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Player (206)
Joined: 5/29/2004
Posts: 5712
Um, that zip contains a .srm file. Did you mean to upload a .smv file?
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
That sounds interesting, but wasn't Ninja's attacks fast but weak?
I'm the best in the Universe! Remember that!
Joined: 4/21/2006
Posts: 5
Forgive the mistake, movie should work now. Keep in mind I'm quite new to using emulators and all that so this movie is not close to perfect, but the concept is there. Edit: Heh heh, now it works for real, just tested the link myself.
XkyRauh
He/Him
Joined: 6/9/2005
Posts: 171
Location: Southern California
If he's managed to avoid the recoil from the air-kick, there might be away to do it repeatedly over a short length of time--for example, kicking down to strike, recovering into the flight as mentioned, and then kicking again in the opposite direction, similar to changing flight direction in SMW. The kick itself does about 15 damage, IIRC, but has a very brief length of attack, so it might be possible to stack kicks quickly. This is an exciting discovery, and it opens the door for other Helpers, with their own attacks. The second player can hold A to follow Kirby at no penalty, so transporting shouldn't be a problem. Hammer's got a good up+a charge...
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
My computer is to old to apreciate the speed, but it does seems fast. Wonder how fast can you beat the Gourmet Race (Race 3) with that strat...
I'm the best in the Universe! Remember that!
Joined: 4/21/2006
Posts: 5
Because Gourmet Race physics are different from the rest of the game, I think wing is still the way to go for that. As for kicking a boss quickly, my guess is the quado-shock (40 damage) is faster. The only way to interrupt ninja kick's recoil is by flying, so to go into a new kick you have to release air which takes quite a few frames.
Post subject: Kirby Super Star: The Arena
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Nitsuja skipped it in his KSS run, so I figured I would give it a shot. It's a one-player no damage run, so I'm not using Wheelie Rider. I'm also going to try to use a different ability for each boss. Here's a WIP that completes Dynablade and Waddle-Dee: http://dehacked.2y.net/microstorage.php/info/3340/mushroom-kss.smv It uses WIP1 timing. I'm going off a guide here, so if there's something more efficient than bombs against Dynablade, please tell me. Also, how does it look? This is my first serious attempt at a TAS, so it's probably horribly imprecise (I swear I thought I did more than 57 rerecords). Thanks in advance.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Former player
Joined: 11/13/2005
Posts: 1587
There is a topic for this already. Please use search before making new topics.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Damn, I'm an idiot. That's like the general forum rule #1. Sorry about that.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
My best time there, also with wheelie rider, is 4'25"20 Someone at GameFAQs forum claims to beat it at 3'42"38 AND with Plasma... You can read it here...
I'm the best in the Universe! Remember that!
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
samurai goroh wrote:
Someone at GameFAQs forum claims to beat it at 3'42"38 AND with Plasma... You can read it here...
That person is a liar and this is further proof that GameFAQs is a cesspool. And for the record, using Wheelie Rider is the most boring thing someone can do for this.
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Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Plasma is superfast for Arena but I dunno about that fast.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
This may come off as a shock to some, but some bosses can be beaten the fastest weaponless. Also a full weaponless run may be the most interesting.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 11/16/2006
Posts: 75
Location: Michigan
Nach wrote:
This may come off as a shock to some, but some bosses can be beaten the fastest weaponless. Also a full weaponless run may be the most interesting.
But then you are stuck waiting around for a boss to drop an object you can use to attack, it's way too tedious. I will admit ,though, that a one-power spam won't be too exciting either.
Signature under contruction, still.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Not always. On the ZSNES board, we've had the arena challenge more than once where you have to do it all weaponless in the best time. The real challenge is beating Meta Knight without any weapons.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 4/17/2004
Posts: 275
Nach wrote:
The real challenge is beating Meta Knight without any weapons.
Wait, what? I thought that he didn't release anything that could be sucked up and hurled back at him.
Joined: 5/6/2005
Posts: 141
Anon wrote:
Nach wrote:
The real challenge is beating Meta Knight without any weapons.
Wait, what? I thought that he didn't release anything that could be sucked up and hurled back at him.
Some of Meta Knight's moves will release stars.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Anon wrote:
Nach wrote:
The real challenge is beating Meta Knight without any weapons.
