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For an update, I'm still sort of messing with Dry Lagoon. Thanks to ptorflaxendrosis and itsPersonnal for pointing out that you can manipulate emerald positions after a death with camera changes. Previously, I had thought the only way to manipulate was through which frame you died. For some reason, this only applies to deaths and not when you enter a level (meaning changing the camera in a previous level does nothing). It still stands that the only way to manipulate in that way is what frame you press start to skip the cutscene. Anyway, I did a "1 death" test-run (2 deaths is no doubt slower for real-time) and was only 20 frames behind the 13:85 run. This made me realize that I need to go through the emerald positions once more to see if there are any better candidates for a 1 death run than the starting set I'm working with right now (same as 13"85). In a 1 death run, you either need to be very lucky and have the starting positions of emeralds 2 and 3 be in good places (both low in area 1), and then die to get the fastest emerald 1, or you need to be semi lucky and spawn a good original emerald 3 position, then die and manipulate pieces 1 and 2 to both be in good spots in area 1. One more thing I'll point out is that a death takes 3"75 from the initial hit until you regain control of Rouge. The reason I've been saying "I" and not "we" is because Mapler hasn't gotten onto his computer in a week and a half. I have no idea why, but hopefully he'll be back soon. Testing emerald positions takes a long time with just one person.
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Well, we realized that even with memory cards inserted, you aren't forced to choose them. So we'll be restarting because it saves over 7 seconds to do that.
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That's good news, although this means you're going to remake Dry Lagoon again right?
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Brian_pso wrote:
That's good news, although this means you're going to remake Dry Lagoon again right?
Yes, and sadly Iron Gate as well. :/
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How is it (going)? Is it Perfect? Like meeeee?
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We got discouraged from having to restart yet again (5th time), so while it isn't dropped, the run is on hold. We'll be starting with City Escape now that we have the ability to switch stories whenever we want.
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Please don't lose heart, what you've accomplished already has been AWESOME.
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So how about this time saver? http://www.youtube.com/watch?v=lh426Pf2iqs
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: Taking a break for once.
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sonicpacker wrote:
progress i suppose
Awesome, but what happens at the end exactly?
All the best, Brandon Evans
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Brandon wrote:
sonicpacker wrote:
progress i suppose
Awesome, but what happens at the end exactly?
Once you go off of a ramp, you lose complete control of Sonic in the air until he hits the ground. For some reason, with the amount of momentum we had, Sonic seemed to get locked into the wall and never touch the ground leading to us never regaining control of him. Since the wall is a curved "corner," it just does that infinitely as Sonic has nowhere to go.
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Hey you know what would be really nice? if someone would find a facing angle code/address that works with Cheat Engine because that program apparently works with Dolphin, this trick in City Escape is a fucking dick <___<
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: Taking a break for once.
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Level design? Screw that. I am Sonic the Hedgehog. Yup. It's good stuff.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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So anyone here good at coming up with names for tricks? because that bounce trick used with sonic, though it has been around for at lest a year, is still nameless other then "the bounce trick". I ask because I'd like to start doing single level TASes that use it and ones that don't (kind of like BLJless TASes in SM64), a few people have said "Hyper Speed Bouncing" but that feels like its copying SM64 naming system a little to much. ...btw upcoming single level TASes: Metal Harbor m1 Metal Harbor m3 (redone) Metal Harbor m3 Bounce Trickless yeah, apparently I've been in a Metal Harbor mood lately
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: Taking a break for once.
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Chain-bouncing? (Maybe gravity control bouncing could use a better name too, like slant bouncing? It's not like it causes all the boxes in the level to adopt the new direction of gravity a la Crazy Gadget.)
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I thought it was turbo bounce and gravity bounce. when did we start making these names long and ugly?
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Gravity bounce or gravity control are already the names of a trick. I think chain bouncing is quite cool and conforms with what the trick does.
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Would it be possible to skip the light dash upgrade and complete the Hero story? Would it be faster?
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Yeah it is easily possible to skip light dash for Hero Story, but as far as I know you have to go to the top of the tower in Metal Harbor anyways to SDJ to the carrier, and at that point light dash may just be faster.
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you have to factor in the time lost in Final Rush if you have it + the time the cutscene takes, we still need to test but I'm pretty sure it will be slower
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: Taking a break for once.
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I think it would be slower, there are many places where the light dash saves time: 1. The one after the 2nd checkpoint in Metal Harbor 2. The one just before the 2nd check in Green Forest 3. The first one after you start climbing the tree in Green Forest (which saves a big amount of time) 4. The last one in Green Forest 5. The first one in Crazy Gadget Those are the ones I can think now
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Brian_pso wrote:
I think it would be slower, there are many places where the light dash saves time: 1. The one after the 2nd checkpoint in Metal Harbor 2. The one just before the 2nd check in Green Forest 3. The first one after you start climbing the tree in Green Forest (which saves a big amount of time) 4. The last one in Green Forest 5. The first one in Crazy Gadget Those are the ones I can think now
But a TAS wouldn't need to go to some places there, like the one in Crazy Gadget. I think skipping it would save time...
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Metal Harbor: it might not even be faster to use that one because the speed boost after makes you move really slowly Green Forest 1: yeah Green Forest 2: it should be possible to do Dennis' shortcut without bounce Green Forest 3: yeah Crazy gadget: we can bounce at the start, it would be ~4 frames slower or something
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: Taking a break for once.
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itsPersonnal has proven with memory watch/editing that landing on the rail after the City Escape ramp, while possible, is pointless because Sonic goes upward due to the angle of the rail. Since Sonic's facing angle is unchangeable, that means that it's impossible to hit the rail in a way where Sonic will go downward. We are moving on and currently trying to find the best way to get up the stairs right before the truck area.
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