Emulator Settings:
  • Use WIP1 Timing Checked
  • Allow Left+Right / Up+Down Unchecked
  • Volume Envelop Height Reading Unchecked
  • Fake Mute desync workaround Checked
  • Sync samples with sound CPU Checked
"All should be Automatic though."
This started out as a possibility and ended up becoming something for everyone to see. I hope you enjoy watching and I know that it could be faster but entertainment was the key. Shall I get started with the commentary.
Level One
Round One - I decided for a spoof to bicycle kick, with Liu Kang (I must mention his name or no one will be able to read), Baraka until he died, it doesn't happen ever again.
Round Two - With Kung Lao he is pretty versatile for combos, but not quite a 10 (maybe a 7 out of 10), and I was able to Kill Baraka pretty quickly while doing it in style (hopefully). I chose the the saw-down-the-middle fatality because it is like no other fatality and it was really conveniently convenient.
Level Two
Round One - Johnny Cage is part of the top who can overpower anyone. He has powerful, quick moves that make for good combos. Reptile went down pretty quickly, I have to say. The use of the Nutcracker/Ballbreaker was essential for a humorous combo.
Round Two - Reptile VS Reptile, who wins... REPTILE!. Reptile is probably close to the bottom of the list of powerful combinations but can still destroy, or eat, an enemy's head quite fast. I turned invisible so that it looks more appealing because who wouldn't want to see an invisible creature rip his victim a new one. The combos were pretty generic but I have to say I liked the ending more than what I had before.
Level Three
Round One - Using Sub-Zero is quite annoying because his moves are pretty generic; He easily ranks probably close to the bottom of the power list (Power List? :| ). I tried to do all of his moves so that everyone could see how boring he would be if I didn't (Is that plausible?). The ending of the first round is probably funny to some, I know I liked it.
Round Two - Probably among the top four most powerful fighters is Kitana. She can do some great combos (that I was unaware of) that deal some serious damage. That's all I have to say about that, you'll just have to see for yourself. I chose the Kiss-of-Death fatality because it also is like no other and redeems a hilarious sounding fatality, at least to me it does.
Level Four
Round One - Jax can deal out some pain too. I'd give him an 8 for power/style. I enjoyed doing the backbreaker so much I had to slip another one in. The beginning is pretty funny so check that out (also happens again later on in the round). I saved the "Gotcha" grab for later use so that it doesn't look cheap, besides my opponent wouldn't ever allow it unless I did it at the end of the round (they hit me after I drop him).
Round Two - Mileena is quite possibly the strongest in the game when it comes to wrecking combos. I had no idea she was that useful and with that in mind I surprised myself. I start off doing a "Five-Hit Combo" which leaves Rayden for maybe one more hit to finish the job. I chose the "Suck-You-In-Spit-You-Out" fatality because the stabbing sai one is stupid, to put simply.
Level Five
Round One - You want a decent fighter then Baraka can show you the way. He has a repertoire of moves that can leave his opponent in a daze (not as Mileena would but you get the picture). He was pretty fun to play around with as you will see.
Round Two - Back from Hell or wherever he is from Scorpion is close to the bottom of the list of power (there that phrase is again, damn't). If he had a slide I think he would be better but I feel that I made it entertaining enough to watch him fight. I did his glitch fatality and that is why I jump backwards, to prove a point. [Glitched Fatality: v , v , ^ , ^ , HP (you can hold block if you want and you probably didn't need for me to tell you THAT fatality as you could look it up or you may have already known, known that I can't seem to stop this damn rambling of mine and I do think it is worth wasting time to read this.)]
Level Six
Round One - Rayden (or as in the Arcade Raiden, if I remember correctly) is definately a competent fighter because of the list of moves he carries. I felt that smashing Liu Kang into the wall three times was a nice touch and the shock at the end surprised me slightly when it raised Liu Kang up further. Quick and simple that fight was.
Round Two - A good set of moves, an annoying voice, and you get Liu Kang. He can be the strongest (or second strongest if I remember correctly) if you kept on bicycle kicking but I didn't want that again. The straight forward kick was a nice touch to start off with and at the end it is necessary to do that aerial fireball otherwise I would have took damage. The dragon fatality is also part of the unique fatalities and was a must.
Level Seven
Round One - Back to Kung Lao (sounds like a place, chances are it is but I am fairly sure I am mistaken), I figured you all would expect something different this time around so I did relatively interesting moves on Sub-Zero and probably made up for it at the end of the round. There's really not much to say about him.
