Joined: 4/30/2004
Posts: 95
Location: Asatru Heaven
Boco wrote:
kwyjibo wrote:
I would enjoy an AVI of Zelda 2. :/
Not yet. Let me do version 3 first.
Uhmm, pardon, but is there any video/replay available? Or how about just an indication of where you are on that one. It sounds very fun.
Joined: 3/9/2004
Posts: 484
Location: ­­
There's a FMV file for download on the main site.
Post subject: Zelda 2 avi?
Joined: 1/1/2022
Posts: 1716
Hi there! I was wondering, is there going to be an avi on the zelda 2 run? I know it´s a big one but really really wanna see it since it is one of my childhoods first/favorite encounter with the NES... I tried to make famtasia work on my computer so that I could run the fmv but it hasn't worked...
cat
Joined: 3/11/2004
Posts: 100
Location: Sweden
That is probably the one I am looking most forward to as well.
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I believe Boco wants to refine her run before it is published.
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 4/6/2004
Posts: 74
Location: California
Agreed, I've seen that mentioned on a few different threads.
Joined: 7/27/2004
Posts: 17
Bladegash wrote:
There's a FMV file for download on the main site.
Why is it for FDS anyway? It's much harder to watch because fds roms are not everywhere and diskrom.sys is also needed which has to be found.
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
"Common ROM availability" isn't one of the factors considered when making timeattacks.
Post subject: Useful exploit
Joined: 5/6/2004
Posts: 8
Location: Québec
Back in the time when I played Zelda 2 on a real NES, I found a strange glitch that was really funny to watch. It is quite hard to achieve something productive using the trick (and it's MUCH easier using an emulator) and I discovered that you can go through doors in a snap. With this trick, I can complete the first palace in about 2:30, and I could set it down to less than 2 minutes if I can control the trick neatly. I would like to record a "first draft" of a Fast Run (or maybe a Time Attack) before revealing the trick to anyone. Yet, I don't know if it should be considered "legal glitch exploit". I think it should since the same behavior could be reproduced with the real cartridge.
Post subject: Re: Useful exploit
Joined: 3/22/2004
Posts: 95
Trax wrote:
I would like to record a "first draft" of a Fast Run (or maybe a Time Attack) before revealing the trick to anyone. Yet, I don't know if it should be considered "legal glitch exploit". I think it should since the same behavior could be reproduced with the real cartridge.
If you mean the "fast run" caused by pressing both left and right at the same time... It's not so new or impressive.
Joined: 5/3/2004
Posts: 1203
Also, don't forget to find strategic places in the palaces to clear the screen with jump and cast fairy to fall somewhere else. There are many places you can do this that will transport you somewhere you want to be considerably faster than walking, though it will drain most of your magic. I haven't watched your FMV yet, so sorry if you already do this and I'm just stating the obvious ...
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Trax wrote:
With this trick, I can complete the first palace in about 2:30, and I could set it down to less than 2 minutes if I can control the trick neatly.
For reference v2 of my run completes Parapa Desert Temple in 1:39. v3 will, of course, be faster.
fuwafuwa wrote:
If you mean the "fast run" caused by pressing both left and right at the same time... It's not so new or impressive.
I was thinking of not exploiting negative-edge. It's useful in three places: jumping over Saria river, avoiding spiked tiles, and using elevators about 2x faster. If it skips doors, that's even better. But I don't think it should be used. Maybe v4 will exploit it.
xebra wrote:
Also, don't forget to find strategic places in the palaces to clear the screen with jump and cast fairy to fall somewhere else. There are many places you can do this that will transport you somewhere you want to be considerably faster than walking, though it will drain most of your magic. I haven't watched your FMV yet, so sorry if you already do this and I'm just stating the obvious ...
I was very much considering using this, but I don't know of any locations where it would be useful. I think it can only be done in areas where blocks fall from the sky (or is it any area with an open ceiling?).. so it wouldn't be terribly hard to check each tile for where it leads.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 5/3/2004
Posts: 1203
Also, is it necessary for this speed run to start with a "fresh" zelda cartridge, or just an unused character slot? I think exploiting / showing as many interesting glitches as possible is a boon to any time attack, so I think the experience glitch you can use to get instant XP as soon as you start should be considered. Also, please do utilize jump/fairy warping! Sure it will be a pain in the butt, but you know it will be awesome if you can pull it off.
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
xebra wrote:
Also, is it necessary for this speed run to start with a "fresh" zelda cartridge, or just an unused character slot? I think exploiting / showing as many interesting glitches as possible is a boon to any time attack, so I think the experience glitch you can use to get instant XP as soon as you start should be considered.
