Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Can someone encode AVI? :)
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Joined: 7/26/2006
Posts: 1215
I need to redownload all my encoding tools since I lost all the stuff on my harddrives a few weeks ago. I'll have the avi in a bit.... edit: actually, maybe tomorrow. I'm busy tonight
Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
Awesome bkDJ :) Now I start planning TTC route...
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Post subject: Did somebody say AVI?
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
DeHackEd AVI Encoding Enterprises Ltd. (website forthcoming) is pleased to offer an AVI for the most recent m64 posting.
Joined: 4/29/2005
Posts: 1212
Sami, you are so awesome. ;3 Now I know you are going for 100%, which makes me very happy. :3 I must say, 5:08 on Mumbo's Mountain, I am VERY impressed. You are now minutes ahead of the SDA run, congratulations. :3 I can hardly wait until it is all finished, hehe.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'm currently watching the AVI, and looking pretty good. I tried playing this game, and without TAS tools it's pretty hard (no analog stick.) Nice text skips, only complaint is sometimes the screen shakes when trying to change the angle to follow Banjo. Plot line, does anyone else think it funny that banjo's house is within eyesight of the witch's castle entrance? Like wouldn't a blatantly obvious threat like that be addressed earlier? his realter must've been really persuasive lol
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Joined: 8/1/2006
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What was that fooling around at the end? Trying to get up to the jiggy a different way?
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Editor, Experienced player (730)
Joined: 6/13/2006
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yes I'm guessing, the WIP should've ended when Mumbo Mountain was complete
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Joined: 4/29/2005
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Guess I'm not the only person that had that happen huh? :3 I love 100% Speed Runs and TASes, hehe. Right now, I am looking forward to the SDA Ocarina of Time 100% Speed Run, and here I am waiting for the 100% A Link To The Past and of course this TAS. As well as the TASes that Comical is or is going to be working on, hehe. ;3 I wish you all luck. :3
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
JSmith wrote:
What was that fooling around at the end? Trying to get up to the jiggy a different way?
Damn :D I just testing something in 100% speed xD And thanks Dehacked for AVI :)
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Joined: 6/25/2006
Posts: 35
comicalflop wrote:
Plot line, does anyone else think it funny that banjo's house is within eyesight of the witch's castle entrance? Like wouldn't a blatantly obvious threat like that be addressed earlier? his realter must've been really persuasive lol
banjo built his own house are you kidding me?
Editor, Experienced player (730)
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He must've been high on honey or something to build his house practically 300 feet away from the witch's lair...
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Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
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Can the jiggy on top of the mountain definitley be got as B+K?
Editor, Experienced player (730)
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I certainly hope so, that'd be such a huge time saver
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AKA wrote:
Can the jiggy on top of the mountain definitley be got as B+K?
Yes. The reason it cannot be collected in talon trot is that the "mountain" is composed of a steep normal slope, followed by a steeper slope (of the same type used do egg dive, which a termite can walk up but kazooie can talon trot on only moving down), followed by a shorter normal slope. EDIT:Apparently the glitch-type slope is a different type. It's narrow band near the top, and it sets the slide timer to 0 when you pass over it, so that you start to slide next time you touch a slope, If you're rolling, it waits for the roll to finish, which is why you can roll-flipflap jump over it. The ground pound seens not to count as touching the slope either. The glitch-type slope is to high to talon trot over, but it can be jumped over with a normal jump. If the same normal jump is used to reset the slide timer or had the slide timer reset right before it, then Banjo can climb the rest of the way up. EDIT:It looks impossible the first time you do it, but it's easy in realtime once you know what to do.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I get that MM mountain Jiggy. I start testing TTC route.
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Joined: 6/25/2006
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So have you maped it out yet? im guessing its somewhere earlier in this thread and you guys will get mad at me for questioning..try to get the last jiggy while flying so you dont have to watch that longer dance.
Joined: 7/26/2006
Posts: 1215
Hmmm. After watching the current WIP numerous times, I'm thinking if there could be a MM route that leaves the blue jinjo as the last jiggy, it should be possible to jump into the water from the jiggy collection kind of like how sami jumps a bit after collecting the green jinjo jiggy. That would save two dances which might be worth the detour. Anyway, for easier level planning are there some nice maps we could use? I used to have a strategy guide with excellent map renders but who knows what happened to it between 1998 and today.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
As BK may very well be my favorite game ever, and marshmallow's BK run is probably my most watched run, i'm going to have to say this one is probably going to end up being my favorite run on the site. Hurry up and finish it. :(
Former player
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Location: Mikkeli,Finland
Shadoblade wrote:
So have you maped it out yet? im guessing its somewhere earlier in this thread and you guys will get mad at me for questioning..try to get the last jiggy while flying so you dont have to watch that longer dance.
That's not possible. Last Jiggy are treasure chest Jiggy in the small island.
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
bkDJ wrote:
Hmmm. After watching the current WIP numerous times, I'm thinking if there could be a MM route that leaves the blue jinjo as the last jiggy, it should be possible to jump into the water from the jiggy collection kind of like how sami jumps a bit after collecting the green jinjo jiggy. That would save two dances which might be worth the detour. Anyway, for easier level planning are there some nice maps we could use? I used to have a strategy guide with excellent map renders but who knows what happened to it between 1998 and today.
Always new tricks and that is good but i have to go MM again >< EDIT: I tested that take blue Jinjo last and look what happend :D http://img83.imageshack.us/img83/2348/jiggyjo2.jpg After that when I go into a ground, dancing animation starts :P
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Tompa
Any
Editor, Expert player (2142)
Joined: 8/15/2005
Posts: 1934
Location: Mullsjö, Sweden
Haha, bugs are wonderful:D. Well done MM anyway. Looking forward to the next WIP=).
Joined: 7/26/2006
Posts: 1215
hahaha. ok well at least MM is done now :D
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
TTC test map. http://img479.imageshack.us/img479/8165/testje9.gif In the corner, you see witch order lines go. There is three blue circles. They are Jiggy, Witch Switch and Jinjo. EDIT: Map have little mistake. I get that ledge Jiggy when I fly into the final "X" island. I forgot circle that :P So I take 5 Jiggys without dance animation.
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Here is new better map: http://img382.imageshack.us/img382/6466/testil8.gif And there is one chance. I get that Captain Blubber's Jiggy flying so I don't need watch dance. Totally I take 6 Jiggys without dance animation.
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