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Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
NxCy and I finally completed the entire second world! not counting 2-1We saved about 85 seconds compared to Spezzafer's WIP. Time for a new WIP! We've been looking forward to releasing it for a long time. It completes the entire first world. We'll release more WIPs when we complete more of the TAS. Hope you like it :) http://dehacked.2y.net/microstorage.php/info/152158878/yi100%25-nxcy%2CbaxterWIP1-8%20complete.smv 1-5 We spend a lot of time to try and make this autoscroller look as interesting as possible. When we were finally done with 2/3 of the level, we noticed we had missed a red coin in the beginning, as it hadn’t appeared for some reason… and we had to redo the autoscroller nearly from the beginning. Our goal was to make it interesting enough for people not to turbo through it. A few frames were saved at the goalring. Time saved in 1-5: 14 frames Total time saved: 936 frames 1-6 It’s possible to enter a door right when the ground pound hits, so doing a ground pound when coming from below to enter a door is a nice little timesaver. In the second room, we use the tongue (Spezzafer surprisingly didn’t) to pick up the flashing egg (which is needed for a red coin). Starting here, a complicated egg route turned out to be needed. Mainly because we found some spots where using an extra egg would save time, and because we found some nice ways to conserve eggs. This planning also involved planning out level 1-7, and also making sure the eggs had the required color (for stars in 1-7). We made sure we left the first cave also with the maximum amount of eggs (6). We used one less egg than Spezzafer in shooting the red coins at the top left. Then by sheer accident, we found out that it was possibly to remove the stilts from an enemy by shooting another enemy at exactly the right angle over him. Doing this, we didn’t have to jump on the stilt enemies, and still pick up two enemies. Since the mole moves relatively slow, it turned out to be faster to go in a straight line, and pick up the red coin with an egg with regular Yoshi. The first ground pound on the pole outside might seem a bit strange, as you don’t hear the sounds at the familiar regular interval, but the first pound happens while Yoshi is still spinning around (this happens when Yoshi ground pound really close to the ground (this is also what happened at the start of the level)). In the final cave, we pick up more enemies to make eggs, both at the start and at the end of the cave. These will be needed to save time in 1-7. With the right acceleration we were able to get the last platform with only one flutter, instead of two. We needed a lot of red eggs, so we made another right before the goal ring. The next Yoshi picks it up. Time saved in 1-6: 345 frames Total time saved: 1281 frames 1-7 This first room is all about getting enough stars from enemies with the (red) eggs we collected to avoid using the middle ring, that Spezzafer used. We shoot one egg at exactly the right angle so that it moves through the log, instead of bouncing off. The game pauses shortly when picking up the melon, but without it, we would have needed too many eggs. Besides using a lot of eggs here, we also pick up quite a lot, as we will need them in 1-8. After the short next room we reach the cloud room, which turned out to be the biggest time savers compared to Spezzafers WIP sofar. We gradually refined the strategy for this room to finally save about 10 full seconds in this room. The red coins in this room are normally obtained by pushing a boulder in a specific spot, to make a cloud appear, which turns into a large flower when shot. Climb this flower to get on top of the clouds where the red coins are. When we enter the room, we look up for a bit, to make the screen scroll on our next jumps. The red coins spawn if one makes the screen scroll up high enough. There are four red coins, placed quite far apart from one another. By shooting from the exact right position at the right angle, we were able to collect them with two eggs (we also need to move to the right positions to make the red coins appear). Our time savings in this single room would have been even bigger if we didn’t take the time to pick up the two enemies at the end, but these eggs are needed for a egg consuming timesaver in 1-8. Time saved in 1-7: 716 frames Total time saved: 1997 frames 1-8 We saved a bit of time at the end of the first room since we shot the eggs differently. The main timesaver however comes from the second room. Instead of waiting for the platform to make its complete cycle, with optimized fluttering we were able to get on it before it was too low, so we could go to the upper left exit of the room right away. This saved 7 seconds! During the waiting, Spezzafer did pick up 3 eggs, so we had to compensate for that in 1-7. When we take damage for the first time a couple of small rooms later, we jump off the platform right away. We also saved another egg for shooting the pot, to obtain the key very fast. Tongue is used again to change direction. In the last room, we tried a different strategy, which involved only using the arrow platform to get the top, but the conventional method using the platforms at the left side of the room turned out to be faster. Ground pound used again to enter the boss room. By spitting an enemy into the boss after the first shot, and collecting the first egg again, the boss is being hit nearly constantly. It’s faster to jump down the lava at the end, as Yoshi won’t have to do his pose in front of the white keyhole. We moved to the pit hopping on the boss, which you will keep moving, even after the game restricts Yoshi from moving. You’ll keep your initial speed until you reach the ground (which in this case, we never do). This allowed us to postpone falling down a bit so that we could collect the final star as late as possible. Time saved in 1-7: 710 frames Total time saved: 2707 frames
Joined: 4/14/2010
Posts: 146
Location: France
Man, this is the best TAS I've seen for some months. Egg bouncing is just so cool. I'll put the run on Dailymotion in a few hours. Not anymore :'( At least it will spare me some bandwith use.
