• If you are watching the .m64 file, make sure you have these settings on with Mupen64 v.0.5.0:
Video Plugin: Jabo's Direct3D8 1.6 Input Plugin: N-Rage`s Direct-Input8 1.60 Sound Plugin: Jabo's DirectSound 1.6 RSP: RSP emulation Plugin and make sure RAW DATA is checked under ->Options-->Input
Quite a journey to make an N64 game. First of all, this would have never been completed without the help from everyone on the message board and in IRC. More of a thank you to MWL for providing a walkthough, via webpage located: http://mwlin.freehostia.com/wiki/index.php?title=TAS/Speed. Thank you to AKA, Acryte, YautjaElder, and everyone on SDA forum and NESVideos forum for much of needed help.
  • Takes damage to save time
  • Uses death as a shortcut
  • Ignores minor obstacles
  • Completes game as fast as possible
  • Abuses programming errors
A short description on what went on: OH NO! Dreams of soon-to-be Deja Vu & The Great Deku Tree is in need of help!
Kokiri Forest - Fastest route in getting rupees so far. No more diagonal walking unless needed in certain areas for a small distance.
Inside the Deku Tree - Ahh, the 1st dungeon. In the room with the Skullita and web on the ground, there is a new method there which will take off 4 minutes or so in the next run. I got lucky in the Pre-boss room.
To skip a lot of backtracking, there is a part where Link grabs a chicken and jumpslashes over the Guerdo fence to go to the Spirit Temple.
Haunted Wasteland - There is a poe that navigates you through the desert, but with brilliant skill, Link surpases that.
Spirit Temple - What a fun 1/2 of a dungeon where Iron Knuckle meets his doom for the 1st time! Also, there is a way to get the Mirror Shield early, maybe it will get used in a future run.
  • Had just enough of a heart remaining to die upon impact for a death/warp
Fishing Pond - Swimmin into the middle of the pond after catching the biggest fish and holding Z & R while swimming to the owner will give you the Golden Scale, needed to dive deep and get the bottle. There is a way to skip King Zora now without the bottle, maybe it will get used later on.
Hyrule Castle - The 1st of 2 seamwalks. Seamwalks are tough when you start out, but practice makes it easier. The sidehopping past the guards was fun because they just look to lazy to say anything to you.
Zora's Fountain - There was said to be a way to roll into Jabu-Jabu's mouth at the perfect pixel angle, but after many attempts, I gave up and did the next easiest thing, which is jumpslash on him to enter.
Inside Lord Jabu-Jabu's Belly - Fun dungeon with a stabbing bomb boost for the Mini-boss skip.
Dodongo's Cavern - 85% of this dungeon was skipped due to the bombchu's lighting the eyes. No one could prove if it was possible to light both eyes with 1.
Death Mountain Trail - The 2nd and last seamwalk to get to the Great Fairy Fountain and jumpslash through the mountain side to enter since I had no bombchu's.
Market - At the Market, I went bombchu bowling for the bomb bag upgrade to carry 30 bombs. Even though I didnt get the bombs, when I become an adult, they are automatically filled!
Temple of Time - OH NO! Ganon, The King of Evil, has followed me into the Temple of Time!
Graveyard - The dead Graveyard keep is wanting to race me in his grave! He likes my style so he gives me the Hookshot! Back in the Graveyard, the Poe boost was never accomplished after thousands of tries. So a new method was discovered!
Shadow Temple - The funnest watching Temple of them all! This is where I pick up the hover boots because they are needed for the other Temple's (Forest and Spirit). Bongo Bongo met his final beat.
Lost Woods - Since Mido did not get any taller, I might as well just backflip over him!
Sacred Forest Meadow - To skip most of the annoying enemies in this area, I used a "stored ground jump" to get to the top of the ledge and hover my way on down.
Forest Temple - Only thing needed out of here is the Fairy Bow. Once I got that, I played the Requiem of Spirit and went to the Spirit Temple to finish the 2nd and final Temple.
Spirit Temple - Some obstacles were in my way because I did not have the Longshot, but just a few seconds were lost in climbing and such. The witches could have been beaten a little faster but I could not position them so they would not move, got frustrated and gave up! However, I did stab Twinrova to death.
Inside Ganon's Castle - ALL SAGES UNITE! The most desynching part of the game is here in the Castle. Redo, after redo was put into this, but finally got it done!
  • Going down the tower, I only needed to keep Zelda moving to where she needed to go
On Ganon, there is a place behind his foot where if you stay and don't move, he'll just glide you around like a merry-go-round.
Final blow on Ganon is at frame 539871, 2 Hours 29.8Minutes. End of movie is at frame 552279, 2 Hours 33.4 Minutes.
Enjoy the video!

adelikat: Accepting. Good luck publishers.

