
I agree SotE would be awesome as I haven't even seen speedruns of it. A wiki would be good but there aren't many n64 tasers so it might not be very useful.
What about Doom 64? Although it is not exactly a PC port as comicalflop mentions, it still retains many components of the original game such as graphical styles and game engine.
I tried my hand at it, but the hardest difficulty is a complete nightmare. I keep getting hit and I don't where they're coming from.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Hm, maybe I didn't fully test out all plugins. or that my computer was being nasty. My guess is the first one. I'll take a look at it tonight (makes me wish I didn't delete the ROM :-P)
SotE would be awesome; I played it once, and got stuck at the AT-ST inside the building, the thing would not die. I bet that on Jedi mode, given full tools, it could be pretty cool.
Doom is very dark, and very fast. and the hardest mode is pretty hard. I also don't know if any of the PC glitches (like wall hugging and other such things) are featured. Plus there's no speed runs to watch, but I did find a good walk through for it.
I went ahead and made the Wiki page. My hope is to have myself and others fully contributing to it, making graphs, charts, and other stuff testing every ROM known and completing all the goals I listed. There would be more N64 TASers if:
1) the emulator/Exp Pak didn't suck (not something we can control yet)
2) there was such a page with all research done for them; what games would be suitable, what plugins to use, etc.