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Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Short WIP: Link to video As you may notice, I dealt with the lag horribly, so I will re-do everything. It's just to give myself something to beat.
Joined: 3/17/2009
Posts: 496
Nice WIP. Are you getting the goldcards later or?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Synx wrote:
Nice WIP. Are you getting the goldcards later or?
No. I'm working on an any% run.
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
It seems you really worked hard to reduce lags. I wonder why you selected Japanese version. Do you know any advantage? (Though I like better the voices of it...)
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
zvsp wrote:
It seems you really worked hard to reduce lags. I wonder why you selected Japanese version. Do you know any advantage? (Though I like better the voices of it...)
The Japanese version has a faster intro. Since I use a reset in the beginning I thought it would make the run more entertaining. Also, it is faster to reset once the last boss of a stage is beaten, but you lose all your bomb/flame upgrades so it's not worth it.
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Some of your solutions are at least unexpected. I enjoyed every bit so far, so please keep working! by the by, my game pack is also Japanese, I had to break the back of the cartridge to make it fit on my Brazilian console though.
I am old enough to know better, but not enough to do it.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Watched the WIP, and unfortunately once you've seen the old 100% WIP, there's no going back. I found the 100% run to be far more interesting. Best of luck to finish it, but I'd much rather see the 100% worked on.
Homepage ☣ Retired
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Comicalflop wrote:
Watched the WIP, and unfortunately once you've seen the old 100% WIP, there's no going back. I found the 100% run to be far more interesting. Best of luck to finish it, but I'd much rather see the 100% worked on.
I might do it one day. I'm also interested in doing THPS2 100% so... we'll see! ;-) Edit: improved my WIP by 63 frames from better luck manipulation and optimization. I'm currently in 3-1 (first stage of the snow world).
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Since I also have no problem with reset now, I'll be able to do 100% run if I have time. Though I may need someone's help because it'll be a hard work...
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Comicalflop wrote:
once you've seen the old 100% WIP, there's no going back.
Comicalflop is more than right about that, I thought the any% was good, -and it is-, but... then I saw the 100% wips and I have a humble request: any chance of a partnership between zvsp and Nahoc doing the 100% run?
I am old enough to know better, but not enough to do it.
Joined: 3/17/2009
Posts: 496
Dooty wrote:
Comicalflop wrote:
once you've seen the old 100% WIP, there's no going back.
Comicalflop is more than right about that, I thought the any% was good, -and it is-, but... then I saw the 100% wips and I have a humble request: any chance of a partnership between zvsp and Nahoc doing the 100% run?
great idea, if they can work on it together that is
Joined: 12/9/2011
Posts: 25
Location: California
I'd love to have the any-% cancelled if a 100% is planned. Although an any-% is enjoyable, a 100% is just... something else. It's a wonderful treat.
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Dooty wrote:
any chance of a partnership between zvsp and Nahoc doing the 100% run?
I thought so too, but depends on Nahoc's priority. Anyway, at least I would need his support if I do. By the way, it seems there is no text about tricks of Bomberman64 yet. About my testrun, Japanese document written by Mifumi was really helpful to me. These are simple translations of Japanese names of two important tricks; "Instant bomb-tower": Making bomb-tower without wall. "Parabolic kick": Kicking the bomb of instant bomb-tower. The bomb flies as if it is thrown, but it can be stopped by pressing R. The author of any% testrun recently uploaded a video about these tricks, maybe understandable. Account / Free
Joined: 12/9/2011
Posts: 25
Location: California
zvsp wrote:
The author of any% testrun recently uploaded a video about these tricks, maybe understandable. Account / Free
That was *insane*
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Post subject: New Objectives?
Joined: 12/9/2011
Posts: 25
Location: California
I spoke to Nahoc about the 100% run and offered to donate money to the cause. If zvsp and Nahoc are willing, I would like to "commission" a 100% run. Basically, I want this run so bad I'll throw money at Nahoc and/or zvsp until it happens. Even though I'm a poor American (yes, we exist).
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Post subject: Big update!