Round Two - Johnny Cage, (I wonder why its Cage and not Kage? Who cares.) again who I use a knee-pressed green crap ball this time around, was fun to waste Sub-Zero with and the cold slap of the groin at the end was a good omen that I can actually complete this run (not really though). I did his "glitched" fatality (although I don't really know if they are glitches just something the programmers put in for fun.) where he uppercuts not one, not two, but three heads off of Sub-Zero in order to keep him down, keep him doWN FOR GOOD! [Glitched Fatality: > , > , v , ^ then hold down v+LP+LK+BLOCK]
Level Eight
Round One - Again I use Reptile (get the pattern?) and I tried to exploit the faulty AI (I guess it wouldn't be any fun if it were any harder) by making Mileena walk right into an acid spit.
Round Two - Once again Mileena is too dumb think I would fall for that because of re-recording. Sub-Zero is used and I tried to make him look much like a jerk would. At the end of the round your mind might boggle as to the whereabouts of Sub-Zero's position, I know mine still does (don't worry it doesn't take long to get over it). His "Freeze-and-Uppercut" fatality is used because it is much cooler than that crappy Ice Grenade one, in my opinion.
Level Nine
Round One - Kitana is used but not in the same way but still dominating, besides Cage has an annoying AI that doesn't allow you to do much and workarounds take even longer. Kitana still manages to defeat him pretty quickly/entertainingly.
Round Two - The backbreaker may be excessive but it still looks cool. I use Jax again to stomp a mudhole in Cage for having a bad actor play him in the movie (the first one not the second one.). Timing was crucial for this fatality because Jax was going to turn back into Shang Tsung, so I did it on the first possible frame just like all the other fatalities. I chose the "Arm-Ripping" one over the combusting headache one because no one has ripped another person's arms off yet and it became an obvious chose when I was running out of Jax-Time.
Level Ten
Round One - Mileena is used again and makes short work of Kung Lao, Enough said, on to round 2.
Round Two - Baraka this time around wasn't as fun to play with because of Kung Lao's annoying flight control. I chose the "Stab-His-Victim" fatality because Johnny Cage already did enough head knocking for the lot of us.
Level Eleven
Round One - Another "Mirror Match ©" here with Scorpion. I basically do all of his moves, even the unpopular "Breakdancing-Leg-Take-Down" (he reminds me of a jerk).
Round Two - Raiden apparently is next and I did a couple cool things but if you notice I am holding HP down in order to do a very cool fatality. I chose that one over the "Electricuting-Rice-Eater" because is shows true power and great hilarity.
Level Twelve
Round One - Getting Closer to the end, I fight Shang Tsung as Shang Tsung and you'll see why I don't fight as Shang Tsung often, if truely ever (my mind's a little fuzzy). I really did all I could with him for entertainment's sake.
Round Two - As you can see I hold down LP before the round is even announced to set up what could be the most killer fatality and the last :( . I chose this fatality because of what I just said (or wrote for that matter, chances are I yelled this out. Just Kidding.).
Level Thirteen
Round One - Kintaro is who I fight and I tried to make it look like I had to beat him down in order to stop his reign of terror. I use Jax and Rayden Primarily (Shang Tsung deserves some credit too) and felt that they were a good two to use.
Round Two - This time I use Sub-Zero and Scorpion, a real unlikely tag-team. It went pretty well I have to say. Its too bad the programmers didn't allow you to kill Kintaro mercilessly.
Level Fourteen
Round One - Kitana was fun to do this fight with so I chose her. Nothing too spectacular but I have to say it was fun to see what I could make Shao Kahn run into.
Round Two - The final round/the last guy's demise. I used Liu Kang because it seemed quite fitting and he made the last command a very movie like one. Enjoy.
I had a lot of fun making this run even with all the desyncs. I'd like to thank Nitsuja for the absolutely helpful suggestion of putting "Fake Mute Desync Workaround" and "Sync Samples with Sound CPU" settings on, without them on this movie isn't possible. I'd like to thank MChinn, from GameFAQS, for his great FAQ/Move List. I'd like to thank everyone on the forums: atro city, Highness, minglw, spockybiemmichab, JXQ, sargon, moozooh, SpiDey, MrManNo1, hero of the day, Dark Fulgore, and anyone one else who wanted to say something suggestive but didn't, for their compliments and support.
No, I don't really like to type, I just thought you all liked to read, just kidding :) . Suggestive frames, I think, could be: 15179, 20667, 28674, 40990. I'm also sorry about the horrible sound but it could no be avoided, I suggest asking someone who can explain it. And with all this said and done, it's done.

