Former player
Joined: 5/22/2004
Posts: 462
Until I find out what's wrong with my RKA movie, i'll be working on this game. I've only played it once before, so i'll have to beat it a couple times to get the hang of it, and then i'll start recording. Hmmm... after playing through a bit, I have come to the conclusion that this movie would be boring. There isn't much to the levels besides running and jumping, and the bosses take too long to be fun to watch. If anyone else wants to give this a try but finds a way to make it exciting, go ahead, be my guest.
Joined: 8/7/2004
Posts: 40
Is there anyone who ever thought about a attempt to make a run on Bogerman :S ? ? IMO bogerman is a weird and i dont know slightly a sick game i dont know.. but it seemed when i played it this morning, that u could make a speed run on it,, so is there any volunteers? :D
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Correct me if Im wrong but in this game, the character is known as a boger and spits boger....?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 8/7/2004
Posts: 40
Ehm well yeah maybe its true;) it looks like Earth worm jim but well well ;) u probably right ;) hehe
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Then it's kinda shitty (literally) game :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i thought it was boogerman. the game is decent, kids find it funny
Joined: 8/7/2004
Posts: 40
Angerfist im with u there :D it is Shitty ;) Well FODA now a days kids like cow and chicken on cartoonnetwork :S some kids doesnt even know who Super Mario is :( can u belive it growing up without knowing who Mario is? and to grow up with those embarrassing cartoons i cant belive what the Tv guys a thinking with ,, ;)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Cow and Chicken is still on TV over there? My mind is blown... So this isn't Boogerman, then? Interesting.
hi nitrodon streamline: cyn-chine
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
So is anybody going to do this?
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Sonikkustar wrote:
So is anybody going to do this?
Well, I am going to do this TAS as this game is totally great..... Please wait for a one level WIP or TestWIP.....
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
My first level TAS is now here. Emulator Used: Gens11b Rom Used: Boogerman (U) [!].bin Time: 00:56.08 Frames: 3365 Rerecord Count: 108 About this short TAS: I've finished this TAS in just a minute. In intro, it needs to push a button repeatedly (frame-by-frame) to skip quickly. I'd jump in upper slope because I believe that walking moves slower. Well, I'm not sure if it is optimized enough but if you believe that this one is not optimized, I'll consider this as a Test WIP. I will make an improvement if you have a suggested move that it can make it faster. EDIT: I'm Correcting those misunderstanding grammars.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Woah thats pretty good. Heres my attempt: http://dehacked.2y.net/microstorage.php/info/1896690067/Boogerman%20TAS.gmv This game's lag is total BS. You still move on a lag frame and the real lag frames arent picked up by the emulator. So a lua script might be needed in order to find the real lag.
Former player
Joined: 4/7/2010
Posts: 181
Location: Taguig City, Philippines
Great run, Sonikkustar.... Well, I'm sorry for too late post because I don' know what should I say to you. Hey, let's talk together....
Editor, Experienced player (882)
Joined: 7/20/2011
Posts: 345
Well I got bored again today and took a stab at this game. I finished the first world, and it is most likely not optimal. This game might be a tad too long and monotonous for a serious submission. My goal was mainly to see what this game looks like TAS'd. Honestly I found it pretty boring after the first world, but I haven't played through the entire game yet. If someone wants to take this game seriously, here is some information I found, - Movement speed is 00FF1A2B - Jumping on the correct frame at the start of a level gets max speed much faster. - The fireball fart causes much more damage (found out on the boss) than any other attack. - You'll want to avoid getting as many plungers as possible. I think 10 is the number where he'll try to climb to the bonus cliff at the end of the level; That wastes a bunch of frames. - Landing on trampolines slows you down a bit. I hit one but didn't bother going back to optimize the flying a bit more so I could fly over it. If someone wishes to see it or improve it, or neither, here it is: http://dehacked.2y.net/microstorage.php/info/1644753312/Exxonym_boogermanB.gmv
Current thoughts: Hachiemon (J) for GBA.
Editor, Experienced player (882)
Joined: 7/20/2011
Posts: 345
Is this game even emulated correctly? I don't own the original game so I can't recall if the game is supposed to act like this. First of all, pausing and pressing B brings some sort of menu (supposedly), but it appears as gibberish. This occurs on any ROM I load. Secondly, pressing up and down will freeze the game (the music still plays) until you let go. I wonder if these will inhibit anything, as I would like to know what appears on this "menu." Here's a file that demonstrates both: http://dehacked.2y.net/microstorage.php/info/622478985/Exxonym_boogermanA2.gmv Also, while I'm at it I guess I'll post an updated movie. I've redone up through 1-3 and slightly into 4. I've tried a few more tricks to make it as entertaining as possible. It's also slightly faster although I haven't checked the exact frame difference yet. My main goal is to see if anyone would find this even mildly entertaining. Here's that file: http://dehacked.2y.net/microstorage.php/info/1108101428/Exxonym_boogermanB2.gmv
Current thoughts: Hachiemon (J) for GBA.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I'd love you to continue this this game TAS. I just don't imagine how interesting could those further long levels look. I got bored playing them in real time. The beginning looks fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Experienced player (882)
Joined: 7/20/2011
Posts: 345
Yeah, the repetitiveness is what is keeping me from really going into this much. I found a code for level select so I could see exactly how long the game is. Apparently there are 6 worlds: -Flatulent Swamps (4 levels + boss) -The Pits (4 levels + boss) -Mucous Mountains (2 levels) -Boogerville (4 levels + boss) -Nasal Caverns (2 levels) -Pus Palace (4 levels + boss) -Sewer City (16 levels, but all are optional I believe) Since some places only have 2 levels, I'm not sure yet if they are optional, and only the ones with 4 levels are the main story of the game. There are 5 bosses however, so it would be likely there are 5 main worlds. Also, apparently there are 2 endings, and I'm not sure which triggers one or the other. And for future TAS reference, there is a code that allows Boogerman to fly anywhere on the current level, and collect items. Now I don't think this would be allowed in the TAS (plus it kills you for some reason when exiting it), but it is very useful for mapping a level and seeing where everything is. The code is: Start + A + B + C, on the 2nd controller. Some enemies will not appear if you move a certain way or do a certain something beforehand. I noticed this in the first level there was supposed to be an orange giant enemy, but when I went back and jumped on a different tree branch, he was not there. This last bit makes me believe the game is not emulated correctly, as well as previous posts. I did the level select to the "Booger Meister" boss, and the game froze after I hit him one time.. That could be a problem, or maybe it only happens with the level select? It seems like that boss is far into the game, so it would be hard to find out, and I would hate to get that far and see the game is impossible to complete. Any thoughts or information on this would be greatly appreciated! Edit: Okay, the Genesis version of this game is definitely not right. I downloaded the SNES version of the game and the menu displays correctly (toggle music, sounds, etc, or quit the game). There seems to be differences with the game as well... the music is the same melody just slighty different. The real difference however, is the level design; They do not appear to be the same at all. I think I'll just skip this game altogether for now.
Current thoughts: Hachiemon (J) for GBA.