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Currently in Black Fortress 1. I am 2 minutes and 49 seconds faster than the any% testrun by the Japanese player. Most of the routes are unchanged, but I did find some improvements. ;D The run should be done soon, but I'd like to point something out; If you want to compare my run to the any% WIP, don't use the top-left timer provided. This timer doesn't account lag. In many stages it seems like I'm 2 or 3 frames slower, but I can guarantee it's wrong. I always chose the most lag-free route. On a side-note, here are some things that reduce (most of the time) lag: *using a pause right before a big explosion in a lag-heavy area saves some frames. *entering a warp/cutscene from a straight angle. *zooming the camera in and have least enemies as possible on the screen. *setting as least bombs as possible. *not collecting any flame power-up (those make the explosions bigger thus causing lag). *not moving after defeating a boss. *collecting power-ups as soon as they appear. Also, I'd like to point out that luck manipulation is a bitch in this game. All the mini-bosses I've encountered went (incredibly) well. Though, in 4-3, you will notice that I have to walk around an enemy, wasting 16 frames. This couldn't be avoided. About the 100% run, me and zvsp are currently busy, so this will have to wait! =P I won't post any WIP until the final product is done. Thank youuu~
Joined: 3/17/2009
Posts: 496
apparantly there is a run submitted: http://tasvideos.org/3554S.html Good run. It seems to focus on the 5 first levels and not the final boss.
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Saba improved his full-power any%run with some new bomb-jumping tricks. I think he got motivated by Nahoc's work and etc. All those tricks are hopeful. http://www.nicovideo.jp/watch/sm17538149 http://www.nicozon.net/watch/sm17538149 For anyone interested: Bomberman 64: The Second Attack testrun by Kagemitsu WIP1 : http://www.nicovideo.jp/watch/sm17473280 WIP2 : http://www.nicovideo.jp/watch/sm17525811
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Bomberman 64: Second Attack Stuff: I couldn't get the (U) version to run on Mupen correctly The (J) version has forced cutscenes, and you lose your powerups when you die. The (U) version you can skip cutscenes, and you can keep powerups for 3 deaths My console run may help him plan routes faster, if you want to tell him about it: http://www.youtube.com/watch?v=c5whWLPFSX0 He has discovered a few things I didn't even know were possible already though, and I will look to improve my console run. :P
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Alright, now starting an any% improvement using the new strats. 16 frames saved to far.
Post subject: Nahoc's any% TAS
Joined: 8/19/2012
Posts: 4
Location: IRC
Gentlemen and/or ladies, good evening. I happened upon the any% TAS on youtube and had a couple questions if you don't mind. 1) 11 minutes in (end of ice level), is the momentum of going around the icicle more beneficial than the directness of skirting the edge of the ice? 2) Ice Spider: Have you considered having it use another attack to cancel it smashing the floor out? No idea if it COULD be quicker, just thought I should ask. 3) Is the parabolic kick reproducible on console? I recall a video posted about hopping to Blue 3 from Blue 1, but don't recall the result. 4) Actually since I remembered it, I should probably ask the result. Can you skip Artemis altogether by doing this? Thank you, and may all your TAS are belong to the Internet.
Post subject: Re: Nahoc's any% TAS
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
JaggerG wrote:
1) 11 minutes in (end of ice level), is the momentum of going around the icicle more beneficial than the directness of skirting the edge of the ice?
Yes it is. IIRC it saved 8 frames.
JaggerG wrote:
2) Ice Spider: Have you considered having it use another attack to cancel it smashing the floor out? No idea if it COULD be quicker, just thought I should ask.
The fight is improvable. It's faster to trigger its "???" animation (when the spider is wondering where you are) and attack it at that moment. It takes out more HP and thus makes the fight faster. It will have to be re-done in the v2.
JaggerG wrote:
3) Is the parabolic kick reproducible on console? I recall a video posted about hopping to Blue 3 from Blue 1, but don't recall the result.
Yes it is possible, but not really feasible during speedrun attempts (too risky).
JaggerG wrote:
4) Actually since I remembered it, I should probably ask the result. Can you skip Artemis altogether by doing this?
I'm not sure what you mean. How would you skip Artemis?
Post subject: Skipping Artemis
Joined: 8/19/2012
Posts: 4
Location: IRC
I mean if you enter Blue 1, jump over to Blue 3, and reach THAT goal, does it count as beating Blue 3, or just Blue 1?
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Neither IIRC. You can beat Blue Resort temporarily but the barrier of fortress won't disappear. And if you go back to Blue Resort 1, you can't select subsequent stages anymore.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Weird "stage clear" glitch that prints and stays on the screen: http://www.youtube.com/watch?v=fvNNKDdpCvk
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