Experienced player (859)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Took the liberty to improve the red brinstar pre-PB timesaver by 1 frame. Get it here. Have fun.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Took the liberty to improve the red brinstar pre-PB timesaver by 1 frame. Get it here. Have fun. :)
Agare Bagare Kopparslagare
Player (209)
Joined: 2/18/2005
Posts: 1451
mmbossman wrote:
Saturn, I'm curious how you're so confident about everything being subpixel perfect when you don't use any sort of RAM watcher?
It's just knowledge I guess. I generally don't need to see any subpixel numbers to realize whether something is improvable or not. It's a routine for me. There are only very very rare cases where I might benefit from the RAM-watcher, like at the jump towards morphball as seen in Powerrangers recent WIP. Other than that I would rather blame my lazyness to overlook subpixel optimizations, not the lack of the RAM-watcher.
DK64_MASTER wrote:
Taco wrote:
Saturn, please stop saying that everything to Torizo is perfect. http://dehacked.2y.net/microstorage.php/info/184967545/zebes%20improvement.smv Another frame is gained in that smv by not turning around before entering the OTES (the first visit), which allows me to jump one frame earlier. Of course this messes with the elevator, so I shoot in the OMBR to add lag to the door transition (real-time is what affects the elevators, not in-game time). I'm also sure that there are still more frames to be gained. Btw, here's a good timesaver in Red Brinstar: http://dehacked.2y.net/microstorage.php/info/1956540303/fall.smv
Tacowned.
Not really. I just didn't test that Zebes frame improvement because it is only possible due to the new falling tech that obsoletes the moozooh-jump (which I didn't analyze at all yet). It's actually pretty obvious to not use a turn around there, since it's possible to just fall through the door without hitting it. However in the older falling techs you would always hit the door in the last frame before it's fully open, so the only purpose of that turn around was to circumvent the falling cancel of it, nothing else. Maybe there are 1, at most 2, frame improvements possible until the pre-Torizo segment (and even that is highly doubtful), but definitely not more. You will see. As for the Red Brinstar PB Fall, I used the morphball variant Taco showed in my any%, but without wasting the Missile or taking damage. The only person who actually pwned me and Taco there is Hero. His falling tech (which yet again involves the, to the time I worked on my run, completely overlooked aim-down-fall) is even slightly faster in the end, since it allows to shoot the door much earlier without any sacrifices. And yeah, the jumping height starts to vary massively at different speeds, once you get Speed Booster. I realized it pretty soon after I collected it in my RBO run. Abusing it allows to gain some serious time especially when you don't have HJ-Boots, as we could see in some places in Hero's any% v2 run. Much thanks to P.JBoy for posting the complete value list of them. It will surely be more handy than to bruteforce every jump like I had to do in my previous runs.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 6/28/2007
Posts: 67
Saturn wrote:
Maybe there are 1, at most 2, frame improvements possible until the pre-Torizo segment (and even that is highly doubtful), but definitely not more. You will see.
I was able to gain another 4 frames: http://dehacked.2y.net/microstorage.php/info/258201698/crateria.smv But how? Certainly not because it was improvable by more than the 1 or 2 frames you mentioned, that's crazy talk. Also, the moozooh jump is back! :D
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3585)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Tacowned again. Perhaps Saturn should quit theorizing as to the relative perfection of things.
It's hard to look this good. My TAS projects
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Taco is so cool, you should be upgraded to Nachos
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3585)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
with jalapenos. Now I am getting hungry :/
It's hard to look this good. My TAS projects
Tub
Joined: 6/25/2005
Posts: 1377
Little bald boy: Do not try and improve the frames. That's impossible. Instead... only try to realize the truth. Taco: What truth? Little bald boy: There are no frames. Taco: There are no frames? Little bald boy: Then you'll see, that it is not the frames that improve, it is only yourself. well done, and sorry for the cheesy movie reference :p
m00
Joined: 7/10/2007
Posts: 280
adelikat wrote:
Tacowned again. Perhaps Saturn should quit theorizing as to the relative perfection of things.
Why? Every time he complains, we shed frames!
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I think taco has a couple of more timesavers he have not shown yet, and he is just holding them until Saturn says something along the usual lines again. If not, the timing of taco's disoveries is completely crazy.
Agare Bagare Kopparslagare
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
How far have you guys gotten in the regular and redesign projects?! Have you guys at least reached Ridley?
Former player
Joined: 6/15/2005
Posts: 1711
In Saturn's defense, he is right. Everything IS perfect (tm) up until Torizo, except for this new timesaver he didn't consider, and any other timesavers he didn't consider, and also that old timesaver from before he didn't consider.
Zoey Ridin' High <Fabian_> I prett much never drunk
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Saturn wrote:
than to bruteforce every jump like I had to do in my previous runs.
You will still have to brute force it (to a lesser extent) without RAM watch due to lag frames, keep that in mind
Player (209)
Joined: 2/18/2005
Posts: 1451
Taco wrote:
Saturn wrote:
Maybe there are 1, at most 2, frame improvements possible until the pre-Torizo segment (and even that is highly doubtful), but definitely not more. You will see.
