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Active player (422)
Joined: 9/27/2004
Posts: 650
Location: Canada
Derakon wrote:
Why can't you just not buy anything with the experience points you get?
Oh dear, I missed this question. Uh, when you get enough EXP to buy a level in any one of the three categories, you're forced to take one. You can't cancel the level if there's no 'next'. It's a non-issue if I'm skipping bosses, will finish 1-1-1 easy. Killing bosses changes things, since most of them give enough EXP to force a level at 1-1-1
AngerFist wrote:
Suck it up and do your job!
;~; Initial testing indicates palace 3 probably won't be possible before palace 2 so that's something! I already knew you can get the raft with just left&right, but looks like I may need the glove to get to the boss. Otherwise I have the west hyrule route more or less nailed down, two more things to check then I'll start a rough testrun of that part of the game
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MarbleousDave
He/Him
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Joined: 9/12/2009
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There is a possibility of a "newgame+" run. Having the Attack, Magic, and Life levels at 8, Downward Thrust, Upward Thrust, and all the spells, No extra items collected. Just go to the palaces, get the hammer from Death Mountain, Beat the game as fast as possible, low glitches.
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I was thinking such a run would look the same as the any% run route-wise. Except you could skip all the spells, obviously. But that isn't really true since there's no reason to go to death mountain right away if you already have downstab. And the spells really sidetrack you. So yeah, I'd watch it.
Former player
Joined: 8/31/2009
Posts: 236
Bump. I have a question about the non-glitched run rules. It only states that Left+Right aren't pressed simultaneously, but are Fairy glitches allowed? For example in the 3rd Palace in the room with the breakable block stairs: If Link uses Jump to go over the top at around the white X and uses Fairy while up there, Link will be sent to above the ceiling of the floor below. By going to the far right of the room and doing the Fairy glitch over the top of the screen, Link can reach the room with the Raft in it, all while skipping the Handy Glove. This game is full of these tricks and not all require Left+Right being used, and though I'm not sure if it would save time, would it even be allowed for the full game run? If so, the route of the current published run could possibly be significantly improved.
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We intentionally didn't use the fairy glitch because you can use it in town to get into glitch town, and change the screen scrolling like in the glitched run. Then just warp around. IIRC the front half of the run becomes you don't need to visit palace 1 or fight any bosses, but you need the hammer, glove & raft. You still need to pick up all the magic containers to get thunder, but I think you can get them all once you get to Darunia without even visiting the palaces 4-6. I can't remember if you can get the magic container in the hidden town with the screen scrolling glitch active. You might need the flute, which means you need the boots. Once you have thunder, you can go straight to the end. I'd watch a fairy glitch run with no left+right, and probably like it too. But I dunno how the site would feel about a medium-glitch run.
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Joined: 8/31/2009
Posts: 236
That's what I figured. I've also been tinkering with Left+Right glitches too. One of the neat things I found is going through Palace 2, glitching, and then being put into the middle of Palace 1, but with the blue textures. When Link completes the glitched Palace 1, he exits Palace 2, but it will turn into a rock if the Handy Glove was acquired. It's very weird, and I'm hoping to find something that takes Link directly to the end. There's also a freefalling glitch too. If Link exits a Palace or other area while in freefall (the flashing blue screen), he'll be sent to the top of the next area he enters. Unfortunately, I haven't been able to find any use of it, except being a way to skip some rooms (ideally for non-TAS runs). I'm not sure if you already knew all this Inzult, but I'm doing things independently anyway, just in case you missed something.
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Yeah, in a lot of palaces you can warp back to palace 1. It's been a long time since I was looking into the game, though, so I don't remember what killing the boss does to palace 1 itself. Or what happens if you warp to palace 1 more than once or from different palaces. I'd imagine clearing the glitched palace counts as beating horsehead normally, even though the second palace turned to stone. Probably blocking you from being able to place enough crystals to beat the game normally, but at the same time I'm not sure. Maybe there's a way to use horsehead as the boss of multiple palaces?
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Possibly new? If it is, could it be useful at all? I could see it helping skip the need of Jump in a lot of places, and could also be used to climb walls under open ceilings (such as the Magic Container room in Death Mountain) to trigger glitches by walking along the ceiling/fairying. Any ideas, Inzult?
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Doesn't climbing a wall like that require pressing left & right at the same time? e: I climb a few walls already in the published glitched run...
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Per the description, he did use L+R, yes.
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Well! There goes my reading comprehension! You can't skip jump in the glitched run because the door to get downstab is just a bit too high. Otherwise, yeah, a lot of walls already get climbed, you can see it mostly in the great palace.
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I just watched both runs, and I remembered small "known" improvements that could be made to both runs. And it's pretty obvious I'm not going to make them, so here you go. In the regular run, you can fall onto the roof in palaces 5 and 6 like this http://www.youtube.com/watch?v=ipYzI9KWLs0 In the glitched run, after taking the first hit in death mountain, http://www.youtube.com/watch?v=BYq68jyx4KQ&t=3m21s you can accelerate to the right better than what I did. In the regular run, I suspect there are other improvements, especially in overworld manipulation. But maybe also in routes I can't think of and levelup strategy. When I was working with RT I eventually noticed he sometimes pressed down and jump on the same frame, and that loses you 1 frame whenever you do it. But it wasn't worth going back and fixing because it changes all future randomness. So there's room for improvement. If you look for it. As for the glitched run, it is possible to use left&right to go through one wide walls, so you can get to the raft in level 3 before going to level 2 for the glove and you can use the screen scroll warp to get back to Mido from Bagu's hut. All the tests I did ended up pretty close to the published route's time, the sticking point was the manipulation of the overworld in the swamp.
