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This movie was recorded on FCEU 0.98.13
  • no warps or passwords used
  • no programming errors used
  • aiming for fastest possible time
  • total frames: 72940
Rad Racer 2 is a sequel of racing game Rad Racer made by Square (it also made the top games like Final Fantasy series, Chrono trigger). Rad racer 2 have some change in gameplay. It have Power bar (charge it up to max, and start at maximum speed), and split time clock (sry, i am not good at english yet, i couldn't get the word). And about the music......it's actually better but less in number (in Rad racer there were 3, in Rad racer 2 only 2). That's all (sry..i am not good at writing reviews :P)
Anyway, about my movie...it shows complete (and probably perfect) walkthrough for all couses (8) and finish them as fast as possible.
I tried to go at fastest times, avoiding collisions with other cars as much as possible (for exeption of some bumping to be saved on sharp corners). Also, sometimes i had problems with overtaking.....for example i was on side of the road, and in front of me there was opponent car. The only way to overtake him was going almost pixel to pixel between him, and offroad (barely avoided crash).
Anyway, here are the times for each LAP (or rather checkpoints) and courses:
CourseLAP 1LAP 2LAP 3
152"61'42"72'19'3
238"61'22"22'05"0
339"01'30"82'08"5
440"11'21"12'21"9
547"31'28"12'19"6
640"61'28"92'27"7
744"51'38"22'25"3
836"51'15"72'26'5
That's all.
Oh, and one more thing.
1. Sorry for my english grammar mistakes (still getting handle of this language).
2. This is my actually first in my whole life TAS. So probably it will be rejected...well, a least i tried :P. Enjoy this crazy racing movie. Thank you for reading. PS. sorry for spamming, cause i had TWO movies instead of one and i send you the wrong one. Sorry again.

adelikat: Rejecting this submission. This run has a lot of possible improvements pointed out. However, should an improved be submitted, there is good reason for it to be published as a replacement for RR1.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1152: TheSwordUser's NES Rad Racer 2 in 20:15.67
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Why did the rerecord count change from 265 to 1?
Joined: 8/12/2006
Posts: 21
Location: Poland
Bisqwit wrote:
Why did the rerecord count change from 265 to 1?
It's beacause...i made FAST FOWARD. I made two movies. One was big mistake cause i recorded the credits. I didn't want to start the game from course 1 again. So i started recording ,loaded the game few seconds before finish line of 8th course. That's all.......
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Well, since this run is the same, just without any input during the credits, I'm voting Yes. Entertaining run, it wasn't frame perfect, at least not in my eyes, but good enough for me to vote Yes. :) Good job for a first TAS, and welcome to the community! :)
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Also voting Yes. Loved the cool music. Sure, there are a few breaks here and there but I dont know how the author could have avoided that.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
I made an attempt of the first level myself, without hitting the sand even once, and breaking as little as possible, and I got the exact time, by the frame, as TheSwordUser. So supposedly, hitting the sand as little as he did doesn't slow you down.
Joined: 8/12/2006
Posts: 21
Location: Poland
Randil wrote:
I made an attempt of the first level myself, without hitting the sand even once, and breaking as little as possible, and I got the exact time, by the frame, as TheSwordUser. So supposedly, hitting the sand as little as he did doesn't slow you down.
Sometimes hitting sand is better than fullbreaking (unless, there are trees or something). Because: If you want to avoid sand on the sharp corner you need to brake to 140 mph (that's an example). BUT hitting the sand at full speed (255 mph) will keep slowing you down a little....yup...A LITTLE. So after the corner you could have for example 170 mph....see? It's faster.
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
TheSwordUser wrote:
Sometimes hitting sand is better than fullbreaking (unless, there are trees or something). Because: If you want to avoid sand on the sharp corner you need to brake to 140 mph (that's an example). BUT hitting the sand at full speed (255 mph) will keep slowing you down a little....yup...A LITTLE. So after the corner you could have for example 170 mph....see? It's faster.
Ah, okay, I see. Nice find. :)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
1) Rad Racer 1 isn't particularly an interesting game (and has a pretty low rating of 4.7) 2) Rad Racer 2 is way too similar to the first one. This is just a rehash of a marginally entertaining game. I don't think we need another one of this site. I vote no.