Player (36)
Joined: 9/11/2004
Posts: 2631
oh, haha, I already encoded it and am uploading to youtube. :X Great WIP.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (36)
Joined: 9/11/2004
Posts: 2631
Critical five wrote:
Man, this is the best TAS I've seen for some months. Egg bouncing is just so cool. I'll put the run on Dailymotion in a few hours. Not anymore :'(
You can still do it! I just didn't want to cause duplication of effort. :X Link to video
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
This is looking to become probably the most entertaining TAS this site has ever seen
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
I am at a loss of words to describe what I just saw. Words like epic, wonderful or awesome just fail to do this justice
Joined: 4/13/2009
Posts: 431
Awesomeness! Looking forward for more.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Hot damn. Just to satisfy personal curiosity, will manipulating an item from a bonus game -ever- be useful?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Baxter wrote:
Time for a new WIP! We've been looking forward to releasing it for a long time. It completes the entire first world. We'll release more WIPs when we complete more of the TAS. Hope you like it :) http://dehacked.2y.net/microstorage.php/info/152158878/yi100%25-nxcy%2CbaxterWIP1-8%20complete.smv
The link doesn't work. EDIT: Returns.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Every part about how you handled the 1-8 boss is epic. Great job so far!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
Seeing the encode: I would say that the entertainment factor is even better than the TAS of Spezzafer, which is very difficult to do. Seems like an perfeccionist TAS. So many fun moments! Great eggs juggling and great 1-8 boss fight are good examples! And it makes an incredible TAS automatically. I'd say it's very important that you continue seeking entertainment when possible. Nice to know that Nxcy is co-doing the TAS, cause he's one of the best YI / DKC speed runners I've ever seen. Keep up the great work, guys!
juef
He/Him
Player (155)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
Thisis mind-boggling, crazy fast, contains just the right amount of WTF, and is just plainly awesome. This is surely gonna be my favorite TAS ever! Thanks for sharing the WIP and comments!
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
There's a slang in Portuguese that might describe this run; fodástico! (something like "fucking awesome", but way more awesome) great job guys, you really know what you're doing, keep it up.
I am old enough to know better, but not enough to do it.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
That WIP was amazing! I want more!
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Im putting in my Yes Vote in advance.
Joined: 9/12/2009
Posts: 42
Sweeeeet. Can't wait for the rest...... besides the really long cave.. that's gonna be a blower to make interesting :p
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
braindx wrote:
Sweeeeet. Can't wait for the rest...... besides the really long cave.. that's gonna be a blower to make interesting :p
I'm wondering if it's possible to purposely go the wrong way and survive (parts where the path splits but the camera specifically follows just one path). Probably not, but it would be cool.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Based on the strength of the previous WIP I could tell that this was shaping up to be a sensational piece of work. This WIP furthered that point. The work gone into optimising every pixel is admirable (I am aware of the speed/entertainment tradeoffs, and fully agree with their ojectives, and so won't hold them against the authors). The entertainment value here is truly without equal. It is the hallmark of a great TAS to manoevre, with panache, large non-linear levels, but to do so whilst simultaneously dealing with the, very difficult, 100% criteria, as almost an afterthought, is incredible. Yoshi takes on an entire personality of an awesome pompous swagger that makes this fantastic to watch. I realise that this project must have ben an ordeal so far, but I hope that you guys finish it. I greatly look forward to seeing the finished product (and future WIPs). Voting yes.
Joined: 8/23/2008
Posts: 417
Was starting to wonder about this run, if it was still alive... obviously yes. I am so wowed by the WIP. Words can't describe it. Eagerly awaiting the final product... it may well be the most entertaining TAS this site will ever see.
I will not use self-reference in my signature.
Joined: 2/28/2009
Posts: 99
This is shaping up to be my favorite TAS of all-time - I was bulldozed by awe and in a stupor for pretty much the entire WIP. Amazing job, and I look forward to seeing more!
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
I'm worried this is actually better than the site can handle.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
Holy...shit. That was AWESOME.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 7/21/2005
Posts: 7
Location: Louisiana, USA
Bumping your thread with my initial reaction of "OMFG AWESOME!" Here's my direct words to NxCy when he told me the WIP was online (he also asks about what I could implement into any of my console Yoshi Island speedruns):
As for y'all's WIP, it's amazing. I figured I'd have an orgasm throughout 1-5, but you guys really went all out. Consistently had my jaw to the floor at how long you juggled the original shy guy and flower enemy. I especially jizzed at the parts near the checkpoint ring. The idea in 1-6 to shoot both red coins in the mole transformation cave part have me feeling really stupid for not realizing such an obvious idea. Also, I officailly "lost it" at the end when you catch your shot red egg. I immediately thought "Oh no! They wasted an egg for showing off! They're probably gonna realize real soon that they'll need that at some point in World 2!" ... then the NEXT Yoshi is able to grab the same (what I thought, at least) "dead" egg?! OMFG! I HAD TO PAUSE IT IN AMAZEMENT! The 1-7 camera pan upward to shoot all the red coins without the beanstalk does look super hard. I don't know if I can hit them all that well blind. I'll play around with it and see if I can muster up an un-TAS-friendly version. Wink The 1-8 trick with the "goo platform" thingy looks doable. I'll have to see what I can do. Overall 6 out of 5.
Seriously, I feel like I should just wait until your new WIPs come out before I bother to revisit my 2006 speedruns of each level for improvement (since they reveal so much I never think of and completely blow me away and make me want to obilterate my current stuff immediately)! Bravo to NxCy and Baxter! And a special thanks to you NxCy for notifying me of the WIP. Very appreciated. :)
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
I can not palette playing this game anymore, nor did I like the first TAS of it, but Baxter... you've really made something awesome here :)
Editor, Player (69)
Joined: 1/18/2008
Posts: 663
palette playing? uh...
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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