Post subject: Banjo-Kazooie / Grunty's Revenge
LSK
Joined: 4/17/2006
Posts: 159
I'm posting this simultaneously in the N64 and GBA forums. I want to do a game in the Banjo-Kazooie series for this site, however, I am HORRID at route planning and the nature of these games is route planning. Would someone kindly help me, or better, do a run themselves? I know my fair share of time-saving tricks in Grunty's Revenge, so I may be able to help there.
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
i give a Thumbs-Up for anyone who wants to make a movie for this game^^
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Joined: 4/29/2005
Posts: 1212
Any% and 100% TASes of this game could be just as entertaining as the first game. I played a little of this one little over a year ago. I kinda got stuck though. xD I'd definately watch TASes for it.
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
I agree. I could try TASing this to see what it's like. But I'd like to know if there are any known graphical errors, etc. with the [U] ROM.
Joined: 8/18/2009
Posts: 47
I found some useful addresses. Copy paste them in a .wch file...
6
00000	02037CB0	d	s	0	X Speed
00001	02037CB4	d	s	0	Y Speed
00002	02037CB8	d	s	0	Z Speed
00003	030032D2	w	s	0	X Coordinates
00004	030032DA	w	s	0	Y Coordinates
00005	030032D6	w	s	0	Z Coordinates
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
There don't seem to be any errors for me at the moment which is good, and thanks to Anavrin for finding those values. The next thing to decide is whether the run will be an any% or a 100%. Any opinions or suggestions?
Joined: 4/29/2005
Posts: 1212
Personally, you should do what you feel you should. Don't let us dictate which one you do. I'm sure either way, both will get done eventually. Everyone knows I lean more toward 100% runs, anyway. xD
Former player
Joined: 10/6/2007
Posts: 86
Question, what is the minimum amount of Jigsaw Pieces needed to complete the game? I know there is 60 in total.
Joined: 1/22/2008
Posts: 319
Location: Brasil
i played this game, and itrs amzzing, just a litle dificult to get how the control work. since the camera dont turn 360o. when you finish the game with all the pieces you will get the rreal ending, otherwise, in the final scene, you will get lots of banjos. there is a lots of walkthough in gamefaqs. i sugest some reading there. thats texts help me a lot when i used to play this game
Run..Run...Run.....
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
Ok, I have decided on a 100% run as opposed to any%. Something to note: I think I will be avoiding collecting any normal honeycomb pieces. The first time you collect one, it activates a Bozzeye scene where he explains what they are, and this takes a little bit of time. That means that all routes will have to not let Banjo lose damage, he can't afford to lose.
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
sonicpacker wrote:
Ok, I have decided on a 100% run as opposed to any%. Something to note: I think I will be avoiding collecting any normal honeycomb pieces. The first time you collect one, it activates a Bozzeye scene where he explains what they are, and this takes a little bit of time. That means that all routes will have to not let Banjo lose damage, he can't afford to lose.
The scene couldn't take up that much time, could it? Maybe there are some places where it'd be faster to take damage, offsetting the time needed to gain more health...
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 1/22/2008
Posts: 319
Location: Brasil
yep i suggest taking the honey, so in the future you can use your energy to save some time. like walking in the acid, or lava in the beggining there will be a lot of these Bozzeye scenes, every time you find him, and you just cant avoid then, becuase he teaches you the special moves, and you will need every move to advance in the levels
Run..Run...Run.....
Active player (283)
Joined: 3/4/2006
Posts: 341
If you pick up a normal honeycomb piece for the first time in the Klungo battle, you will not get that particular Bozzeye scene (even if you pick some up later).
Joined: 4/29/2005
Posts: 1212
Ah, very nicely done. :3
Editor, Active player (429)
Joined: 9/29/2008
Posts: 706
Location: Canada
You guys might want to watch this: http://www.youtube.com/watch?v=Svu8Ci_Xdl4
Joined: 1/22/2008
Posts: 319
Location: Brasil
any progress in this project?
Run..Run...Run.....
Active player (420)
Joined: 9/21/2009
Posts: 1047
Location: California
There was until we found out that a run had already been completed >_>
Joined: 1/22/2008
Posts: 319
Location: Brasil
i need the saved movie file
Run..Run...Run.....
Player (135)
Joined: 8/27/2004
Posts: 164
Bump. In case anyone's interested in this game, I made an unoptimized TAS (only ~3k rerecords) of this game, in a "low%" category where the goal is to collect as little as possible. Although the movement is not very precise it may give you some ideas if you want to do a high-quality TAS of Grunty's Revenge. For instance, you can skip fire eggs now. http://www.youtube.com/watch?v=RtiLsOjf69U I'd be happy to upload the movie file if anyone wants it.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
I'm typically a sucker for low% routes in games where you gain abilities, so I'm watching this with interest. It's probably best to advertise the run as a route demonstration, because that's pretty much what it is.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Speaking of Banjo-Kazooie low%s, doesn't the original Banjo-Kazooie also have an interesting low% route?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Player (135)
Joined: 8/27/2004
Posts: 164
Well, the RBA any% route people use in Banjo-Kazooie is pretty close to low%. The Banjo speedrun leaderboard lists a bunch of RBA runners if you want to check them out. That route only requires 810 notes and 41 jiggies, which is minimal. I wouldn't really call it a proper low% though, because they don't go for the minimum number of moves - it should definitely be possible to skip some moves at the expense of speed and fast jiggies. It's also possible to entirely skip Mumbo tokens, by transforming into a washing machine to get free transformations, although a low% run wouldn't need to do that :p
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Yeah low% in banjo kazooie is minimum moves. I've never seen a speedrun of it, just a run through the game to prove that it's possible.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu