Rockman 2, aka. Mega Man 2 in difficult mode, completed without using passwords.

About this movie

Movie length: 90600 frames / 25:10 min.
It is 25 seconds (1479 frames) faster than the previous record by Morimoto & FinalFighter.
  • aims for fastest time as possible
  • takes damage to save time
  • abuses death
  • abuses programming errors (a lot)
  • uses no passwords
Old techniques:
New techniques:
  • Route (order of the first eight stages) was changed.
  • Improved precision. Using the frame advance feature of FCEU in conjunction with RAM reading, we have been able to precisely measure the most effective means to kill enemies, and to jump/walk.
  • Better boss manipulation. Many boss fights are faster in this version than in the previous movie.
  • Better timings at switching weapons. Weapon switch resets vertical movement, and it can be done during the transformation animation. Utilizing these facts there can be 1―11 frames to be gained at each weapon switch.
  • Substituted scrolling technique. In some circumstances, it is possible to make the screen scroll to the right when it should scroll to the up or to the down. It allows significant shortcuts, especially in the Airman and Crashman stages. This technique depends on lag to occur in conjunction with right player/enemy movement, and it is impossible to predict when it will exactly happen. A robot was used to optimize all of these instances.
  • Damage transfer technique. This technique allows the damage from an explosion to be transmitted into an enemy where Rockman takes damage from. It was used in the Wily4 boss. As a secondary advantage, crash bombs could now be utilized in the second Quickman fight, giving even more advantage.
  • Surprise attack at boss. When Rockman is in the wall at top of screen, by jumping, he can progress such that in the next room, he is in the floor instead of the ceiling. This technique was utilized in the Woodman and Bubbleman bosses, saving time.
  • Slight Item-1 elevation inside wall. While getting pushed into a ceiling by an Item-1, there's a brief window of opportunity where by jumping, Rockman can land on an Item-1 that is further up, saving about 20 frames. It was used whenever possible (whenever we could afford the extra Item1 use).
  • Death at boss: by dying just a few frames before the boss dies, Rockman will be suspended in the air, possibly resulting in shorter travel time to the top of the screen when he teleports away. It saves 1-10 frames per use.
  • Item-2 assisted zipping (used in Bubbleman stage)
  • Sticky metal blades (up+down or left+right)

Shinryuu's words

Finally this PAIN is over! Over a year ago I started making a Rockman2 tool-assisted speedrun, because I wanted to beat Morimoto's & Finalfighter's Record.
Morimoto's & Finalfighter's movie was so insanely cool and I wanted to be the same as them. I'm a big Rockman fan and I'm so happy because this pain is now over :)

Bisqwit's words

I'm glad to have helped in this project.
Originally, I simply helped Shinryuu in optimizing some difficult places (especially by programming a robot to play through scenes that depend on unpredictable unlikely factors), but in the end, I had actually manually played through a couple of stages and beaten a couple of bosses, making me an equal participant.
The making of this movie took a long time, but it was interesting all the time. Sometimes there were moments of despair, especially at the boss of Wily4, but in the end, everything worked out mostly fine.
I am thoroughly in awe of the Japanese fellow mr. FinalFighter, who has single-handedly discovered so many of the techniques used in this movie. I am thankful that he has been friendly towards this movie, even though it obsoletes his older movie, to the degree that he has helped us by illustrating the esoteric glitches and techniques using video animations and explained them carefully in a chat despite a language barrier.

Work sharing

  • Flashman: Shinryuu
  • Heatman: Shinryuu, optimizing help by Bisqwit
  • Airman: Shinryuu, scrolling by BisqBot, optimizing help by Bisqwit
  • Woodman: Shinryuu, scrolling by BisqBot, floor-zipping by Bisqwit with Finalfighter's assistance, item1slight by Bisqwit, resyncing by Bisqwit after copypaste
  • Crashman: Bisqwit and Shinryuu, scrolling by BisqBot, resyncing by Bisqwit, boss by Shinryuu
  • Quickman: Bisqwit, boss by Shinryuu
  • Metalman: Bisqwit, boss by Shinryuu
  • Bubbleman: Shinryuu and Bisqwit, boss by Bisqwit
  • Wily1: Shinryuu, optimizing help by Bisqwit
  • Wily2: Shinryuu and Bisqwit, boss by Bisqwit
  • Wily3: Bisqwit
  • Wily4: Bisqwit
  • Wily5:
    • Airman2: Bisqwit
    • Heatman2: Shinryuu, after Bisqwit
    • Woodman2: Shinryuu, after Bisqwit's copypaste of Finalfighter's version
    • Bubbleman2: Bisqwit, after Shinryuu; resyncing by BisqBot
    • Quickman2: Bisqwit, after Shinryuu; resyncing by BisqBot
    • Crashman2: Shinryuu
    • Metalman2: Bisqwit, after Shinryuu
    • Flashman2: Bisqwit, after Shinryuu
    • Boss: Shinryuu
  • Wily6: Bisqwit
Major techniques by FinalFighter.