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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
very well then. Here's a pic which I think truly captures the essence of the run
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 7/26/2006
Posts: 1215
loving the white screen. An accurate idea of the run is obtained if all the images on this page are made into an animated gif. I know animated gifs aren't used but I thought I'd throw my opinion into the bunch.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
bkDJ wrote:
loving the white screen. An accurate idea of the run is obtained if all the images on this page are made into an animated gif. I know animated gifs aren't used but I thought I'd throw my opinion into the bunch.
Faxanadu would like to have a word with you >:|
hi nitrodon streamline: cyn-chine
mwl
Joined: 3/22/2006
Posts: 636
In the spirit of helping, here are two screenshots that I think really capture the essence of Fabian and JXQ's SMW run. They're both nicely compressed and ready to go.
Former player
Joined: 6/15/2005
Posts: 1711
That's pretty awesome mwl. Not in a good way, but still pretty awesome.
Zoey Ridin' High <Fabian_> I prett much never drunk
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
mwl, that would almost make sense if that was actually was SMW was about - fading black screens. Then it would be a worthy rebuttal to my references to lots of cutscenes, dialogue, backwalking, and long long fields, with pause screen glitches. I've never seen anyone get so defensive over a run that wasn't done by them. Thanks for trying to make it personal, though. It was a nice try; we've got some lovely parting gifts for you. Edit: Your screenshot is really blurry...you must have compressed the hell out of it!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 6/15/2005
Posts: 1711
mwl, If you want I could start a thread in the off-topic section made specifically for you and me to insult each other. That way we wouldn't clog up the rest of the forums. Let me know. Edit: JXQ would of course be welcome to join in as well.
Zoey Ridin' High <Fabian_> I prett much never drunk
dyb
Joined: 1/15/2007
Posts: 1
Nice run, one question tho (im all new to this run and all) why cant u just skip shadow temple boss ? Why do u need to beat him for
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I don't think the rainbow bridge to Ganon's castle will appear if you don't.
Tub
Joined: 6/25/2005
Posts: 1377
neither will you get the light arrows.
m00
Post subject: Mupen Movie...
Joined: 1/21/2007
Posts: 14
Location: Montreal, Canada
The mupen64 movie isnt actually the same movie as the Avi one... Just want to know if its normal?! Cause I'd like to see the button input on some of the tricks used... as well as timing as to when to input the commands... wich is impossible with the Avi version
Post subject: Re: Mupen Movie...
Former player
Joined: 11/13/2005
Posts: 1587
GLOBE wrote:
The mupen64 movie isnt actually the same movie as the Avi one... Just want to know if its normal?!
The Mupen64 movie is actually the same as the avi (it has to be), did it perhaps desync?
Tub
Joined: 6/25/2005
Posts: 1377
it is the same. Unfortunately the emulator isn't too stable and will desync sometimes. Try using the same plugins that were used in the movie to see if it'll work.
m00
Joined: 5/17/2006
Posts: 34
I just wonder how many man-hours have gone into this project, including all the time people have spent looking for shortcuts over the years, planning the route, and of course GuanoBowl's time. [/newb saying something obvious]
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
slo_bro wrote:
I just wonder how many man-hours have gone into this project, including all the time people have spent looking for shortcuts over the years, planning the route, and of course GuanoBowl's time. [/newb saying something obvious]
Ironically the wisest answer to that question is IDK.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
however, the more accurate answer is: "knowing the number of hours would make your brain implode." Although I think it's a safe assumption that the man hours from the real time testers/players is wayyyyyyyyyy more.
Homepage ☣ Retired
Joined: 4/10/2007
Posts: 14
can anyone tell me why the .AVI is reproduced at speedlight ?? O__o. Is reproduce really fast the video... U_U
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
You're going to have to explain that a lot better.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
Do you mean that the AVI plays back too quickly for you?
Current Projects: TAS: Wizards & Warriors III.
Player (34)
Joined: 12/18/2005
Posts: 250
Kyo-1 wrote:
can anyone tell me why the .AVI is reproduced at speedlight ?? O__o. Is reproduce really fast the video... U_U
ビデオのプレーバックは早すぎるですか?
我々を待ち受けなさい。
Joined: 4/10/2007
Posts: 14
Dacicus wrote:
Do you mean that the AVI plays back too quickly for you?
Yup. i wanna said that the .AVI was played too quickly... around 5 mins of lag (when he is entering on Gerudo Forstress) between the Audio (normal speed) and the video (really fast)
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
I've had a few requests for the AVI with commentary included, but the torrent is sometimes pretty unavailable. So, I uploaded the AVI with commentary to the internet archive. http://www.archive.org/details/OoT_TAS_With_Commentary
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
JXQ: Okay so I just watched it, and the game audio desyncs somewhere around the boulder maze. Still watchable though, but it gets annoying.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Former player
Joined: 10/6/2007
Posts: 330
Location: B.C Canada
This was one of my favourite parts in the movie. (granted it didn't happen quite like this) The guy in the picture is one of my characters dressed as link.
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