Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
How in the fuck is THAT possible?! Now that's a very important find. I'm absolutely positive it will save time in numerous other places, such as the gravsuit statue room.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Taco did something different for pre-g-suit room. Didn't this room get ownt by Saturn's demonstration? Can be improved http://dehacked.2y.net/microstorage.php/info/1631367653/WS.smv Also, Taco has been playing around with it, and found that if you un-morph as your being shot in the air from dmg, you can jump during the crouch animation frame, while in mid-air. The dmg has to come from below Samus tho. Still testing it out. He thinks it can be used to get above ceilings, I was thinking suitless springball. O.o Yea.. Go Spoofs
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
NameSpoofer wrote:
Taco did something different for pre-g-suit room. Didn't this room get ownt by Saturn's demonstration? Can be improved http://dehacked.2y.net/microstorage.php/info/1631367653/WS.smv
That's known, I showed it to Cpadolf and hero some time ago. I did it slightly differently, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
http://dehacked.2y.net/microstorage.php/info/1566742458/xray%20area.smv HAHAHAHAHA Improvable, and not very optimized. Only downside is the energy cost.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
WTF :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Found some semi interesting things while testing the NBMB run. A new way to acquire bluesuit, very useless, and very pleasing. And a dead end glitch, it seems to work only if the statue has already sunk, and it occurs if you try to trigger the elevator doing anything but a normal jump (bombjumping might get you through too, I dunno).
Agare Bagare Kopparslagare
Joined: 8/9/2004
Posts: 123
Cpadolf wrote:
A new way to acquire bluesuit, very useless, and very pleasing.
I can't come up with the right words to convey what was going on in my mind when I read this at first. But I'd probably be obligated to hate you forever if it were actually useful. If you don't know, I've literally spent entire days searching for an alternate blue suit. I have no idea how much time total I've spent looking for one.
Cpadolf wrote:
And a dead end glitch, it seems to work only if the statue has already sunk, and it occurs if you try to trigger the elevator doing anything but a normal jump (bombjumping might get you through too, I dunno).
Haven't looked into it, but from what I know I'm betting it depends on Samus's pixel position. Over 00 = infinite loop, FF or less = good. So bomb jumping is probably fine too. Not sure why the statue matters though...
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Player (209)
Joined: 2/18/2005
Posts: 1451
NameSpoofer wrote:
Watch 2nd dmg boost, and watch speed counter. Dominance and owner. http://dehacked.2y.net/microstorage.php/info/1678584524/DmgBoostSpeedKept.smv
Very nice find. Since the momentum is kept when you take damage while being in morphball, it was actually to expect that there would be a way to transfer it even to a standing position if the timing for unmorphing is correctly done. I think I might have even executed this long long time ago by accident, but didn't realize at first since it's hard to see your momentum without the memory watcher, which I don't use. Good job in any case, this will sure be of use in a few rooms.
NameSpoofer wrote:
Taco did something different for pre-g-suit room. Didn't this room get ownt by Saturn's demonstration? Can be improved http://dehacked.2y.net/microstorage.php/info/1631367653/WS.smv
You got it. ;-) Video demonstration for those who can't playback smv files: WS Gravity Spike Tech Saves a good half second compared to the fastest techs known there so far (or 13 frames faster than Taco's demo / 25 frames faster than moozooh's). Once again good job guys for finding it yourself.
moozooh wrote:
That's known, I showed it to Cpadolf and hero some time ago. I did it slightly differently, though.
Mind telling us the true date you discovered this?
Cpadolf wrote:
Found some semi interesting things while testing the NBMB run. A new way to acquire bluesuit, very useless, and very pleasing. And a dead end glitch, it seems to work only if the statue has already sunk, and it occurs if you try to trigger the elevator doing anything but a normal jump (bombjumping might get you through too, I dunno).
Very interesting finds, Cpadolf. Too bad we can't get a use of them in a speedrun.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Cpadolf wrote:
A new way to acquire bluesuit, very useless, and very pleasing.
Metroid Limit had a room that required you to acquire it the same way, didn't it? A giant speed block maze it was. So it isn't exactly useless, however its use is limited by a map designed around it.
Saturn wrote:
Mind telling us the true date you discovered this?
So that you could gloat over how much earlier you did it yourself? Hah. I won't lie, though, I presented it in the beginning of February, when hero and Cpadolf were working on their any% runs (I was too late with that, though).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (209)
Joined: 2/18/2005
Posts: 1451
moozooh wrote:
So that you could gloat over how much earlier you did it yourself? Hah.
Nope, so that I can add you in the discoverer list of my video description. :-)
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
You gotta be kidding me, surely that's just common sense to know that arm pumping speed is faster than damage boost speed, and on that note, would unmorphing into the spikes not be any faster? would present even less air time. About the Tourian blue suit (just to rub it in Kej's face really), I had found this myself aswell, I was gonna show it off in a 7% demonstration (which would be done by now if I had known about the X-ray manipulating items). Although I don't really need to do that now Same with the dead-end glitch aswell, I think it happened when I was too far to the left when I originally done the bomb jump
Joined: 6/7/2008
Posts: 11
Saturn wrote:
Video demonstration for those who can't playback smv files:.