adelikat: Accepting for publication.

Experienced player (612)
Joined: 4/24/2005
Posts: 612
Really? what version of SNES9X are you using and what rom are you using? I made this movie with SNES9X Improvement v9 and I used the 1.0 rom not the 1.1 rom. See if this helps you view it.
Player (70)
Joined: 8/13/2004
Posts: 205
not sure what you mean by improvement v9, my version says snes9x v1.43-dev if you could, get me a download link to the one you used. the first time i tried it desynched when you tried to do the kung lao fatality, the 2nd time it desynched during the reptile battle. after that it has you selecting sub zero instead of shang tsung
Experienced player (612)
Joined: 4/24/2005
Posts: 612
It's Here It should be the first post.
Joined: 12/14/2004
Posts: 261
Location: Mars
Wow A Good 1, You surprised me at very start of the movie. A 100% Combo. amaizing.. From Beginning to End -> It was awesome, Well use of Combos & Charecters & Fatality. A Must Watch. I will Star it.
Radz.
Joined: 4/3/2006
Posts: 269
Voted YES. I love seeing all different fatalities (that's pretty much the main attraction of MK anyway). I understand there are more glitches/combos/fatalities (specifically stage fatalities) were not shown. Given that one can only do so much in a run, I think there needs to be another run of this game to show off more glitches/combos/fatalities.
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Joined: 2/28/2006
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HEY... SOME SMARTASS MOVED THIS THREAD TO THE GRAVEYARD AND THEN PUT IT BACK HERE!! (yeah, it was fast, but I used frame advance and I could see it)
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I agree with JXQ and Highness, at least a fight against Jade and glitches in Fatalities... and you need to do more long combos... or uses glitches to do the long combos...some fights are cool... but when you fight only with Shang Tsung vs Shang Tsung are boring for me... Vote: No
Experienced player (612)
Joined: 4/24/2005
Posts: 612
That's why I didn't really ever fight with him, he is boring. I'll try to come up with better combos but a lot of characters are limited and also I'm not sure how this is going to come together. When I'm done with the all the glitched fatalities I'll have all you spectators choose which ones are worthwhile. Also I might ask you, would allowing for more fatality be okay? because I might I have to construct the glitches then or at least need the time to unmorph and remorph into someone else (during the finish him/her sequence).
Active player (405)
Joined: 3/22/2006
Posts: 708
Dark Fulgore wrote:
I agree with JXQ and Highness, at least a fight against Jade and glitches in Fatalities... and you need to do more long combos... or uses glitches to do the long combos...some fights are cool... but when you fight only with Shang Tsung vs Shang Tsung are boring for me... Vote: No
Oh, come on. He did one fight with only Shang Tsung and I thought it was nice to mix it up. And the Kintaro fatality was rather unexpected. You have to hold low punch for the entire second round to do that, right? This seems like a dumb reason to vote no.
Player (70)
Joined: 8/13/2004
Posts: 205
meh, repetative. I would have liked to have seen more changing from character to character during the battles, you only did that like, once. if you do it fast enough it could certainly lead to some really cool/entertaining combos and the stage fatalities and secrets are a must
Active player (253)
Joined: 4/24/2005
Posts: 476
I would have liked to have seen more changing from character to character during the battles, you only did that like, once. You have to wait a certain amount of time before you change back to Shang Tsung and into another character. The Kintaro battle had it because it was longer.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (147)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Hyena wrote:
Dark Fulgore wrote:
I agree with JXQ and Highness, at least a fight against Jade and glitches in Fatalities... and you need to do more long combos... or uses glitches to do the long combos...some fights are cool... but when you fight only with Shang Tsung vs Shang Tsung are boring for me... Vote: No
This seems like a dumb reason to vote no.
Read again... the reason is that
at least a fight against Jade and glitches in Fatalities... and you need to do more long combos... or uses glitches to do the long combos...some fights are cool... but when you fight only with Shang Tsung vs Shang Tsung are boring for me...
Joined: 8/22/2006
Posts: 13
Location: Illinois
Along with his elite group of sorcerers he uses this weakness to march a never ending horde of demons into the earth and doom its inhabitants to eternal darkness. Have a nice day.
I giggled. If I could vote I would vote yes. Only thing I would have liked to see would have been a Pit Fatality and maybe some other crazy stuff. I'm sure it can be done faster with different characters, but it's amazingly fun to see all the characters. :)
Normal? If we're all freaks and you're normal, you're the freak.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Hmm.. it desyncs at me on the second stage. Reptile beats the crap out of Shang Tsung. But I did enjoy the first two fights. EDIT: It actually desynced in the second round of first stage, because it didn't do a fatality there. I got the movie to play in sync when I added -fakemute and loaded the movie after a few seconds of the intro. EDIT2: Nope, now it desynced in the second round of Jax fight.