Special thanks

  • finalfighter, who discovered new, insane techniques and glitches
  • Hanzou for copypasting the Heatman teleport block part and for pointing out an improvement in Wily4 boss
  • Everyone who posted in Rockman2 thread
  • AngerFist the Mega Man (Rockman) fan
  • Randil who watched RM2 Special Wips

AQ (anticipated questions, and actual questions)

Q: Why did you use Flash stopper in the Quickman stage? Wouldn't it be faster without, weapon switches and all considering.
A: Because Rockman passed through the wall in a place where he should have went down instead, he is one screen ahead from where he should be. For that reason, it is necessary for him to walk once for whole screen horizontal width to restore to the right screen. This can't be done safely without the flash stopper.
Q: Why do you use several Item-1 platforms at a time, wouldn't one be enough?
A: Each Item-1 used serves the purpose of elevating Rockman higher in the wall. There are three different ways in which they accomplish that purpose in this movie: To serve as stairs (before the wall); to serve as an alternative foothold (in the beginning of ceiling entry), and to elevate higher in the wall (after the feet are completely inside the wall).
Q: Why did you not use the third crash bomb in the Quickman refight?
A: All crash bombs were used. The third one is only visible for less than a blink of eye. Watch in slow motion and you'll see it.
Q: Why not zip through the tunnel with drills in Wily2?
A: Because there is no possible way to place an Item-1 platform such that Rockman can stand on it in a narrow tunnel like that.
Q: Why the two metal blades in air right before Wily2 boss?
A: For show.
Q: How do you make the metal blades stick in air?
A: By holding left-right or up-down when pressing B.
Q: What were the hops for right before starting Bubbleman's refight?
A: To manipulate luck. Those hops created two frames of delay (because Rockman walks faster than he moves when he jumps), but in return, they saved four frames in the fight due to decreased lag.
Q: How did you make the screen scroll right instead of down in Airman stage?
A: It's a glitch we don't completely understand. Extreme luck is required to pull it off. Try the one in the Crashman stage (the second one on the screen with a lift), that should be the easiest.
Q: Is it possible to end the Flashman battle on the highest platform, causing a faster teleport-out?
A: Yes. We tried to fix this mistake and copypaste the rest of the movie, but the gain was lost in other random factors, and thus we left it be.
Q: Why did you take damage? It looks sloppy.
A: It was a deliberate choice. We used whatever resources we could to make the fastest time. HP is a resource too. Even extra lifes are resources, though we didn't actually need to consume those.
Q: Have you seen the glitch that warps Megaman into Wily stages directly from Airman / Heatman / etc stage?
A: Yes, but it cannot be used. The glitch only transfers Megaman into another map (by utilizing the fact that the two maps are actually in one contiguous array in the ROM), but it does not change the fact that Megaman is still in the same stage, and he still needs to clear the eight bosses in order to progress into Wily stages. If you clear the stage while in the cross-over Wily map, you will just clear the original stage, and another stage selection awaits, not the next Wily stage.

adelikat: Accepting. Major improvement over an incredible run.

Bisqwit: I'll encode this movie. :) (I want to use Blargg's audio lib if for nothing else, the scream of the engine at the ending.)


