Emulator Settings:
  • Use WIP1 Timing Checked
  • Allow Left+Right / Up+Down Unchecked
  • Volume Envelop Height Reading Unchecked
  • Fake Mute desync workaround Checked
  • Sync samples with sound CPU Checked
"All should be Automatic though."
This started out as a possibility and ended up becoming something for everyone to see. I hope you enjoy watching and I know that it could be faster but entertainment was the key. Shall I get started with the commentary.
Level One
Round One - I decided for a spoof to bicycle kick, with Liu Kang (I must mention his name or no one will be able to read), Baraka until he died, it doesn't happen ever again.
Round Two - With Kung Lao he is pretty versatile for combos, but not quite a 10 (maybe a 7 out of 10), and I was able to Kill Baraka pretty quickly while doing it in style (hopefully). I chose the the saw-down-the-middle fatality because it is like no other fatality and it was really conveniently convenient.
Level Two
Round One - Johnny Cage is part of the top who can overpower anyone. He has powerful, quick moves that make for good combos. Reptile went down pretty quickly, I have to say. The use of the Nutcracker/Ballbreaker was essential for a humorous combo.
Round Two - Reptile VS Reptile, who wins... REPTILE!. Reptile is probably close to the bottom of the list of powerful combinations but can still destroy, or eat, an enemy's head quite fast. I turned invisible so that it looks more appealing because who wouldn't want to see an invisible creature rip his victim a new one. The combos were pretty generic but I have to say I liked the ending more than what I had before.
Level Three
Round One - Using Sub-Zero is quite annoying because his moves are pretty generic; He easily ranks probably close to the bottom of the power list (Power List? :| ). I tried to do all of his moves so that everyone could see how boring he would be if I didn't (Is that plausible?). The ending of the first round is probably funny to some, I know I liked it.
Round Two - Probably among the top four most powerful fighters is Kitana. She can do some great combos (that I was unaware of) that deal some serious damage. That's all I have to say about that, you'll just have to see for yourself. I chose the Kiss-of-Death fatality because it also is like no other and redeems a hilarious sounding fatality, at least to me it does.
Level Four
Round One - Jax can deal out some pain too. I'd give him an 8 for power/style. I enjoyed doing the backbreaker so much I had to slip another one in. The beginning is pretty funny so check that out (also happens again later on in the round). I saved the "Gotcha" grab for later use so that it doesn't look cheap, besides my opponent wouldn't ever allow it unless I did it at the end of the round (they hit me after I drop him).
Round Two - Mileena is quite possibly the strongest in the game when it comes to wrecking combos. I had no idea she was that useful and with that in mind I surprised myself. I start off doing a "Five-Hit Combo" which leaves Rayden for maybe one more hit to finish the job. I chose the "Suck-You-In-Spit-You-Out" fatality because the stabbing sai one is stupid, to put simply.
Level Five
Round One - You want a decent fighter then Baraka can show you the way. He has a repertoire of moves that can leave his opponent in a daze (not as Mileena would but you get the picture). He was pretty fun to play around with as you will see.
Round Two - Back from Hell or wherever he is from Scorpion is close to the bottom of the list of power (there that phrase is again, damn't). If he had a slide I think he would be better but I feel that I made it entertaining enough to watch him fight. I did his glitch fatality and that is why I jump backwards, to prove a point. [Glitched Fatality: v , v , ^ , ^ , HP (you can hold block if you want and you probably didn't need for me to tell you THAT fatality as you could look it up or you may have already known, known that I can't seem to stop this damn rambling of mine and I do think it is worth wasting time to read this.)]
Level Six
Round One - Rayden (or as in the Arcade Raiden, if I remember correctly) is definately a competent fighter because of the list of moves he carries. I felt that smashing Liu Kang into the wall three times was a nice touch and the shock at the end surprised me slightly when it raised Liu Kang up further. Quick and simple that fight was.
Round Two - A good set of moves, an annoying voice, and you get Liu Kang. He can be the strongest (or second strongest if I remember correctly) if you kept on bicycle kicking but I didn't want that again. The straight forward kick was a nice touch to start off with and at the end it is necessary to do that aerial fireball otherwise I would have took damage. The dragon fatality is also part of the unique fatalities and was a must.
Level Seven
Round One - Back to Kung Lao (sounds like a place, chances are it is but I am fairly sure I am mistaken), I figured you all would expect something different this time around so I did relatively interesting moves on Sub-Zero and probably made up for it at the end of the round. There's really not much to say about him.