It's hard to look this good. My TAS projects
Joined: 5/29/2006
Posts: 138
I agree with adelikat. Most first generation racing games just don't make for a good tas.
Joined: 10/3/2005
Posts: 1332
I wasn't sure at first, but I'm satisfied that the braking and driving on the sand was kept to an absolute minimum. After that, I enjoyed it quite a bit... particularly when he smacked into other cars at 255 mph. More than that, however, I've been itching to see one of these games get TAS'ed. Other than one track of F-Zero, I don't expect that this style of racer has any representation here. In any case, I vote tasty. Very tasty.
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Joined: 8/4/2005
Posts: 5770
Location: Away
Dromiceius wrote:
Other than one track of F-Zero, I don't expect that this style of racer has any representation here.
What about RR 1?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1402)
Joined: 5/31/2004
Posts: 1821
Game shows too much of the same, and is, in my opinion , not suitable for TASing. It looks a lot like Rad Racer 1, which got low ratings. Sorry, but I'm voting no on this (265 rerecords seems low to me for making a perfect 20 minute movie... but I would also vote no on a perfect movie. If it's actually possible to create a perfect 20 minute movie with 265 rerecords, than it shows this game isn't suited for TASing).
Skilled player (1670)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Sorry man, would vote no if I could (Too few posts, bah). The game is just not suited for TASing, like some users already stated.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Harsh reviews. I owned both RR1 and RR2, and I found the gameplay in the sequel to be quite superior to the first; better controls, better track variance, better music, etc. My dad even claims to have driven on the actual highway that the Big Apple stage was modelled after (sure dad, whatever you say). Of course I'll need to wait until after I watch the run before I make a judgement, but my gut feeling would be that if only one of the runs should be kept, it should be of the sequel and not the original. This run is even slightly shorter.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
congrats Mr. Soup. You just saved this submission's life. After discussion with Bisqwit, the possbility of one game obsoleting another is on the table provided that both games are very similar. So two questions need to be answered: 1) How similar are these games actually? (they appear similar but I haven't played either very much) 2) Do you find this run MORE entertaining than the RR1 run? I'd like to hear some feedback on these issues, especially from a) those who have already voted, b) those who are familiar with both games
It's hard to look this good. My TAS projects
Joined: 5/29/2006
Posts: 138
As someone who has already voted (but isn't very familiar with the games), I'd say yes to replacing the other rad racing game with this one. This one is slightly more entertaining IMO after quickly reviewing them both.
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Where to begin. I think I'm just going to start by writing general thoughts, and hopefully they'll somehow mold themselves in to a coherency. Game physics. One difference in this game from the original is that going off track slows you down. Not too much though. In RR1 as long as you kept the accelerator down, you maintained speed, it just prevented you from accelerating. However, like everything, this can be used to your advantage. Rear-ending a car instantly slows you down to that car's speed. If the speed difference is great enough, it will actually wipe you out. I was happy to see that didn't rear-end any cars in your run, as was *very* common and usually completely unnecessary in the published RR1 run. But that's just one thing. Side swiping a car doesn't slow you down at all, but does push you quite a ways away from the other car. This can be used and abused while going around corners, which you did, but not nearly as much as possible. I'll get to that later. Hard braking slows you down a lot (makes sense, eh?). Usually (I'm hesitant to say always), it can and should be avoided. Other cars are triggered when you reach a certain point in the track. Many of them change lanes, sometimes to a set pattern. Other cars (I deem them 'enemies') will deliberately change lanes in front of you and/or attempt to run you off the track. Many times their position can be manipulated right before a turn so that you can side-swipe them without having to slow down. Hit boxes are rather small. It is possible to pass a car in the outside lane *on the outside* even if there are poles along the road. This can help set you up for an oncoming curve. It's even possible to pass in between two cars right next to each other. Not while traveling on a straightaway, but while going around a curve. What happens is you end up side swiping the outside car, which throws you into the adjacent car, which throws you into the outside car, etc. If you time it right, the last collision will be with the outside car, which will place you high on the inside of the curve. If you time it wrong, you'll end up off the track... but this shouldn't be a