Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
you're alive
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself.
It rests on the conviction that you — by your choices, effort and actions — have made yourself into the
kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional
functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success."
- Onkar Ghate
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
It also means you're not dead.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself.
It rests on the conviction that you — by your choices, effort and actions — have made yourself into the
kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional
functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success."
- Onkar Ghate
Hmm, what category will be obsolete once the "100% soul" gets submitted and published? I'm wondering since they will never allow a non-M game to have more than 3 categories.
EDIT: BTW, are you "100% soul" TASers using the death glitch? I'm afraid that it would make the run simply display how fast you might get the best equipments and how much time you have to waste just for soul collection. Perhaps you may choose to deny that single glitch in order to show more actions...
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
In this case I think it might be possible that all 4 categories can co-exist. Julius run and the any% warped run is completely illogical to obsolete, and the non warped any% is so very different from a 100% run that it'd be stupid to obsolete that one too. And a All Souls run in itself is so well justified that there should be no question whether or not it should be allowed.
Okay. I said something stupid (as always). You don't have to insult me. Then again, someone with my level of worthlessness needs to be insulted wherever, whenever.
The main issue is that in a normal run, you don't care about speed while getting your 100%. You're willing to spend fifteen minutes killing one enemy over and over again to get its soul/rare drop/what have you. In a TAS, that enemy needs to drop it on the first try, which means a lot of luck manipulation. If you want to get both the soul and the rare drop on the same kill, then you've just roughly squared the amount of luck manipulation required.
This gets very tedious, very fast.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Although this gets tedious, it may be very rewarding at the end. Besides, 100% runs are always fun to watch. At least, I will always consider them fun.
Sure, I'm not denying that they're fun to watch.
They're a pain and a half to make, though. Which is why you got gently mocked for saying that they would be easier to do than non-TAS runs would.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Most enemies appear more then one time, I think. So you must not get both from the same enemie. From the first enemie get the Soul, from the second the Rare Item or other way. Or much later in the TAS the second one, when you saw again the same enemie.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run)
WIP in the moment: Tail Gator (GB)
Matty
If only that was true. Can't you ignore me? I'm an idiot! A pathetic, self-hating worthless piece of garbage. Don't take me seriously. In fact, just prevent I do not exist!
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
A lot of (most?) enemies also drop two items. While I doubt any of them have two unique (well, unique to that monster) items, you certainly have to face a lot of them twice. And it's probably silly to avoid it considering the amount of traveling involved.
Also I agree with the others. Stop apologizing, MezzoDragon. (and don't apologize for apologizing either - it's not that funny) Everyone has a quotum of silly posts they can make before they start to get annoying. (although some things are easier to get angry about than others)
Normally the hardest soul is probably Sky Fish, since you need to use the time-freeze soul with good timing just to get access to the enemy that drops it, and then you only have mostly-average odds of getting it. It's a pretty slow, time-consuming process.
For rare drops, I haven't the foggiest, since they aren't remotely necessary to complete the game.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
If it's faster than getting it o'er a few kills, anyway. If someone disassembles the RNG we'd be golden. Or at least finds the critical item/soul-will-drop values.
Also, monsters can have common and rare drops. Would you be filling the item catalog or the drop list? Because you need a monster to drop an item for it to be listed as its drop. (Not sure if picking it up is needed...)
As for rare drops, Demon's Mail is the one that frustrates me most. For souls, Sky Fish is a little annoying (use the room with Big Golem for easiest, imo) but Alastor, Kyoma Demon, and Nemesis were also up there.
Fun Fact: Chronomage obsoletes Galamoth, if you activate it before entering the Chronomage hall, the rabbit isn't there. (Only of use in Newgame+ though).
Does anyone have any useful memory addresses for this game? I'm mainly looking for x/y position/subpixelposition and x/y speed/subpixel speed.
Please post if you have them :)