Round Two - Johnny Cage, (I wonder why its Cage and not Kage? Who cares.) again who I use a knee-pressed green crap ball this time around, was fun to waste Sub-Zero with and the cold slap of the groin at the end was a good omen that I can actually complete this run (not really though). I did his "glitched" fatality (although I don't really know if they are glitches just something the programmers put in for fun.) where he uppercuts not one, not two, but three heads off of Sub-Zero in order to keep him down, keep him doWN FOR GOOD! [Glitched Fatality: > , > , v , ^ then hold down v+LP+LK+BLOCK]
Level Eight
Round One - Again I use Reptile (get the pattern?) and I tried to exploit the faulty AI (I guess it wouldn't be any fun if it were any harder) by making Mileena walk right into an acid spit.
Round Two - Once again Mileena is too dumb think I would fall for that because of re-recording. Sub-Zero is used and I tried to make him look much like a jerk would. At the end of the round your mind might boggle as to the whereabouts of Sub-Zero's position, I know mine still does (don't worry it doesn't take long to get over it). His "Freeze-and-Uppercut" fatality is used because it is much cooler than that crappy Ice Grenade one, in my opinion.
Level Nine
Round One - Kitana is used but not in the same way but still dominating, besides Cage has an annoying AI that doesn't allow you to do much and workarounds take even longer. Kitana still manages to defeat him pretty quickly/entertainingly.
Round Two - The backbreaker may be excessive but it still looks cool. I use Jax again to stomp a mudhole in Cage for having a bad actor play him in the movie (the first one not the second one.). Timing was crucial for this fatality because Jax was going to turn back into Shang Tsung, so I did it on the first possible frame just like all the other fatalities. I chose the "Arm-Ripping" one over the combusting headache one because no one has ripped another person's arms off yet and it became an obvious chose when I was running out of Jax-Time.
Level Ten
Round One - Mileena is used again and makes short work of Kung Lao, Enough said, on to round 2.
Round Two - Baraka this time around wasn't as fun to play with because of Kung Lao's annoying flight control. I chose the "Stab-His-Victim" fatality because Johnny Cage already did enough head knocking for the lot of us.
Level Eleven
Round One - Another "Mirror Match ©" here with Scorpion. I basically do all of his moves, even the unpopular "Breakdancing-Leg-Take-Down" (he reminds me of a jerk).
Round Two - Raiden apparently is next and I did a couple cool things but if you notice I am holding HP down in order to do a very cool fatality. I chose that one over the "Electricuting-Rice-Eater" because is shows true power and great hilarity.
Level Twelve
Round One - Getting Closer to the end, I fight Shang Tsung as Shang Tsung and you'll see why I don't fight as Shang Tsung often, if truely ever (my mind's a little fuzzy). I really did all I could with him for entertainment's sake.
Round Two - As you can see I hold down LP before the round is even announced to set up what could be the most killer fatality and the last :( . I chose this fatality because of what I just said (or wrote for that matter, chances are I yelled this out. Just Kidding.).
Level Thirteen
Round One - Kintaro is who I fight and I tried to make it look like I had to beat him down in order to stop his reign of terror. I use Jax and Rayden Primarily (Shang Tsung deserves some credit too) and felt that they were a good two to use.
Round Two - This time I use Sub-Zero and Scorpion, a real unlikely tag-team. It went pretty well I have to say. Its too bad the programmers didn't allow you to kill Kintaro mercilessly.
Level Fourteen
Round One - Kitana was fun to do this fight with so I chose her. Nothing too spectacular but I have to say it was fun to see what I could make Shao Kahn run into.
Round Two - The final round/the last guy's demise. I used Liu Kang because it seemed quite fitting and he made the last command a very movie like one. Enjoy.
I had a lot of fun making this run even with all the desyncs. I'd like to thank Nitsuja for the absolutely helpful suggestion of putting "Fake Mute Desync Workaround" and "Sync Samples with Sound CPU" settings on, without them on this movie isn't possible. I'd like to thank MChinn, from GameFAQS, for his great FAQ/Move List. I'd like to thank everyone on the forums: atro city, Highness, minglw, spockybiemmichab, JXQ, sargon, moozooh, SpiDey, MrManNo1, hero of the day, Dark Fulgore, and anyone one else who wanted to say something suggestive but didn't, for their compliments and support.
No, I don't really like to type, I just thought you all liked to read, just kidding :) . Suggestive frames, I think, could be: 15179, 20667, 28674, 40990. I'm also sorry about the horrible sound but it could no be avoided, I suggest asking someone who can explain it. And with all this said and done, it's done.

adelikat: Accepting for publication.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1193: VANDAL's SNES Mortal Kombat II in 12:20.57
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Very entertaining run :) Liked a lot the "finish him" scenes, great work.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 3/17/2006
Posts: 243
Location: Back to good old Germany
This gets a yes from me, too! Really great, entertaining and varying movie!
