Post subject: Most re-records spent on paticular bit in a movie.
Mitjitsu
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Just wondering whats the most anyone's spent on optimizating one small bit in the movie or pulling off a certain move i.e. a certain jump, turn, glitch or luck manipulation or maybe all of them combined. Personally the most I've spent is 2000+ on the collywobble jump at the start of B+K and thats only 10 seconds into the main action.
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More than 10k of re-records for about 20 seconds of Metroid. Then came Moozooh and blew me away :P
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I have a habit to spend hundreds of rerecords on certain bits several frames long, so that 20 to 50 rerecords/frame could be a usual ratio for those bits alone. This habit actually stops me from finishing any of the projects I've started at one point or another. :P
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~5000 rerecords on my older WIP of Aria of Sorrow. it's over the course of about 1 to 2 seconds.
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I was working on a pacifist version of Gradius 3. I used 2000 rerecords on a 5 second section in the beginning of Level 2. I never actually made it through.
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I don't usually keep track of rerecords per section. But I bet I spent a ton (1000-1500) before I was able to get Super Demo World's Pipe World 4 message box shortcut work.
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How many "re-records" does it take for something like BisqBot to get an optimized stretch? I'm sure the brute forcing there is in the thousands, if not much much higher.
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Renalia wrote:
How many "re-records" does it take for something like BisqBot to get an optimized stretch?
If I recall correctly, Bisqwit has said even millions.
adelikat
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about 10,000 re-records getting one critical in in Dragon Warrior 4 (1/256 chance). And that is for about a 20 frame segment I guess.
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I guess adelikat wins. :)
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Which published movie has the most dense rerecord count? By that i mean highest rerecord count per second.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Mukki wrote:
Which published movie has the most dense rerecord count? By that i mean highest rerecord count per second.
Erokky's ALTTP WIP has almost 1.5x the amount of re-records per frame. Yes, you read that correctly.
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DK64_MASTER wrote:
Erokky's ALTTP WIP has almost 1.5x the amount of re-records per frame. Yes, you read that correctly.
Flagitious's Umihara Kawase run has approx. 5.5 rerecords/frame. It's much shorter, though.
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Some of the Monopoly submissions had over 15000 invisible rerecords per frame because there was a separate program to do brute-force luck manipulation rather than part of the emulator.
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JSmith wrote:
Some of the Monopoly submissions had over 15000 invisible rerecords per frame because there was a separate program to do brute-force luck manipulation rather than part of the emulator.
More like millions (for the delay search programs). For the random seed finder, billions (N.A.).
Mitjitsu
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I wonder what movie spent the most re-records for the amount of action on screen. I'd expect Sonic would come out quite high on this because there is often huge delays caused by bonus effect and waiting for bosses to become active and finish dieing. It would also give OoT a much better representation as well becuase cutscenes and dialogue eat up a lot of time. I would argue about 50,000 re-records was probally spent on 20-30 mins of the movie, while the other 20,000 was spent on skipping through dialougue and on easy to optimize sections.
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I used about 15,000 re-records from a single state at the beginning 24-3 in Boulder Dash, trying to luck manipulate the amoebas. Every session I sat down and did 100-200 attempts, and it took months of trying just to get this single part right. I reverted to a previous movie near the end, so only about 2,000 of them got registered to the submitted file. I really need to do some hacking and memory viewing if I want to improve that part for a future run.