Do you mean starting with the Triforce, so you have all spells and level 8 in everything? or do you mean saving while the EXP is counting up to 9000? or what? The game should be played from a clean save, which means making a new file.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 5/3/2004
Posts: 1203
I was referring to saving before your experience finishes filling up on another character on another slot. As far as I know this can be used to get experience on a character you just made on an empty slot. EDIT: Maybe that wasn't terribly clear. What I mean to say is you can beat a palace for 9000 XP on one game, save and exit before the XP counts up, start recording your video, then on an empty slot create a new character.
Joined: 5/3/2004
Posts: 1203
Also, forgive me for not having watched your FMV yet, I don't have a copy of the Japanese ROM, but are you making an effort to skip all the automatic battle squares on the overland map by colliding with a monster as you step on the square?
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
xebra wrote:
What I mean to say is you can beat a palace for 9000 XP on one game, save and exit before the XP counts up, start recording your video, then on an empty slot create a new character.
You have to start recording from reset, and the trick only works as long as the console is running (it's similar to getting a free tetris in Tetris by starting the game after watching the demo get a tetris but before it's counted). So I'd need to start from reset, beat a palace on a saved game, save, quit, start a new file, etc.. not worth it.
xebra wrote:
Also, forgive me for not having watched your FMV yet, I don't have a copy of the Japanese ROM, but are you making an effort to skip all the automatic battle squares on the overland map by colliding with a monster as you step on the square?
In the places where it takes less time to do a monster encounter than a spiked tile, I do the monster encounter. But this will also be improved in v3, as I need to influence the monster movements better and the 60 fps hack should do that.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 5/3/2004
Posts: 1203
Dunno, even if you insist on starting the game from a reset ... maybe starting out by loading an already finished quest file, beating the first temple superfast with your 8-8-8 downthrust / keyhole-fairying pimped out character ... seems like that would only take like two minutes. And I'm almost positive starting a new quest with 9000 XP would let you shave more than two minutes off the run ... well, at least on the American version that would save you a lot of time. Definitely not as much on the Japanese version, though it might still be beneficial. Plus, it would be really freaking cool, in my opinion. Glitch exploitation just makes my day :) .
Joined: 5/3/2004
Posts: 1203
Also, why again is everyone time attacking the Japanese version? It's an easier game so I think a video of the American version would be more impressive. Sleepz said something about Famtasia throwing an error when he got on elevators ... I simply cannot reproduce this error. I've experienced no problems whatsoever with Famtasia and the American Zelda 2 ROM I am using. What specifically is the problem?
Joined: 7/27/2004
Posts: 17
Bisqwit wrote:
"Common ROM availability" isn't one of the factors considered when making timeattacks.
Ya I know it and I have watched it but isn't it a bit silly if only a handful of people can actually watch the timeattack? Wasn't timeattacks were made for everyone that everybody can enjoy these master pieces? There isn't avi video file of Zelda 2 and watching that fmv file really does need sources to get the rom and bios file. Google doesn't help finding these either.
Active player, Editor (296)
Joined: 3/8/2004
Posts: 7468
Location: Arzareth
Well maybe I shouldn't have published this FMV file at all. I'll create an AVI for Zelda 2 when the improved version is finished.
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
xebra wrote:
Also, why again is everyone time attacking the Japanese version? It's an easier game so I think a video of the American version would be more impressive. Sleepz said something about Famtasia throwing an error when he got on elevators ... I simply cannot reproduce this error. I've experienced no problems whatsoever with Famtasia and the American Zelda 2 ROM I am using. What specifically is the problem?
Go to Death Mountain and try the elevators there.
Smirre wrote:
Bisqwit wrote:
"Common ROM availability" isn't one of the factors considered when making timeattacks.
Ya I know it and I have watched it but isn't it a bit silly if only a handful of people can actually watch the timeattack? Wasn't timeattacks were made for everyone that everybody can enjoy these master pieces? There isn't avi video file of Zelda 2 and watching that fmv file really does need sources to get the rom and bios file. Google doesn't help finding these either.
What part of "wait until v3 is finished" don't you understand?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Post subject: Jap easier ?
Joined: 5/6/2004
Posts: 8
Location: Québec
How is the Japanese easier than the American one ?
Post subject: Re: Jap easier ?
Joined: 3/24/2004
Posts: 132
Location: Indiana
Trax wrote:
How is the Japanese easier than the American one ?
You can level up a LOT faster than in the American version.
Post subject: Re: Jap easier ?
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Trax wrote:
How is the Japanese easier than the American one ?
Enemies give more EXP, levels cost less, and enemy placement is overall less inconvenient. Also, one of the harder bosses (the giant) isn't in the Japanese version (he's a Gemma Fencer instead). For an example of how different the levelling system is, in v2, I am less than 100 EXP away from having levels 8-1-1 when I pick up the hammer. Keep in mind that I get the hammer before beating Parapa Desert Temple. But that really doesn't make time attacks easier. The US version can be run faster because the Fairy can pick up items - in the Japanese version, you have to go out of the way to pick up keys in order to get the Holy Glove, Holy Boots, Raft, etc.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.