problem for a TAS. This process doesn't slow you down at all. The runs. While watching Saturn's RR1 run, I wasn't convinced at all that it was optimal. In fact, there were many tracks which I was quite sure were not. This run doesn't fare much better. In general, it is a much better strategy to go off the track a little bit before a sharp turn than to have to brake in the middle of it. Sometimes this isn't possible due to poles, but often it is. The curve right around frame 46000 is a prime example. Open road, no cars, no poles, and then a sharp curve that you end up holding the break down almost entirely through. Up to this point I had only observed minor mistakes, but this one made me throw my hands up in the air. Not much later, around 50000, you did it again. I really have a hard time understanding this, because in the previous track, I saw you go of the road before a turn when it was unnecessary. Another great alternative to breaking is to let off the accelerator a bit. Around frame 71000 you bounce of a car to maintain speed. But then you immediately brake afterwards, because it was a very sharp, very long turn. A much better way to have handled this, would have been to let off the accelerator after the first side swipe, so that you were travelling the same speed as the other car, and then continually side swipe it for the entire curve, or as many times as necessary. Something you noticed very late in the run is that at the finish line, running into one of the flags is a lot faster than braking down. I'm not sure if this can only be done on tracks which end on a curve, but if this can be done for all tracks, it definitely should be (side swipe, perhaps?). I don't mean to discourage you at all. This run isn't poorly done, but I think the low re-record count shows. I think a well done Rad Racer II run would be a good replacement for the existing RR1 run. However, I feel that this run could be improved quite a bit, which is why I'm voting no.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 8/12/2006
Posts: 21
Location: Poland
Heheh...i didn't know that someone gonna "ressurect" that submission....well yes. I know that that run isn't "perfect in every aspect" as it should... I think when i have some free time i will try again to make RR2 TAS (instead of contra). Well.....one more thing. Maybe even i won't be able to made anymore TAS. I JUST DON'T HAVE PATIANCE TO THIS (sry for caps). maybe for one exeption...i was making "beat mmbn5 (later 6) bosses fast"....hovewer i paused emulator on custom screen (rest battle was in realtime)...so techniccaly i made a lot of TASes XD I just try hard to make that one last RR tas...but i don't know when.... Hope that next one will be better than current one. And one more thing.... RR1 and RR2 are NOT the SAME games (only similar).......so RR2 TAS can't be compared to RR1 TAS. IMO it shouldn't be replaced....
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Randil wrote:
I made an attempt of the first level myself, without hitting the sand even once, and breaking as little as possible, and I got the exact time, by the frame, as TheSwordUser. So supposedly, hitting the sand as little as he did doesn't slow you down.
I also did a test run for comparison. I was able to do track one without touching the brake at all, and only going off road once. Overall time saved was 162 frames. Lap 1: 0'52"6 Lap 2: 1'41"7 Lap 3: 2'18"2
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
any chance you will try to turn that wip into a completed run?
It's hard to look this good. My TAS projects
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
adelikat wrote:
any chance you will try to turn that wip into a completed run?
Most likely not... not any time soon anyway. If anyone else wants to use it, feel free. At very least it gives a mark to shoot for.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 8/12/2006
Posts: 21
Location: Poland
I see it's already rejected.....no problem anyway. I tried to made 1st course TAS too...i made it faster that primorial#soup! By only 0'00"2 (at the finish line) faster than him (but it's faster anyway). I tried hard for a better time, but i couldn't make it.... proof. I hope the rest will be better too...
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3596)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
good luck
It's hard to look this good. My TAS projects
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Ahh, very nice... I didn't think of using the turbo booster through that one curve! ;) There was just enough room that it didn't pull you off the track. One thing though: your start screen isn't optimal. You could have pressed start 4 frames earlier. On the map screen you also hold select for two frames instead of one, which naturally would have saved another frame. Things like this are best resolved with frame advance instead of slow down. Other than those 5 frames (picky, I know), this looks really good, and I'm glad to see that you're giving it another try. You should probably make a topic on the NES forum so people can track your WIP and give you feedback for each individual track. Keep up the good work! :)
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))