Emulator Coder, Former player
Joined: 10/2/2005
Posts: 563
Location: Toronto, Ontario
WOW. Definitely voting no on this one ... NOT (ok, that's never been funny, but it sadly doesn't stop me from using it). Runs of this caliber are what all TASers strive for, and the amount of effort put into this definitely shows in the final product. Three thumbs up (had to borrow an extra hand, but it was worth it). Cheers.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
adelikat wrote:
2) the mecha dragon fight. When you took damage while it was chasing you, I thought it was just for style.
That can't be true, because the dragon kills from a single hit.
Editor, Expert player (2078)
Joined: 6/15/2005
Posts: 3282
I'll have to vote yes on this one. Good job, Shinryuu and Bisqwit!
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Wow! This run exploits even more glitches than the published run! Great job! A definite yes vote! I noticed you missed a shot against Metal Man. Was that intentional?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
dezbeast wrote:
I noticed you missed a shot against Metal Man. Was that intentional?
It was for the manipulation of Metal Man's actions. By shooting, he was made to jump.
Joined: 11/30/2004
Posts: 83
Location: Basement
What have you done to this poor defenseless game??
Joined: 8/22/2006
Posts: 13
Location: Illinois
If I could vote, this game would get a big huge YES. These are the types of runs that drew me here in the first place. :)
Normal? If we're all freaks and you're normal, you're the freak.
Former player
Joined: 8/17/2004
Posts: 377
Dropping yet another vote in the ocean of 'yes'es. Just when you thought a game couldn't get any more owned, oy...
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
40 votes already gosh.. that's simply PERFECT. I think that's possibly the closest to perfection that we can get in this game (4 frames? pff that's nothing, and remember of the randomness). Amazing job, well done!
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
SpiDeY wrote:
I think that's possibly the closest to perfection that we can get in this game (4 frames? pff that's nothing, and remember of the randomness).
Well, actually, Bisqwit was talking of something like 3 seconds, not 4 frames…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
moozooh wrote:
Well, actually, Bisqwit was talking of something like 3 seconds, not 4 frames…
Yep, 4 frames would be a more realistic estimate though :) I was giving the "if the world was perfect and the moon was brighter" type estimates.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Bah, I'd better blame the human factor. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
If I could figure out how to let the poll box vote, I'd vote yes (not that it really matters or I have to explain my reasons). Really nice! A star on this one?
AW2 v2 progress: Two-Week Test (mission 17/25)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
fetofs: you need 17 more posts to be able to vote. EDIT: Oops, I stand corrected: that will only change your forum membership status, not the access to voting. Sorry.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
moozooh wrote:
fetofs: you need 17 more posts to be able to vote. EDIT: Oops, I stand corrected: that will only change your forum membership status, not the access to voting. Sorry.
If this was the issue, that would make the message at the top incomplete (specifically, it should mention "lurkers and newbies can't vote anymore"). Is that the case?
AW2 v2 progress: Two-Week Test (mission 17/25)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
The membership and the access to voting aren't directly correlated. I'm just too long here to remember the exact circumstances under which I've gotten the access myself clearly, so I can't help with the exact answer. But if you will stay on the forums, it will eventually be granted to you, so don't worry.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Question: In Wily 4, against the cannon boss. Can you not save one crash bomb at the end, by shooting the two rightmost walls and "headbutting" the exposed cannon (3rd last) while they explode?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Truncated wrote:
Can you not save one crash bomb at the end, by shooting the two rightmost walls and "headbutting" the exposed cannon (3rd last) while they explode?
I cannot reach the upper platform once I fall down.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15587
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [588] NES Mega Man 2 by Shinryuu & Bisqwit in 25:10.00
Player (58)
Joined: 6/15/2005
Posts: 312
Location: Sweden
Awesome work!!
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Bisqwit, you love your moons too much! Break out the stars man.
What's a man like me supposed to do with all this extra savoir-faire?
Joined: 12/28/2004
Posts: 210
If you woulda asked me what movies on this site I thought couldnt be obsoleted, I'd have picked some of the Rockman runs. I keep getting proven wrong. I might as well never say that again.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
FUCK YES! Edit: This was absolutely the greatest timeattack i've ever seen
Player (109)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Strange... I've looked on the bottom of the screen: You cannot post new topics in this forum You can reply to topics in this forum You can edit your posts in this forum You can delete your posts in this forum You can vote in polls in this forum So I can vote. I'll try to figure this out. 0 EDIT: After I made this post, the vote option appeared, strange... Voted!
AW2 v2 progress: Two-Week Test (mission 17/25)
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
fetofs wrote:
You can vote in polls in this forum
That text does not consider the special voting limitation I've written on these forums.