Wait, what? I thought that he didn't release anything that could be sucked up and hurled back at him.
http://nsrt.edgeemu.com/kirby_metaknight_weaponless.avi
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
Another WIP: http://dehacked.2y.net/microstorage.php/info/3345/mushroom-kss.smv This one beats Dynablade, Waddle-Dee, King DeDeDe, Lololo & Lalala and the Twin Cannon. I had to get rid of the Ninja ability at the end of Lololo as to mildly manipulate what abilities would be available to me in the next round.
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Joined: 4/17/2004
Posts: 275
Nach wrote:
http://nsrt.edgeemu.com/kirby_metaknight_weaponless.avi
Huh. No blippin' wonder. So I take it that Kirby's Adventure is the only one where he doesn't use moves that you can turn into stars, or am I wrong there too?
Player (206)
Joined: 5/29/2004
Posts: 5712
And if all else fails, I recall that the defend position hurts enemies a tiny bit.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/17/2004
Posts: 275
It does, but it takes about four or five ticks for them receive a unit or so of damage.
Joined: 2/14/2007
Posts: 128
I know this topic is kind of old, but it was still on the first page. So I bumped it instead of making a new one. Anyways.... What would you all think about a 1-player 100% Arena run? I'm talking about running through the whole thing 18 times once for each power. No helpers would be used. Here are some questions - Would this be entertaining enough to be accepted here? Note that I would be going for pure speed as my #1 goal, so I may end up taking damage (thinking Ninja here...) or being repetitive with the most efficient moves. - Should it be implemented as 18 individual movies, 1 large movie where the powers are done in order, or 1 large movie where a different power is used each battle (but ultimately, each power does each boss). - Where would be a good place to host movie files for others to view (note I have absolutely nothing at the moment)? - Should Normal be a considered power? It would be quite boring and long compared to the others. - Should Copy be a considered power? You can't really damage the minibosses with it, so what should be done for those two fights? - Should Wheelie-rider be considered a power? With just 1-P, it would be very similar to Wheel (and breaking the no-helper rule), although there are subtle differences between the two. Note that I have not started anything yet. For fun, I've researched the different powers' strengths, which I've had added to the Damage Guide at www.gamefaqs.com. Before I start, I'd want to time how many frames long all the moves are to really be efficient. Also, I'm busy with school.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Floogal wrote:
- Would this be entertaining enough to be accepted here? Note that I would be going for pure speed as my #1 goal, so I may end up taking damage (thinking Ninja here...) or being repetitive with the most efficient moves.
No, it wouldn't be accepted. Dunno if it could be accepted as a concept demo, but I still doubt it :(
Floogal wrote:
- Should it be implemented as 18 individual movies, 1 large movie where the powers are done in order, or 1 large movie where a different power is used each battle (but ultimately, each power does each boss).
Since it wouldn't mind, separated runs would be best IMO... At least to check the run you're most interested in...
Floogal wrote:
- Where would be a good place to host movie files for others to view (note: I have absolutely nothing at the moment)?
Dehacked's page would be good
Floogal wrote:
- Should Normal be a considered power? It would be quite boring and long compared to the others.
It's not a power, but I think it would really be interesting, despite it would take the longest to finish...
Floogal wrote:
- Should Copy be a considered power? You can't really damage the minibosses with it, so what should be done for those two fights?
It's a power, however since you are only going to use 1 player, then you can't really finish the arena with this power, as you mention.
Floogal wrote:
- Should Wheelie-rider be considered a power? With just 1-P, it would be very similar to Wheel (and breaking the no-helper rule), although there are subtle differences between the two.
If you're going to use the stars, then I say you should also include this run...
Floogal wrote:
Note that I have not started anything yet. For fun, I've researched the different powers' strengths, which I've had added to the Damage Guide at www.gamefaqs.com. Before I start, I'd want to time how many frames long all the moves are to really be efficient. Also, I'm busy with school.
If you want some critics, you could send the files to my mail. PM me if you're going to do it :)
I'm the best in the Universe! Remember that!
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
My WIP (Spring Breeze done). I used the Ninja Kick-Cancel trick (mentioned above). Note that I've never played this game before, so help would be appreciated. Unfortunately, a frame rule seems to make it impossible to make Kirby lose his ability in the final battle, so I couldn't use it for spitting it at Dedede. Is the Spring Breeze part good the way it is?
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