• Emulator used: FCE Ultra 0.98.12-blip.
  • Aims for the fastest possible time.
  • Length of movie: 87039 frames (24m 11s).
  • Abuses programming errors in the game
This is mine (Randil) and hanzou's improved version of the full Adventures of Lolo 2 TAS. This version is 3 minutes and 6 seconds faster than the previous version I (Randil) made. 34 out of the 51 levels have been redone with various improvements as listed below. Special thanks goes to BagOfMagicFood and CtrlAltDestroy for their contributions.
Levels 4-3 to 5-4, 7-1 to 7-3, all of floor 9 and the Castle levels were played by hanzou. The rest was played by me, Randil.
Here's a list of all the levels that have been improved:
  • 1-5: 83 frames faster by exploiting Rocky.
  • 2-4: 39 frames faster by better handling the Rockies.
  • 2-5: 16 frames faster due to a half-push optimization found by BagOfMagicFood.
  • 3-2: 11.7 seconds faster by floating on Gol instead of Snakey, as proposed by BagOfMagicFood.
  • 3-3: 73 frames faster due to better Leeper usage found by BagOfMagicFood.
  • 3-4: 9.2 seconds faster by exploiting Rocky so as to avoid having to backtrack for emerald blocks.
  • 3-5: 32 frames faster by shooting Skull at point blank.
  • 4-1: 41 frames faster by hammering the bottom rock and not having to wait for Leeper's protection.
  • 4-2: 15 frames faster by luring and dodging Alma instead of running from her.
  • 4-3: 128 frames faster by making eggs sink earlier.
  • 5-1: 112 frames faster due to a cleaner initial strategy on pushing emerald blocks.
  • 5-2: 19.6 seconds faster due to a new strategy with less rafting, shorter rafting, and shooting the raft.
  • 5-4: 4.1 seconds faster by exploiting Rocky.
  • 6-1: 4.8 seconds faster mainly by letting Don Medusa run free as found by CtrlAltDestroy.
  • 6-2: 54 frames faster by making the egg sink earlier.
  • 6-4: 11.5 seconds faster by exploiting Rocky as well as Don Medusa.
  • 7-1: 150 frames faster by outrunning rather than blocking the Don Medusas.
  • 7-2: 7.6 seconds faster by using Leeper to protect the center aisle so an emerald block doesn't clog the path to the doorway.
  • 7-3: 86 frames faster by starting the first egg more downstream.
  • 7-4: 114 frames faster due to sharp Snakey shooting and live Skull manipulation.
  • 7-5: 2 frames faster due to earlier egg, and also now demonstrates a glitch.
  • 8-2: 10.2 seconds faster by aggressively running through a crowd of enemies.
  • 8-3: 161 frames faster by building a bridge closer to the jewel box.
  • 8-4: 8.8 seconds faster by blasting away then later using the second Snakey.
  • 9-1: 6.8 seconds faster by dodging Gol fire instead of safely blocking it, and consequent path optimization.
  • 9-2: 11.6 seconds faster by walking in front of Medusa and blasting through the whole passageway.
  • 9-3: 26 frames faster due to a slight emerald block optimization.
  • 9-4: 35 frames faster by better manipulating Alma.
  • 9-5: 34 frames faster due to a different route that involves chasing rather than running from Don Medusa.
  • C-1: 4.3 seconds faster by shooting Rocky and Snakey instead of the two Gols.
  • C-2: 85 frames faster by walking through the line of fire to catch the floating egg.
  • C-3: 39.8 seconds faster due to a shortcut strategy that obviates the need to build walls against three Don Medusas and seven Skulls.
  • C-5: 8.9 seconds faster by sending Leeper out rather than putting him to sleep in the beginning, thanks to CtrlAltDestroy for testing various wild strategies.
  • C-6: 71 frames faster with better rapid-fire against the final boss.
Here's a list of people I'd like to thank for their contributions in the previous run:
Bag of Magic Food: For great tactics on floor 1 and 2, I use his strategys on almost every room on floor 1 and 2.
Baxter: For strategy on room 2-5, and for pointing out the mistakes in the first WIP. Thanks! :)
Tom 'rdrunner' Votava: For his speedrun on Speed Demos Archive, a lot of inspiration and ideas are from his speedrun.
And last, but of course non the least, the biggest thanks to hanzou for all time and effort he put into helping me with this.

Truncated: Since this is played well and people want it to be published, I will put it on Accepted.
Now, I will go and try to get that desanitizing happy tune out of my head...

