Bump because I'm kind of upset about losing 140 frames for an unknown reason.
http://dehacked.2y.net/microstorage.php/info/1897019008/bmbm%20wip2.fm2
So when I kill the Area 5 boss and grab the Dive Mechanics, I'm sent back to the beginning of the "dungeon," but with no enemies onscreen. It seems like the fastest way to take a point of damage is to exit the dungeon, immediately re-enter, and then head to the right to run into an enemy. Another direction may be preferable, but anyway...
In the current run, he's sent back to the beginning of the dungeon and there don't seem to be any enemies, but he begins walking to the left and, conveniently, one of the little guys appears directly in front of him. He takes the fatal point of damage 7 frames after the fade-in, rather than 147 like in my current WIP.
Why is that guy there for him and not me? It isn't the RNG state, since that doesn't update during the fade-in. What gives?
In other news, the boss kill in Area 5 is much faster, though I'm trying to see if I can change things up a bit to have less bubbles, and thus less lag, during its death animation. Even though the lag continues well after the bubbles leave the screen, I was earlier able to have only one lag frame occur during the explosion sequence, but after a significantly slower bossfight.
Oh, and in other news I still don't understand the weapon switching thing at all, but with some trial and error I removed most of the "extraneous" switches, keeping only the ones that actually save frames, and saving 17 frames total as well as making it less annoying to listen to. Notably, whatever is going on there is reset by continuing. After removing weapon switches I had to tweak input to adjust for new or removed lag frames, but the input after the first continue lines up perfectly as before. The RNG, 0x0013, is reset as well on continue.
This indicates to me that input from immediately after a backtracking continue should be re-usable, so if I want to switch to a run that doesn't skip area 4 after finishing the run this way, I'd have to redo Areas 4 and 5 but I could re-use 6 up until its backtracking continue, redo the following backtracking up until the continue in Area 7. But I think I'd be able to keep everything after the continue there. Which, overall, is a lot of work, but isn't as intimidating as I was worrying about.
EDIT: Ah ffffffff- ...I've gotten better at TASing, and techniques I was using during the Area 5 bossfight have revealed to me that I kind of botched the Area 1 bossfight. May need to redo Area 2 and 3, but on the plus side, my redo of the latter part of Area 1 has saved 34 frames so far...