Submission Text Full Submission Page
-Recorded with Mupen v0.5 rerecording. -Recorded at slow speed (15%). -No warps and passwords used. -No programming errors abused. -Takes no damage in the game (so no death). -Controlling one character (Kirby). -Aims for highest score (1 853 502 total points)
Famous fighting game created by HAL Corp & Avit Inc., left in 1999 (December, 17th).

adelikat: Rejecting. This runs fails in comparison to this rejected submission.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #1195: SHADOW_538's N64 Super Smash Bros. in 14:47.48
Post subject: Re: #1195: SHADOW_538's N64 Super Smash Brothers in 14:47
Former player
Joined: 9/1/2005
Posts: 803
-Aims for highest score (1 853 502 total points)
Considering the previous ssb movie attempt got a score higher than this (2,144,192) in less than half the time, this is a poor attempt. No vote, for several reasons including missed attacks, poor playing, and complete non-use of frameadvance (or even 3/6% speed).
Post subject: Re: #1195: SHADOW_538's N64 Super Smash Brothers in 14:47
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
Atma wrote:
Considering the previous ssb movie attempt got a score higher than this (2,144,192) in less than half the time, this is a poor attempt. No vote, for several reasons including missed attacks, poor playing, and complete non-use of frameadvance (or even 3/6% speed).
Amen. (I also voted "No", for the same reasons) Oh and ... 153 re-records. Obviously not enough for any TAS of any game on any console.
Player (71)
Joined: 8/13/2004
Posts: 205
doens't look like anything i couldn't do in real time nope
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Sorry to put a downer on your run but it just doesn't qualify. You should take longer to do these with added precision and entertainment. Test things out and do clever combos to catch people's eyes. Also slower speeds and frame advance are absolutely necessary for bonus effects (the unexpected). All I can add is to just try harder and you should be able to make a run most people on here can agree on so don't give up.
Post subject: Re: #1195: SHADOW_538's N64 Super Smash Brothers in 14:47
Joined: 5/3/2004
Posts: 1203
Halamantariel wrote:
Oh and ... 153 re-records. Obviously not enough for any TAS of any game on any console.
I wish I could find a game crappy enough to prove you wrong with!
Post subject: Re: #1195: SHADOW_538's N64 Super Smash Brothers in 14:47
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
xebra wrote:
Halamantariel wrote:
Oh and ... 153 re-records. Obviously not enough for any TAS of any game on any console.
I wish I could find a game crappy enough to prove you wrong with!
It's called Front Line.
Player (36)
Joined: 9/11/2004
Posts: 2630
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
OmnipotentEntity wrote:
Or The Legend of Zelda: A Link to the Past
That one had 215 rerecords. My argument was that 153 was not enough ;) Anyway .. I got the point :) My argument is now that 153 is not enough for ALMOST ALL games.
Player (36)
Joined: 9/11/2004
Posts: 2630
Certainly for Super Smash Brothers it isn't at least.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.