Active player (278)
Joined: 5/29/2004
Posts: 5712
You could just play without the timer. Then there'd be no time bonus to worry about.
put yourself in my rocketpack if that poochie is one outrageous dude
Player (135)
Joined: 8/27/2004
Posts: 164
Zurreco wrote:
You mean, throwing one punch, then getting the shit kicked out of you as you wait until there is 1 second left, and then finishing the level with a really cheap move? Yeah, no thanks.
No, I don't mean that at all. I believe I already said that you'd turn the timer off so as to get no points from it. You'd still have to wait 31 sec / level, though, so as not to get Speedster, but it wouldn't be anywhere near as long as you seem to think. 21 mins max.
Active player (278)
Joined: 5/29/2004
Posts: 5712
But still, wouldn't that look kinda newbish to do?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (135)
Joined: 8/27/2004
Posts: 164
Well, it's not going to look like a TAS, if that's what you mean. It would probably be better as a demonstration run than as a 'speedrun'. I was just putting it out there as an idea...
Joined: 3/15/2005
Posts: 30
Location: Seattle, WA, USA
This is almost my field of expertise. If you guys need help concerning ANYTHING about this game, send me an e-mail. I'm friends with a guy who's been playing this practically non-stop since it first came out, and he's classically known as the best SSB player in the world. I'm pretty sure he knows just about everything there is to know about the game. Yeah, he's that good.
I ought not to tie the knot too taught.
Active player (278)
Joined: 5/29/2004
Posts: 5712
I played it non-stop when it first came out, but I didn't get extremely good at it because I never had anybody else good to play it with. So I'm only kinda sorta good.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I made this vs lvl9 Mario: http://s6.11mbit.in/tqia6lm9fhDEkPv12yz06gCiFFGmnoq41739jklHI2y40174DjGG01y7/fds6H51B I do a combo, air juggle and shine spike. I'm currently speaking to the world record holder of the BtP/BtT bonus stages. I think he can give tips on strats to use etc. EDIT: I can't encode to AVI anymore using this emu, I get damaged AVI files =( I wont be making anything until the coder can fix this.
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
You need the state save with it (.st). We can't play the demo otherwise.
"I think we can put our differences behind us... for science, you monster."
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
That seems to be a different save than the one used for the demo. It didnt make any sense when it was used with that demo.
"I think we can put our differences behind us... for science, you monster."
Joined: 3/18/2006
Posts: 971
Location: Great Britain
http://www.yousendit.com/transfer.php?action=download&ufid=D425651546F8248C or http://s1.11mbit.in/LM7BIP2D8O5dynu794ba0O93t0d6jzkez6iya9C107kdcxi3202wC3En/c7Gg99pI A bit of fun against 2 lvl9 CPU's Breaks shield using shine Fox's infinite B-air to shine off the stage - (hard to pull of normally) Notes:- When the other Falcon is throwing the mines I am doing the infinite on the other falcon ^_~ EDIT:- Here's Link vs Pika and DK team: http://a2.11mbit.in/0kc80OuHnfg4ax3rrkld912vwJh4ayzMNGG9A73w1pqDEbc51OPHIgh4/1u81pLiE
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
The two falcons one is very interesting, it deals with a wide variety of moves. I liked it. EDIT : Oh and the Link one was very funny and good, except for some useless moves at the end.
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
merick888 wrote:
Suck someone up with kirby. Fall off stage with them in your mouth. Spit them out at the last second. Sometimes you'll get the win :D. Works better with some stages and some opponets.
