Super Mario World 96 exit TAS - by Fabian

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Plays all levels
  • Emulator Used: SNES9x 1.43 +v10
    • Use WIP1 Timing - on
    • Allow Left+Right / Up+Down - off
    • Volume Envelope Height Reading - on
    • Fake Mute desync Workaround - off
    • Sync samples with sound CPU - off

Introduction

This is an improvement of VIPer7's 96 exit Super Mario World run. It's 7724 frames, or 2 minutes, 8 seconds and 44 frames, faster. However, VIPer7 did not end his movie at the final hit on Bowser, the time difference at that point is 4340 frames (1 minute, 12 seconds and 20 frames). Techniques and strategies leading to this improvement are detailed below.
My biggest challenge when making this run was to come up with something I felt was worth watching. With all the recent SMW and SDW runs, ending up with a fresh looking and original final product has been very difficult. Trying to make each level as entertaining and fun as possible, to prevent the viewer from getting bored, has been my number one priority at all times. I do hope you will enjoy watching this movie, even if you've seen several Super Mario World or Super Demo World movies in the past.

Techniques used

Nearly every technique described on the Super Mario World Tricks Page has been used. The most important difference from VIPer7's run is the abuse of Mario's oscillating speed. When holding "forward", Mario's speed oscillates between several different values. If "forward" is released on the right frame while in mid-air, the oscillation will stop at Mario's fastest speed. This speed can then be kept up by continuously jumping on the first frame Mario touches the ground, which is commonly known as the "hopping glitch". This works both with flying and running, as well as Mario's medium running speed. This "hopping glitch" can be used to your advantage in many situations and you'll see me using this technique in one way or another in many levels.
There's one other thing I'll describe, since it's not on the tricks page yet; Yoshi flight. Flying with Yoshi is usually the exact same thing as spin flying, which is the same speed as regular running. With the Yoshi flight glitch, however, Mario and Yoshi move as fast as regular flying. This can be initiated in several different ways, two of which are used in this movie. The first is to dive onto Yoshi while Yoshi is standing on a shell (see Vanilla Dome 3 and Vanilla Dome 4), the second is to dismount Yoshi when flying pressed to a ceiling (see Valley of Bowser 3 and Valley of Bowser 4b). The second method is often considerably faster, and it's worth noting this technique was not known at the start of this run. Had it been, it could have been used to save time in Cheese Bridge Area, and possibly have been faster overall in Vanilla Dome 4, although this has not been tested.
If you're unsure about anything, I recommend checking the tricks page, and if that doesn't answer your question, ask me.

Other things

I want to thank JXQ for his constant support and feedback, always listening to me whine and helping me with hexediting, among many other things. Thanks man.
I also want to thank jimsfriend for help with level strategies and lots of ideas.
Lastly I want to thank all of you who have offered encouragement, helped me test ideas and shown interest in my run. I really appreciate it everybody.
If you have any questions at all, feel free to ask me, I'll be happy to answer them. Thanks for watching.
Suggested screenshot: Frame 129112