Joined: 7/24/2007
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http://www.youtube.com/watch?v=kGoIxaYa4Nw Solairflaire posted this the other day on SDA. You can skip Thunderbird using the fairy glitch (no L+R).
Joined: 5/29/2004
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scaryice wrote:
http://www.youtube.com/watch?v=kGoIxaYa4Nw Solairflaire posted this the other day. You can skip Thunderbird using the fairy glitch (no L+R).
So literally in the right spot at the height of a jump spell induced jump, you hit fairy and it triggers the falling animations... repeat and you skip Thunderbird? That is absolutely mindblowing and is seriously going to drop the times on this big time! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
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This certainly would help for a no l&r run. If you don't need thunder, you don't need to get all the magic containers, for one thing. This means you can for sure skip almost all of east hyrule with only fairy glitches. (in theory)
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Well, it's an excuse to try out the site's new movie storage. Here's a semi-tas showing a route through east hyrule that uses no left+right, no frame specific tricks, and should be doable by a real time player with some practice, thanks to the specific use of the fairy glitch shown by Solairflaire allowing you to skip a lot of stuff. Probably more than a lot of people would expect. This also shows more or less the bare minimum levels and items you need. Could do it at l-1 attack, but i made it from a savestate from the tas to save myself from having to play the first half of the game. http://tasvideos.org/userfiles/info/1196676577096233 Someone Feel free to encode it and stick it on youtube.
Joined: 7/24/2007
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So for the first half: hammer glove raft ...and somewhere in there you need to get lvl 7 magic.
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Just Level 6 I believe. That glitch requires 2x Fairy and 1x Jump. At Magic 8, that requires 88 Magic Points (16 per block), so the run needs to include 2 Magic Containers. One of them is on route to the 4th Palace, and the other one would be either the cave South of the start, or beside the cave where the Hammer is. I'm pretty sure the one below the start would be faster, plus then Death Mountain can be ended as soon as the Hammer is grabbed. Also, since 2 Magic containers need to be obtained anyway, only Level 6 Magic is required to use Fairy twice and Jump once, though I figure it'll reach 8 anyway since it may be faster for the rest of the run (as opposed to boosting Attack first). I'm pretty sure this is all pretty obvious though. n_n
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scaryice wrote:
So for the first half: hammer glove raft ...and somewhere in there you need to get lvl 7 magic.
Yes, exactly. Except, at magic level 5 or 6, you'd have to go pick up a third magic container or set it up so you get a blue jar to drop from one of the myus after you cast jump. I think that either way, it would be faster than leveling up to 7. You also need Jump, Fairy & Downstab. Which means you need the Trophy and the Water of Life. You don't have to finish any levels at all, but placing crystals might well be a good source of exp. I suspect it would be slower than just finding a good place to grind. e: you only need 2300 exp to get to magic level 5, so I don't see any problems getting there.
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How do you get to the Great Palace without placing crystals?
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Hey all. With Level 6 magic, you can cast Fairy twice and Jump once if you have 6 bars of magic. 6 bars of magic x 16 = 96. Fairy costs 40 and Jump 16. 40+40+16 = 96. This means you'd only need to pick up 2 magic containers. A couple places you can use the Fairy Glitch as well. In Palace 3, there's the spot on the previous page that takes you to the room below. You can do it without casting Jump if you're on the top part of that area. After that, go to the right in the next room and do the Fairy Glitch again before the screen transition. It'll bypass the area with the pits and slimes. Though you'll either need to manipulate the Red IronKnuckle to drop a Red Potion or die in the raft room for magic if you don't have a key there. You'll also need level 5 magic (or higher) and get at least 1 magic container to do it. The other place is just after the acquiring the glove. The room just before it has those falling blocks. If you get up above the blocks and cast Fairy, it'll take you to the entrance of Palace 1. Then you could just walk out of the palace and end up at the Palace 2 map location. I do have a couple questions. How do you do the Healer Glitch? I haven't been able to get it to work at all. Also, I know that the doing the Scroll Locking in glitch town causes some weird stuff. Does anyone have any idea what would happen if it was done on actual Hardware? Could it damage the system or cartridge?
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solairflaire wrote:
With Level 6 magic, you can cast Fairy twice and Jump once if you have 6 bars of magic. 6 bars of magic x 16 = 96. Fairy costs 40 and Jump 16. 40+40+16 = 96. This means you'd only need to pick up 2 magic containers.
I thought Jump costed 20 at level 6, though I might be wrong. I haven't tried the fairy glitch in too many places because the healer glitch was more convenient for the tas.
solairflaire wrote:
I do have a couple questions. How do you do the Healer Glitch? I haven't been able to get it to work at all.
I don't really know.
solairflaire wrote:
Also, I know that the doing the Scroll Locking in glitch town causes some weird stuff. Does anyone have any idea what would happen if it was done on actual Hardware? Could it damage the system or cartridge?
It works the exact same on hardware, doesn't affect saves or anything.
Joined: 6/20/2012
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So how exactly would the Barrier skip work, without Left+right, I never got an answer on that! ;) Perhaps a video would suffice?
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Svenne, the WIP here: http://tasvideos.org/userfiles/info/1196676577096233 Shows how you can bypass the Barrier. Since the fairy glitch breaks the game's boundries, you can bypass the barrier since it's not loading or the game can't have a collision with you and it.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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