Bisqwit: Processing.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This topic is for the purpose of discussing #897: Randil, hanzou's NES Adventures of Lolo 2 in 24:10.65
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
Great movie! I knew the last version could be improved by alot, but I didn't expect it to be such a big improvement (of course I checked up with the lolo 2 thread once in a while, so I knew this was coming... but you know what I mean ;) ). /Voting yes!
Player (20)
Joined: 10/14/2005
Posts: 317
For those of you who might enjoy a slight change when watching this movie by swapping in the other ball-shaped protagonist =), here's an IPS patch for the graphics mod I've used in the making of this run: advlala2.ips.
Player (101)
Joined: 3/25/2004
Posts: 189
Location: Austin
Suprised this hasn't gotten more votes!
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
josh l. wrote:
Suprised this hasn't gotten more votes!
You read my thoughts.
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Baxter wrote:
josh l. wrote: Suprised this hasn't gotten more votes! You read my thoughts.
And mine too ;) Hint to all who haven't watched and voted on this yet: Watch and vote on this! :) If you're tired of watching blue Lolo in TAS after TAS, use a graphic hack or try out the IPS patch hanzou posted earlier in this thread.
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Great job guys, this movie is great! YES vote from me.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Active player (324)
Joined: 2/23/2005
Posts: 786
Ha HA! I loved it. Watching the intended solutions get circumvented is so halarious. YES.
Joined: 11/13/2005
Posts: 1587
Entertaining run that should be published right away! Voting YES. Here's my screenshot suggestion :)
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Thanks a lot Guybrush! That moment was a close call. ;) I too have my personal favourite moments from this run, here are some of them: My favourite: (You bet this particular level took quite a lot of rerecords) Here are some other pictures I like: The first one looks pretty much like Guybrush's, just that in this case there are two skeletons on their way to kill me... Showing off the "stand on water" glitch:
Joined: 11/13/2005
Posts: 1587
Moving skulls look cool. Screenshot should have them ;)
Active player (277)
Joined: 5/29/2004
Posts: 5712
Hmm, I'd pick either Randil's fourth picture or Randil's first picture.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/13/2005
Posts: 1587
Randil's first picture is great.
Kaz
Joined: 12/2/2005
Posts: 149
This needs more love. Excellent and sometimes highly creative run of this classic game.
Joined: 8/3/2004
Posts: 380
Location: Finland
I agree with Kaz. It's a great improvement to an already existing run, sporting some nifty tricks that would make the developers cry.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
I've never played this game personally, so I may not be the best critic, but after the first three or four floors (once I figured out what was going on), I was thoroughly entertained. I especially liked the creative 'solutions' which involve narrowly escaping death... multiple times. I had a question though: are the green bricks supposed to be able to block two Madusas (in different rows) at the same time? A very well played and obviously well thought out run, with high entertainment value, even for those who don't know what's going on at first. Voting yes :)
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Wow, it's great to see people haven't forgotten this yet! :) I'm really happy you liked it, thanks for all the compliments.
primorial#soup wrote:
I had a question though: are the green bricks supposed to be able to block two Madusas (in different rows) at the same time?
I know what you mean, but I can't out the top of my head recall a room that looks like that... I guess it would be possible, since the Emereald block only need to block half the square for each Medusa. And thanks for voting Yes, Primo. :) On an "off topic note" I watched your Pokemon run yesterday, and it was really great. ;) And I heard that Maza will encode this run. So a big "kiitos" to you Maza!
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Yes, I have now encoded it. So if someone would like to publish it, s/he can get the .avi or the .torrent from me. And now that I'm writing in this topic, I must complement you Randil & hanzour for a fabulous work. Your previous version wasn't published here, was it? And what comes to the screenshots, I'm voting for Randil's favourite: Btw Randil, thanks for thanking :P
Which run should I encode next? :)
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I did one version berore this, that was about 3 minutes slower... it never got published, since there were quite a few mistakes in it, so you should be able to find it somewhere in the "eaten by grue". And now I'm really happy that this will finally get published! High five, hanzou! ;)
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14776
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [514] NES Adventures of Lolo 2 by Randil & hanzou in 24:10.65
Joined: 6/7/2004
Posts: 28
Do you ever use the suggested screenshot, Bisqwit? :p
I love Crystal Mines.
Skilled player (1399)
Joined: 5/31/2004
Posts: 1821
Hehe, sometimes he does. Brushy's suggestions were accepted quite often actually. But mostly the screenshots don't show some crazy glitch or something too action packed. I think Bisqwit mostly picks a screenshot that has some action and give an idea of the game and the movie (for people who don't know the game).
Active player (277)
Joined: 5/29/2004
Posts: 5712
He picked one of my eighteen screen shots for Mega RockMan 1!
put yourself in my rocketpack if that poochie is one outrageous dude