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
Yay he mentioned me \o/ (give a yay for me from your house too \o/) I was able to watch with no desyncs this time, awesome run! Usually fighting games are not entertaining, but this one kept me watching even with the extremelly annoying sound after each win :) voting yes...
Active player (405)
Joined: 3/22/2006
Posts: 708
*Applause.* There are one or two parts where it seems like there's just a little bit of an unnecessary wait, but 99% of the time this is very fast and very entertaining. I hear this game causes desyncs with Snes9x as well, so congrats for enduring. I loved the glitched fatalities. Although, my brother tells me that there's a glitched stage fatality that would have been fun as well, in the acid pool arena. Apparently if you're standing in just the right spot, you can knock the enemy into the wall instead of the pool and they still turn into a skeleton and float away. Not sure how to do this, but I'm sure there's an FAQ around somewhere. Anyway, very very nice work. Big yes vote.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Great job with this run, it really turned out well. I applaud your patience with the constant desyncing issues, when most people would just give up. The moves had enough variety to keep me watching, and the fatalities were well chosen. I doubt any human player could run though the entire game on hard without getting hit a single time, and for that reason this makes for a truly awesome TAS. easy yes vote.
They're off to find the hero of the day...
Active player (253)
Joined: 4/24/2005
Posts: 476
Bonus points for using the Kintaro fatality. One question: why/how was the "?" level skipped?
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Experienced player (611)
Joined: 4/24/2005
Posts: 612
atro city wrote:
One question: why/how was the "?" level skipped?
It's a voluntary level in which the level before it you must only use kick buttons, if I remember correctly, otherwise it is skipped.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
My opinion really mirrors Highness's back in the SNES MK thread:
Highness wrote:
This game will be remade alot I feel. There are so many things you can do, other tactics, better combos, more glitches etc. But this is a great beginning, knowing that it's possible to play through the game. :)
I'm voting yes, but I also hope someone will do another run soon, containing more fatality or round-ending glitches and some stage fatalities (you play the first 2 stages twice). I do think your choice of who to morph into and which fatalities to do is very well-rounded. I also wonder if it's possible to fix the sound issues in this game. Or if someone knows why the sound is screwed up regardless of the status of the "Volume Envelope Height Reading" flag. Is there a way to have the sound not screwed up at all? This strange noise really ruins some parts of the run, like Kitana's fatality, or the round as Raiden. Edit: I also think it would be good to fight Jade, and maybe good to fight Smoke. I say Jade definitely because you don't miss a battle fighting her, and I don't think you can perform fatalities on either of the secret characters. You can only use Low Kick in either the second round on the fight before, or both rounds, I can't remember. Then you will go to the ? after that fight and fight Jade.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (611)
Joined: 4/24/2005
Posts: 612
I'll consider doing another run but my problem is not knowing how to do the cool glitches, not entirely anyway. Also I want to add that how many glitches would be possible since the computer tends to foul up any creation and some of the glitch fatalities may not be possible because the computer may not be willing to cooperate, even if forced. I think we should collaborate a list of ideas, glitches, combos, and what to put in the next run. Why not fight Noob Saibot too? Nah, too much work and would definately be boring.
VANDAL wrote:
I'll consider doing another run but my problem is not knowing how to do the cool glitches, not entirely anyway
Edit: Resolved and very possible.
Joined: 1/18/2006
Posts: 78
Location: Norway
Followed your run on the forums, simple yes. As JXQ say I hope too that someone will have another go at this game. 'Cause there is even more room for improvement and entertainmant. example your very first fight was the same jumping kicks with Liu Kang. Could be more variasion in this fight.
Player (34)
Joined: 12/18/2005
Posts: 250
A nicely done entertaining run. ^^ I really liked the Kintaro tag-team gang up round especially, since he couldn't do anything. =] Yes vote ^^
我々を待ち受けなさい。
Former player
Joined: 4/13/2006
Posts: 150
Location: Caratinga - MG - Brazil
I don't liked because you didin't made the better fatality of MK2: "I'll take your soul". But except by this personal disapointment, the run was incredible. MK2 don't have many combos, but you make they great. A Yes vote from me too.
Not more working on: DKC3 105% < Needs modified Nitsuja Snes9x+9, with reset recording.
Joined: 4/21/2006
Posts: 97
I didn't seem to have any sound problems... I loved the movie, but I wished you had uppercutted the enemy into the spiked ceiling. And doesn't Rayden have a fatality where he electrocutes the enemy until they explode? I'd like to see that. Yes vote.
