Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I tried to record movie with luck manipulation (using pause and frame advance), and it always desynced. I tried to record it without frame advance and it went well until the moment where I set pause during recording, though I can't remember if I saved/loaded at that place. Further it still desyncs. may be loading in paused mode loses or leaves one frame? EDIT: Using gens 9f from sticky topic EDIT2: This time I tried to record without pauses at all and... it desynced in the very beginning =( I will try to explain for those who haven't seen this game: There are five conveyor lines on the screen, they move tiles that appear on the farthest end. when i press "down" conveyors are speeded up and as result new blocks appear earlier. When I try to load during recording movie and make tile appear at the same time - it appear at the same place and with he same color. If it appears at different frame - it has another color and starting line. It's not completely random (and how can it be on emulated system?), it's calculated depending on time. But when I play movie, different blocks appear - it's either result of different timing... or something I don't understand =( EDIT3: Now it's funny... I enabled sound (44khz), and started new recording. during playback everything was quite good until some moment, when it went wrong. I made a savestate during movie playback and loaded it... guess what? movie ended like it was supposed to! Then I loaded it once again... and again... I was getting the same two endings in some random order... I have screenshot of the same frame in both results. I described situation as I could, and it seems to me now that it has something to do with the game itself, may be it takes one additional input at some moment... here is movie, cfg of my gens and screenshots of two endings I get... I hope somebody can tell me what am I doing wrong, or it would be of any help to gens+ developper :) http://www.savefile.com/files/6144936 rom used is "Klax (U) [!].bin"
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
Must be your computer. I have often used the technique "advance frames, save, do something, if it fails load and repeat" which obviously involves loading and saving while paused, and it has worked flawlessly every time - on Gens9f that is.
Former player
Joined: 9/29/2005
Posts: 460
If you load an earlier savestate and then the one you wanted to use, it'll cause a desync. If it's not that, I don't know, but someone else may.
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
bobxp - can you try luck manioulating two or three blocks on Klax and then look if it desyncs? If it works I'll know that it's my computer at least...
Joined: 2/15/2005
Posts: 246
Location: Torquay, England
zefiris wrote:
bobxp - can you try luck manioulating two or three blocks on Klax and then look if it desyncs? If it works I'll know that it's my computer at least...
I don't have nor even know of this "Klax" you are talking about :P And am I the only one who doesn't suffer from this "load earlier savestate then the correct one" problem? :|
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I don't know anybody else who does not =)
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Graveworm wrote:
If you load an earlier savestate and then the one you wanted to use, it'll cause a desync.
bobxp wrote:
And am I the only one who doesn't suffer from this "load earlier savestate then the correct one" problem? :|
zefiris wrote:
I don't know anybody else who does not =)
I don't suffer from that problem, because there is already a version of Gens that has that problem fixed. See this post.
Former player
Joined: 9/29/2005
Posts: 460
I don't use Gens, but not everyone that do will notice that post, will they?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Graveworm wrote:
I don't use Gens, but not everyone that do will notice that post, will they?
No, they won't. I can't change the first post, but I updated the link on Emulator Homepages so people will be more likely to find it.
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I could not download 9g version - It gives me "too many connections" error. I shall try again later.
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
Downloaded... no positive changes =( desyncs quite soon