Have you tested making a stomp in the frame you reach the end? It might do an instant stop without losing in-game time and saving many frames of the video.
Almost done with Sonic Advance "Knuckles" V2. This will be the last WIP that I will upload since there are 3 levels left to do before it will be ready for submission. Currently, I am 2123 frames faster than the published run.
VBM: http://tasvideos.org/userfiles/info/1256259411745754
Encode:
Link to video
Have to say, I am enjoying Knuckles Advance week thus far.
Great video GoddessMaria. Made the current run, which I enjoyed, look awful in comparison.
Edit; Spoilers; Dash jump did post an week-ish old wip here, but now he has added a two day-ish old wip on yt. But shhh... its a secret to everybody.
But from my average perception dash jump; Damn, the improvement is like night and day. Keep it up man!
http://www.youtube.com/watch?v=LJn_2-252bU
Knux, Aero Egg; 00.05,60 by our Advance1 runner GoddessMaria. Hope it will be easy to hex edit that 1 (2?) frame improvement Dashjump!
How can I hex edit that? :o
I've tried replicating GoddessMaria's Aero Egg strategy but failed. The best I could do was 5.63, as shown in my latest WIP:
Link to video
The method I use to come to a stop as soon as possible is jump+down+B after running for 0.27 seconds.
Thank you, Paused, for posting the video here. I recall doing the slide while holding Up Button then spindash at first possible frame.
VBM: http://dehacked.2y.net/microstorage.php/info/1880593359/Sonic%20Advance%202%20AeroEggTAS.vbm
This VBM also introduces the opening skip so the sega/sonic team splash screens can be skipped completely. I might attempt a Knuckles TAS of Sonic Advance 2 myself on the side during network downtime... Still, I shall not try to hinder the progress of dashjump's TAS and I hope for its success!
I've managed to improve Aero Egg to 5.58, with more precision. I really wish there was a way to achieve theoretical perfection (5.50) but it seems impossible unless someone manages to get Knuckles to stop faster.
GoddessMaria, how was the opening skip done?
I had used the In-game Soft Reset function (A+B+Start+Select) a few frames before the Sega screen appears.
Also I am still working on Knuckles Advance 1 v2, a few tweaks of improvements have been made since the last WIP. Hopefullly, I can re-add the inputs from the other progress with this one without problems..
Just a little update: Progress has caught up and now there's only 2 levels left to do. So expect the run to be submitted very soon, hopefully this weekend!
I redid the Sonic Advance 2 "Knuckles" run again, and I'm up to Music Plant 1 now. I've saved quite a lot of frames so far.
LF1 - 32.87 (-0.30)
LF2 - 28.77 (-0.00)
EHT - 5.62 (-0.00)
HC1- 39.55 (-0.30)
HC2 - 39.93 (-0.62)
EBT - 6.52 (-0.00)
Hmm... I am considering starting the "100%" completion for Sonic Advance 1 over again, but before I do. I need to know what goals should this aim for and ideas for the run itself.
In order to access the final Zone, all seven Chaos Emeralds must be collected and all four characters must finish the game. Note that the Emeralds are shared between characters so you don't have to collect them seven times with each character. It's going to be tricky making them look different from each other...
Why, oh, why do I even <i>try</i> to understand my own species?
So four runs, one with each character, with Sonic last, to end the game with a Super Sonic finale.
With emeralds either being picked up by who ever is fastest to pick up that particular emerald. Or, all emeralds picked up by Sonic to differentiate from the any%'s?
I've been planning on the order of the special stages to be done in.
Sonic: Casino Paradise 1
Tails: Neo Green Hill Zone 1, Ice Paradise 1
Knuckles: Ice Mountain 2, Angel Island 2
Amy: Secret Base 2, Cosmic Angel
These have yet to be tested yet, but I will get around to testing these soon. Also I need to know what do you guys think of this: Permit use of Ultraspindash, ban the glitch altogether, or do a variety/mixture of both? And for the special stages, should it be all for speed or use it for entertainment instead?
I do agree that it would a bit difficult to make them look different from each other, but I am sure that I can work something out~ If not, feel free to throw some ideas to me and I will try to do it.
I don't think that Amy should go for any of the special stages because she'll waste the most amount of time getting to them, especially if you decide to allow ultra spindashes (which you should either allow completely or not, a mixture is too arbitrary). I just don't see how Sonic or Tails couldn't reach any of them quicker than her.
I rewatched the Sonic w/ ultra spindashes TAS, I guess I'm against them if each character would look like a copy + paste of each (well, besides Amy). You should definitely allow them for Amy though hahaha.
That's impressive! Nice :)
I feel quite forced to investigate it, now that we have a TAS that can be obsoleted with this trick.
Do you have some precise info (besides the video) on how it works, or at least just a step by step explanation to trigger it even in real time and consistently? I didn't try it yet, but I'll work on it.
Thanks for the video and good job :)
Ok, after working on it for some time, using a "slightly" different route but not completely optimizing it, we can end up with an in-game time that is under 37 seconds. I don't know if sub 36 is possible with the route I used, we'll see :P
I'm wondering something, how does nitsuja or Mukki RAM watched on vba camhack as there isn't a ram watch
Current:
Rayman 3 maybe? idk xD
Paused:
N64 Rayman 2 (with Funnyhair)
GBA SMA 4 : E Reader (With TehSeven)
TASVideos is like a quicksand, you get in, but you cannot quit the sand
well, angel island 1 is totally broken watch this new glitch:
with sonic:
Link to video
with amy:
Link to video
I make the way with amy but is safe strats for RTA but also is possible get 42-45 as with sonic.
Update: I think this is more useful with than amy because the amy strats used in the TAS are faster than this new strats.
This is the max time got in RTA:
Link to video
I finally took the time to test this new route myself in a "TAS environment" and I can confirm it is slower that way. I reached the moving pillar's position (which was on the way, the one at around 0:48 in your video) something like 4 to 5 seconds later than with the other route.
Ok, I didn't fully optimize some parts, mainly starting to run after being dropped by the falling platform, but I highly doubt such small sloppiness costs more than 4 seconds ^^.
There is also the fact that we'd likely have to manipulate that pillar to be out of the way, which would cost time at the beginning.
Anyway, good job for your world record time and discoveries, and thanks for helping in improving the Amy TAS ;).