Friendly neighborhood Christian: "Ah hell diddly ding dong crap!"
Experienced player (611)
Joined: 4/24/2005
Posts: 612
Serj wrote:
And doesn't Rayden have a fatality where he electrocutes the enemy until they explode? I'd like to see that.
Yeah, but I felt that the ultimate uppercut was much more appealing and just totally out of the ordinary, but what fatality isnt though?
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Voted Yes. Entertaining run, but I agree with Highness/JXQ. It's a good start.
Working on: Command and Conquer PSX Nod Campaign
Joined: 7/30/2006
Posts: 43
Location: New York
I don't really think I need to say anything, but I'll say it anyway: awesome job on a difficult to work with game.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
atro city wrote:
One question: why/how was the "?" level skipped?
If I remember correctly, you must fight the last round pressing only the low kick button, and you'll battle Jade. Or he could uppercut the enemy in the portal stage and if that guy shows up and says "Toasty!" you can press start and battle Smoke (I don't remember if this can be used as a shortcut to the last stages, though) About the run... I think you were a little too hasty... you could have improved it a lot. And the hard difficulty wasn't really necessary, imo. The cpu is not actually "smart"... like in every mk game, the cpu player is a shameless cheater. Sometimes the computer player counterattacks right when we enter the command, before our character even starts the animation! Anyway, I'm expecting a new submission. And I'll try to collaborate in that list of ideas too.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 4/9/2006
Posts: 54
Location: Durham, NC
I liked this run, though I'll admit that that first round had me worried that we were going to see bicycle kick lameness over and over again for the whole movie. If I could vote, I'd vote yes.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I'll be voting no on this. The reason to this is that we have already discovered alot of funny things that should be in the movie. Those things are listed in the Mortal Kombat thread. Glitched fatalities should be used when possible, because it adds a high joy factor to the run. Atleast if you ask me. And I don't think anyone else said anything bad about them right? I'm still very disappointed that you skipped Smoke and Jade. I'd like to see them pawned. I would allow to use cheat for this game so that we can see Noob Saibot as well. Preferrably if you can manipulate the game enough to have those three fights in a row. That would be a killer! :D I'm glad that you used the Kintaro fatality. I always liked that. Also the "Tosty!" fatality with Scorpion. This is a great start, but not great enough. Sorry.
Senior Moderator
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I voted yes, because this was an entertaining and well-made run. The game itself has more entertainment possibilities to exploit, and I hope someone (maybe VANDAL himself) will try to improve the run bearing this in mind. Still, congratulations, it certainly was worth all the hassle. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (611)
Joined: 4/24/2005
Posts: 612
Highness wrote:
I'll be voting no on this. The reason to this is that we have already discovered alot of funny things that should be in the movie. Those things are listed in the Mortal Kombat thread. Glitched fatalities should be used when possible, because it adds a high joy factor to the run. Atleast if you ask me. And I don't think anyone else said anything bad about them right? I'm still very disappointed that you skipped Smoke and Jade. I'd like to see them pawned. I would allow to use cheat for this game so that we can see Noob Saibot as well. Preferrably if you can manipulate the game enough to have those three fights in a row. That would be a killer! :D I'm glad that you used the Kintaro fatality. I always liked that. Also the "Tosty!" fatality with Scorpion. This is a great start, but not great enough. Sorry.
I definately agree with you, I kind of just wanted to see if I could beat it as entertaining as possible and still get a good time. I think I can safely say I did when comparing it to those rejected submissions that are 17:00 long and don't do much besides desync. Anyway since this game is still very fresh in my mind (only like three whole days of hard work, my back hurts.) I'll see what I can dig up but I don't think I'll cancel it since its entertaining and everyone who came in here has given it a good review; I'll be shooting for obseleting it though. See you in the MK thread for more details about this upcoming run and chances are it won't take three days to complete like this one did, more like weeks if everything goes fine.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Using a code to fight Noob Saibot? I think this is a bad idea. Noob Saibot is the least interesting of the three secret characters by far anyway. No harm in not worrying about him. Another thing I thought of is that if it's significantly easier to manipulate the computer at a lower difficulty to produce glitches, then I wouldn't be opposed to playing at that lower difficulty.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Experienced player (611)
Joined: 4/24/2005
Posts: 612
I actually think I would benfit from a higher difficulty because the computer will try to dodge my fireballs instead of, on a lower difficulty, walk right into them. Using a code to fight Noob Saibot is a real bad idea because the next fight is against Kintaro and then Shao Kahn, by default, meaning there would be no glitched fatalities.
Player (70)
Joined: 8/13/2004
Posts: 205
all it does is desynch on me, i guess i'll see it when it's published