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Try adding -<sync sound with CPU> command as well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Active player (296)
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Posts: 7469
Location: Arzareth
As far as I know, the Linux version of snes9x has no applicable "sync sound samples with CPU" setting to set/unset. The Linux version has a different sound<->operating system gate than in the Windows version.
Experienced player (612)
Joined: 4/24/2005
Posts: 612
Judging from Maza's signature, the run is encoded already and is ready to be published so that is probably your best bet. I had one hell of a time with desyncs when making this run and only certain options made it possible.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
The point of this video is not to do it as quick as possible. It's to show-off the most wicked way to beat the game in. It really needs to be more action-packed than this. More glitches, more WOW!-sensations and stuff like that. The Kintaro-fatality means little really, but is a fun easter-egg which I also like to see. Perhaps hold L+R in the beginning to see Kintaro + Shao Khan beat the crap out of the logo? That would be fun as well. If you ask me this is not publishable material, right now. You need to pack it with more stuff first. It got great potential. But this should be classified as a good WIP only. I hope you will boost the next version. This attempt was good, but not great. Go for it! :)
Active player (253)
Joined: 4/24/2005
Posts: 476
It really needs to be more action-packed than this. There's one fundamental flaw that prevents this: it's Mortal Kombat II. Ultimate MK3 would be a lot more action-packed and fun in my opinion.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Joined: 5/22/2006
Posts: 58
Location: Denver, CO USA
everytime i try to play this one, snes9x crashes... bummer
What would Mr Belvedere do? Probably eat some butter.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
atro city wrote:
There's one fundamental flaw that prevents this: it's Mortal Kombat II. Ultimate MK3 would be a lot more action-packed and fun in my opinion.
We all know it's MK2 we're talking about. Yet this movie is not action-packed as much as it could be. UMK3 is more action-packed because they've got a combo-system baked into it. Yet I feel it's more of a skill to cook up combos that no one thought of before, and pack them in a TAS. To make another silly referral, why do we have Sonic and Sonic 2 movies on the site? Two diffrent names, yet the same type of game, allthough Sonic 2 is more action packed because they've got a spin-tech baked into the game. That doesn't make Sonic (1) less fun to watch now does it? MK2 and UMK3 are two diffrent games, so please leave it like that. Cheers!
Active player (253)
Joined: 4/24/2005
Posts: 476
UMK3 is more action-packed because they've got a combo-system baked into it. Not just that, but the combos are much less limited than they are in MKII, hence making them more exciting than just jumpkick-sai shot-roll-jumpkick-sai shot (and that's one of the better ones in MKII). Not to mention more characters for Shang Tsung to morph into (and the addition of the Ground Eruption move). Yet I feel it's more of a skill to cook up combos that no one thought of before, and pack them in a TAS. Of course, which is why I think UMK3 is the better choice. You don't even have to use the automatic ground combos to do something that's worthy of seeing in a TAS. There is a lot more room to think of a variety of combos that are different when the system isn't so limited like it is in MKII. MK2 and UMK3 are two diffrent games, so please leave it like that. I know, but what I'm trying to get at is that this TAS is about as good as it's going to get, even if you do throw the crazy glitches in there.
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
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Highness wrote:
Two diffrent names, yet the same type of game, allthough Sonic 2 is more action packed because they've got a spin-tech baked into the game. That doesn't make Sonic (1) less fun to watch now does it?
But it really does. :) S1's entertainment value is nowhere near S2 and S3K, and the ratings reflect that perfectly.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
upthorn
He/Him
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atro city wrote:
It really needs to be more action-packed than this. There's one fundamental flaw that prevents this: it's Mortal Kombat II. Ultimate MK3 would be a lot more action-packed and fun in my opinion.
Bingo. Mortal Kombat 1 and 2 were fun to play, but very repetetive to watch. I watched this run a while back, and it wasn't poorly played, and it was definitely emphasizing entertainment and variety as much as possible, but we still see a lot of the same move sequences over and over, simply because it's Mortal Kombat 2. However, I think this movie is passable, because it does give good variety, as well as showing off the more-entertaining fatalities. But it is fairly borderline, and MK3 would probably be a much more entertaining run.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Movie published
TASVideoAgent
They/Them
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [702] SNES Mortal Kombat II "playaround" by VANDAL in 12:20.57