Former player
Joined: 6/4/2006
Posts: 267
Location: CO
Why cant both runs have a star?
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
They both used to, along with SDW-120. Many people feel different ways about more than one star to a game. Anyway, star discussion takes place here: http://tasvideos.org/forum/viewtopic.php?t=2186 (only putting the link because the discussion in each individual thread inevitably gets moved there)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 2/12/2006
Posts: 432
I like it. voting yes.
Player (24)
Joined: 4/23/2005
Posts: 435
Location: Germany
Wow, its always great to see a Super Mario World movie. It shows always so many tricks and glitches which I never see before. Great done and yes from me. PS: Yes, its bad, that you not get 99 Lives. Near the end I have think about it, but forget it after you defeat Bowser.
Last TAS finished: Final Fantasy Adventure (4.0 Warp Glitch Run) WIP in the moment: Tail Gator (GB) Matty
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
WOW!! I'm applauding you even with my feets! It's illegal to play games that way, didn't you know that, Fabian? =D Damn I'm impressed. Made my day.
Former player
Joined: 6/15/2005
Posts: 1711
Here's what I wrote about extra lives in the Super Mario World thread earlier today: "Overall, you might notice I pass up several opportunities for more 1ups during the run, not because I didn't want to reach 99 (I wouldn't mind), but because I didn't think it was that important. We've all seen more than enough extra lives in SMW/SDW runs, no need to overdo it this time, I felt." I'm sorry many of you seem to disagree with this, and I'll keep that in mind for any future runs of SMW or SDW.
Zoey Ridin' High <Fabian_> I prett much never drunk
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
I dont mind the not getting 99 lives at all. I think it wouldve been cool to get 96 lives, 96 gate points, and 96 coins though. It is a 96-exit run, after all.
Joined: 11/15/2004
Posts: 804
Location: Canada
I cannot believe how badly you destroyed that game! You flew under lava! Juggling a big pile of mushrooms and feathers was amazing. Collecting 30+ lives in your spare time on the Butter Bridge was incredible. The glitch where you had the fade out occur below Mario and screwed up all of the colors on the map screen was the most surprising SMW glitch I've seen yet. This is the best platformer TAS I've ever seen.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Editor, Active player (466)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
Fabian, you have created a work of art. That was easily one of the best TAS's I've ever seen. My favorite levels were Awesome and Donut Plains 2. I think you're at your best when you're on the ground hopping, yet still find ways to glitch a P-switch into the floor and hop on shells the whole way. Obvious yes vote from me.
Former player
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
The most easy Yes vote i ever put here. Give him a Star, a Moon and a Sun, or even a Comet. :)
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.
Joined: 1/1/2022
Posts: 1716
I'd really like to watch this TAS but... I'm having difficulty playing it back. I'm using Snes9x 1.43 WIP 1 for Mac OS X, but I'm not sure where to go in the program to set the settings specified to play it back... it's not desynching, it just seems that on the third level, Mario goes to double jump off the first tree and it either misses or the emulator's not picking it up and he falls (well, swims) to his death. I'm not even sure if this is the right place to put this either... new user, and bad at this sort of thing. <_< I can be contacted via email or AIM if someone's kind enough to help me out, but... I really would like to watch this. ^_^;;
Morrison
He/Him
Former player
Joined: 8/2/2006
Posts: 195
Location: USA
Vote: Yes Fast and fun. Well played.
twitch.tv/Retrogaming2084
Joined: 1/23/2006
Posts: 352
Location: Germany
Hm, on question that I don't think was answered in the submission text: Did you optimize fadeout lag?
Former player
Joined: 6/15/2005
Posts: 1711
KDR_11k wrote:
Hm, on question that I don't think was answered in the submission text: Did you optimize fadeout lag?
No. Fadeout lag has been completely ignored. skibalovesya, I'm sorry I can't help you out, since I know little about that technical stuff. There should be an avi published fairly soon, so I guess worst case scenario is to wait for that. Hope it works out.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 11/15/2004
Posts: 804
Location: Canada
Interesting. I wondered if the reason why Mario sometimes jumps across the finish line and sometimes just runs had anything to do with fadeout lag. Over the course of 96 exits, I assume optimization of fadeout lag could save a considerable amount of time. Without knowing that, one could be forgiven for considering this run to be perfectly optimized.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Joined: 6/6/2005
Posts: 124
Fabian: it's a shame I didn't get to check in/help out with this run more (work and school kill me and leave me no time for nesvideos), because it is truly a masterpiece and a work of art. The ways you took existing ideas to new levels is amazing. Bravo.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Man, Fabian, I expected more out of you. You call this an improvement? Yeesh. Easy yes vote. You had me at the Donut Plains Ghost House, my love.
hi nitrodon streamline: cyn-chine
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
I declare the run illegal for: Felony Flying without a license Felony Wreckless Flying Endangerment of a Buzzy Beetle Illegal 'shrooming Defying the laws of physics Causing a Natural Disaster Illegal dumping of a Yoshi How do you plead? YES SIR.
Taking over the world, one game at a time. Currently TASing: Nothing
Skilled player (1885)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Amazing... Yes. I vote for star too. :)
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [577] SNES Super Mario World "all 96 exits" by Fabian in 1:21:29.63
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
What exactly is the difference between the star and the moon? This movie has a moon under recent submissions (as does Donkey Kong Country), but everything else has a star. And the moon doesnt appear when you click on the video for more info.
Former player
Joined: 11/13/2005
Posts: 1587
Moon means that it's not star worthy, but very notable new run (as far as I know).
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I think it gets a Moon automatically if it replaces a run that has or had a star. Bisqwit would know for sure though. And stars can only be given out by Bisqwit.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 4/3/2006
Posts: 269
Thought a bit late... I am voting YES. The Vanilla Dome 2 run is just amazing.
Former player
Joined: 6/15/2005
Posts: 1711
Nach wrote:
I think it gets a Moon automatically if it replaces a run that has or had a star. Bisqwit would know for sure though. And stars can only be given out by Bisqwit.
I'd like clarification on this from Bisqwit if he doesn't mind. Everyone, again, thanks for your votes and for watching! Bisqwit and Nach, thanks for getting this published so quickly!
Zoey Ridin' High <Fabian_> I prett much never drunk