(gah, foiled again by my archenemy BBCode) This would probably be fastest, you'd have to improvise against Team Yoshi/Kirby though. For the Mario Brothers, you could drop them down below the bottom platform, spit them straight out underneath the platform (where they can't recover), and come back up, then do a full suicide drop for the second one, while your teammate marvels at your efficiency. You could also try luck manipulating your way into someone like Fox or Pikachu as a teammate for the two teamed matches. I'm not sure if you can manipulate that with just savestates though. Giant DK will be a problem, because spitting him underneath the platform wouldn't work (since he could easily hit the cannon or simply jump through it). There are two obvious solutions. One is to down a life by simply letting yourself drop, DK in tow, which is probably the easiest. The other is to rough him up a it, knock him off course, jump forward and suck him up as soon as possible (making SURE you're facing the side of the map), spit him towards the edge, and if he recovers, jump a few times and spike him into oblivion. This is certainly more exciting and allows you to get a no-miss bonus (and is also possible for those attempting one-stock runs). Also, there's a collision detection glitch in the boundaries of the Metal Mine. Basically, it'll give you the KO for Metal Mario before it kills you if you do a suck-someone-up-and-drop suicide, which means you don't actually die. Easy way to shave off at least 2 minutes there (KOing Metal Mario naturally as Kirby, preferably on very hard and with one stock, would be a nightmare at best).
...?
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Joined: 3/18/2006
Posts: 971
Location: Great Britain
I've been creating Team Combo's and other such things for this game... I may aswell post them here, someone may like them! http://www.youtube.com/watch?v=E2baExmi71g ^Ness' DJC D-Air Shield Breaker Team Combos http://www.youtube.com/watch?v=cb8sPuuoR2w ^Fox and Pika 0%-death Team Combo http://www.youtube.com/watch?v=LfZYKlM72-g ^Luigi and Kirby Team Combo http://www.youtube.com/watch?v=LpPQGkeVRn0 ^Link and Ness Team Combo http://www.youtube.com/watch?v=vgmNmMQhr60 ^Link Tennis http://www.youtube.com/watch?v=U8jecdS8jxE ^Fox and Falcon Team Infinite Throw Trap http://www.youtube.com/watch?v=MFC-XEW43qI ^Mario Bros. Team Catch http://www.youtube.com/watch?v=3kkut8dA8rA ^Falcon Team Infinite Throw Trap
Joined: 6/20/2006
Posts: 142
It would be more impressive if you were playing at least against a computer or something, some of these look like they could be escaped from when the other member runs up (during a hold)
Former player
Joined: 7/4/2005
Posts: 714
Location: Albuqueruqe, New Mexico
But still, the Falcon/Falcon had me laughing HARD
Change my sig. again, and I will murder your pet fish.
Qlex
He/Him
Joined: 2/25/2006
Posts: 193
Location: Available
GuanoBowl wrote:
But still, the Falcon/Falcon had me laughing HARD
Same for me :p I expected a falcon punch finish though.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
AzHP wrote:
It would be more impressive if you were playing at least against a computer or something, some of these look like they could be escaped from when the other member runs up (during a hold)
You can't escape holds if that's what you mean. You can't escape the combo's either, I tried. Unless you get into an advanced technique called D.I... but that means you can escape every thing... and CPU's cannot D.I.
XIF
Joined: 2/7/2006
Posts: 58
OMG SASTOPHER POSTED HERE... Hail my Peachy Master.... For TAS worthy SSB64 ideas: Fox has a infinite (at least pseudo infinite) with the first hit of the up air, which has a set knock back regardless of percent. Kirby can kill at any percent with his down aerial once off the stage. Pikachu has some amazing edge guarding which are accesible after combos. Ness of course has double jump cancelled aerials which have no lag. But would this equate to awesome playing or awesome TAS? >_>;
<3 time attacks
Joined: 6/26/2006
Posts: 23
Haha Xiffy =) I personally would like to see the Target Test/Board the Platforms TAS'd. It wouldn't require too much time with prior knowledge of the game and strategies... And possibly a rapid start (pause/unpause) of any Target Test stage would be somewhat entertaining (since the timer actually SLOWS down)...
Joined: 7/26/2006
Posts: 53
A flashing screen of paused would be interesting lol, but then again, if the timer says 0'01'' because of it I think I may just expload in enjoyment >.>
XIF
Joined: 2/7/2006
Posts: 58
i think slowing down the timer to get lower times would just be a SMIDGE ridiculous >_>
<3 time attacks
Joined: 6/19/2005
Posts: 180
My friend found a glitch with that, managed to get it to do that on its own and got a TOTAL low time of 0'00" on ALL of Target Test and Platform Boarding. Realtime, too. It was awesome.
Joined: 8/1/2006
Posts: 428
Please share!!! (plus, do you get anything for having a total time less than X?)
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