Juno's jump is not much at gaining distance. But in that scenario I could probably save about, say, 10 frames, not worth it IMO. In general jumping makes you lose a little bit of momentum. You'll notice I jump around that big guy with the rockets, but I did that because at that angle he blocks my way. I also take that shot into the wall to get past him without slowing down at all, which you can see in frame advance, without shooting he'd drop to 1/2 speed in one frame.
The machine gun to trigger the door segement was difficult, it was pure luck that at time that I started shooting I could enter the door just as it was opening. That was a tricky shot. I'm curious as to how aiming at aerial units will work with the machine gun- I'm hoping I can direct the recoil to directly aim the next shot at the next enemy, but maybe that's wishful thinking. Gotta finish a few more rooms before I get to see.
Currently I'm at the second ruins, and it's tough because the ants that you have to kill to trigger the door don't seem to have the "one shot head-shot" so I have to make extra shots, with the machine gun and pistol, to ghost 'em. And There's two that I missed initially, and I have to make sure to get them all. But with planning I think I ghosted em all so far, so as long as I keep firing at a drone until the exact frame to stop it's "overkill" and they ghost. I truly hope the one shot headshot can kill later drones needed for trigger doors. Thank god explosionss do that for big enemies.
Edit: phew just finished those ruins. the route looks a little weird, but I saved mucho time. It was tricky, because two of the drones were hiding. One I had to aim and shoot at with the machine gun, then switch and snipe the sniper, save the tribal, then strafe around the structure to get another hiding drone. marshmallow was right in that they hide sometimes in weird places. (an overscreen map with enemy/you positions would do wonders for this game.) It was a taste of some of the levels to come where I need to trigger doors, but those'll usually be more squarish and I'll have better weapons.
Currently roughly 1 minute 34 seconds ahead of the SDA run. Tool assistance does wonders to this game.
Just three more areas to go, and then Goldwood (not Goldenwood as I miscalled it) will be done. Thank god.
Oh, another thing: when strafing I face a weird angle, so when I switch to aiming I have to turn around a lot to face fowards. That happens three times in this area. In the future I'll try to find a way around this. (possibly normal walk with C-buttons while aiming?) I don't lose too much time when doing this, but it's something to remember for the future.
And strafe running is proven to be faster- in the exit doorway, I tested running and straferunning, and saved 8 frames in a small distance with strafing. So that'll accumalate over time nicely, but will make some shots difficult.
Here's a WIP for anyone interested:
Goldwood WIP second ruins cleared, 3 rooms to go
Savestate
if anyone wants to review it while I'm sleeping in that'd be nice, if anyone finds major flaws before I finish the last 3 areas let me know. (I'm hoping it's flawless so that it'd be unnescessary. me and restarting do not equate very well. Blame DKC2 102% v1-7.)