I was able to gain another 4 frames: http://dehacked.2y.net/microstorage.php/info/258201698/crateria.smv
Well done, Taco. I realize that the new aim-down falling tech has much potential for new time saver, which however I didn't bother to test as mentioned before, so I wasn't aware of them yet. My previous statement was actually meant for all the other rooms, without counting the mainstreet fall, since it still lacks the needed tests to be sure about the limit there so far. If not counting that falling room, my statement still stands.
Tub wrote:
Little bald boy: Do not try and improve the frames. That's impossible. Instead... only try to realize the truth. Taco: What truth? Little bald boy: There are no frames. Taco: There are no frames? Little bald boy: Then you'll see, that it is not the frames that improve, it is only yourself.
Matrix ftw. ;-) Nice improvisation, which I admit has indeed something truthful in it.
symbolic X wrote:
How far have you guys gotten in the regular and redesign projects?! Have you guys at least reached Ridley?
My Redesign progress should be a secret, so that the next WIP can blow everything off when it's released. ;-)
P.JBoy wrote:
You will still have to brute force it (to a lesser extent) without RAM watch due to lag frames, keep that in mind
Yeah, to a lesser extent, which is already enough to ease the work alot for me.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Saturn wrote:
My previous statement was actually meant for all the other rooms
This is a terrible cop out and I hope 10 frames are saved in the Morph Ball room just so that you stop attempting to be the guarantor of Super Metroid perfection. -creedz
hi nitrodon streamline: cyn-chine
Player (209)
Joined: 2/18/2005
Posts: 1451
Sorry Zurreco, it won't happen.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 6/15/2005
Posts: 1711
Saturn wrote:
Sorry Zurreco, it won't happen.
When you're with me, I'm sure you're always true. When I'm away, I wonder what you do I wonder why, I'm sure you're always true. Always true.
Zoey Ridin' High <Fabian_> I prett much never drunk
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Saturn wrote:
Sorry Zurreco, it won't happen.
Just like you won't stop being cocky and claiming everything is perfect, despite being proven wrong time and time again. It just won't happen.
Living Well Is The Best Revenge My Personal Page
Joined: 5/9/2005
Posts: 748
Zurreco wrote:
stop attempting to be the guarantor of Super Metroid perfection.
Saturn wrote:
Sorry Zurreco, it won't happen.
How someone can go from being one of the more respected TAS-ers, to one of the internet's most annoying trolls and finally now the living joke of the site in such a relatively short amount of time is beyond me.
Joined: 1/21/2008
Posts: 10
Location: I live on the Freaking Moon! o_O;;;...
Saturn wrote:
Sorry Zurreco, it won't happen.
Oh ok then Saturn. If you cant ever accept anything, then be prepared to get pwned over and over again. Cause lately, you havent given us much interest besides saying whats impossible and what is possible...wait..possible...thats not even a word for u is it? I guess I forgot about that huh? (NOT!). Also your comment about "My previous statement was actually meant for all the other rooms" is complete bullshit. Its just another reason why you cant accept things so you make stupid excuses like this one to try to cover up the fact that you got owned. So you refuse to face the fact that someone knew something you didnt. And make yourself look like a fool in the end like now for example. So lets face it Saturn. You dont know everything. Your not the supreme ruler of metroid. And your definantly not to go around making excuses for yourself to pretend that your perfect at everything you do for TAS'ing. You Fail!
Speedruns/Glitch's/Pie....All the best =o
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
Keeping a secret?! Saturn, are you nuts? Yes, there are a few secrets in a video game like this one the more you play it. BUT, calling your progress a secret makes me believe that you're too selfish to share your input on this game. I don't understand why, and now I don't need to. Regardless of whether or not Super Metroid was a redesign hack, I don't keep my tactics as "secrets." I share it with the other playas and I get their thoughts. While I lay back and watch time fly, everybody else here is going to believe that you're TAS'ing this game while you're sitting on your thumb. I'm sure they believe you got more common sense than that. Heh, keep playing dirty... eventually, you'll be ownage for a while. =/
saturn wrote:
My Redesign progress should be a secret
Joined: 7/26/2006
Posts: 1215
Can't there be a limit of 1 scalding reply every time Saturn says something dumb or unfounded? For example, if Saturn is all, "well I was still 100% perfect if you ignore those 3 tricks," and then person A is like, "god damnit saturn!", person B and person C and person D and everyone else should just refrain from using the reply button in response to the same post. We get it the first time, and the clutter doesn't help. Thanks in advance :)
Joined: 10/2/2006
Posts: 52
In defense of saturns keeping redesign a secret.... I was the one who confirmed something cool, and I wanted it a full secret until WIP5. however no one should claim perfection, because there will ALWAYS be 1 frame to be saved.
Former player
Joined: 6/15/2005
Posts: 1711
bkDJ wrote:
Can't there be a limit of 1 scalding reply every time Saturn says something dumb or unfounded? For example, if Saturn is all, "well I was still 100% perfect if you ignore those 3 tricks," and then person A is like, "god damnit saturn!", person B and person C and person D and everyone else should just refrain from using the reply button in response to the same post. We get it the first time, and the clutter doesn't help. Thanks in advance :)
I don't think there can, no.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
I really dont get why we dont just ban him and get it over with. As funny as his profoundly stupid posts are, he is behaving badly enough to give the community at large a bad name.
Has never colored a dinosaur.