Things like this always bother me; about 30 seconds of work for playing a smv file of 3 seconds. For this, I created a plugin that automatically embeds the movie. (sorry, only firefox) For installing and more information; http://metroid.gromba.nl. [edit] I've only added the movies from the previous page as a proof of concept. You're free to add the movies before that page :P
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Hey that's really cool :)
Agare Bagare Kopparslagare
Joined: 8/1/2004
Posts: 178
I don't understand, but it sounds like the best thing ever. No really, THE BEST THING EVER. The world needs to do this with everything. Where there's a will there's a way kinda' stuff.
<^>v AB X LR s
Former player
Joined: 6/3/2008
Posts: 136
Location: US
http://dehacked.2y.net/microstorage.php/info/1423754205/CrocGlitch.smv HAHAHAHAHHA The weirdest part is watching Samus randomly fly across the screen.. for no reason.. it just.. happened.. All I did was glitch behind the wall using grapple, the point of this is to show what the fuck Samus does offscreen.. =\ BTW, does any1 know how a PB disables/ruptures Croc's push-wall? It doesn't affect it at all for me...
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 10/20/2006
Posts: 1248
That has to be some kind of magic! o_O Does Merlin convert the videos?
Joined: 8/9/2004
Posts: 123
That was a super jump echo. :P The rest of it was standard out of room fare. Also, my memory seems a bit off. It's the plasma beam that disables Crocomire's push wall, not power bombs.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
I think hyper beam does to, there was a hack which made you fight croco during the escape, and I managed to get behind him after shooting him with it, but after being behind him for a second or so I took damage, zipped through him and appeared on the left side of him, and after that I could not get behind him again.
Agare Bagare Kopparslagare
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Can anybody think of a way of another way of disabling Crocomire's push-wall without hyper/plasma? Grapple can be used, if needed. And to not make it look like I'm racking up post counts, I'll share this too! http://dehacked.2y.net/microstorage.php/info/1518176154/Spoofer14%25Ice%21v1.smv If any1 cares to look closely, each and every Ceres door was entered differently, sub-pixels were reached rather, while maintaining the proper frame counts. Excluding the first 2 doors.. they happen to be the same as Cpadolf's old any% but I still got them by myself! Taco took some time to teach me Ceres and sub-pixels in general =P Also got my first bit of hex-editing because the L+R at Ridley's door added a realtime frame >.>
Kejardon wrote:
That was a super jump echo. :P The rest of it was standard out of room fare.
So how the fuck did I do a super jump.. -.-
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
Is that a 14% run you are working on, namespoofer? I really like your stylistic choices during the ridley part. Did you finish a test run of it, which you plan on posting? Taco/Kriole, any progress on the any% or rbo runs?
They're off to find the hero of the day...
Former player
Joined: 2/19/2007
Posts: 424
Location: UK
Here is an, unfortunately soundless, comparision of cpadolf and herooftheday's last any% runs. herooftheday's are orange for the old and yellow for the new, and cpadolf's are blue for the old and white for the new. This movie compares ingame time, the result would be different in realtime mode. http://folk.uio.no/sigurdkn/sm_ingame.avi The hitboxes indicating the other runs were generated by my lua script for super metroid, which is found in the snes9x lua thread.
Joined: 9/26/2007
Posts: 55
Location: Michigan
amaurea wrote:
http://folk.uio.no/sigurdkn/sm_ingame.avi
This is awesome and I love you for sharing it. Fret not about the audio that we've all heard 1000 times before, Minus the Bear works well enough. =)
Former player
Joined: 6/3/2008
Posts: 136
Location: US
hero of the day wrote:
Is that a 14% run you are working on, namespoofer? I really like your stylistic choices during the ridley part. Did you finish a test run of it, which you plan on posting?
I don't do test runs.. -.- I just wing it.. although I have thought about some route choices and modifications vs the old 14%, but yeah.. I also am trying to gain a frame in the 2nd crateria room on T+K.. but I can't seem to get it without losing a frame in the first.. subpixels =\
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
amaurea wrote:
http://folk.uio.no/sigurdkn/sm_ingame.avi
Well that was really cool to start with, but after a while all you saw was my new movie, except for in some of the bossfights where the others caught up. I think it would have been better (but probably 1000 times harder) to make a comparison for each room, with the positions reset every time you enter a new one. Or show all 4 runs split screen, megaman style :p
Agare Bagare Kopparslagare
Tub
Joined: 6/25/2005
Posts: 1377
That was at least 5 times awesomeness in one video. I laughed pretty hard at this moment: interesting to note that even though it's optimized for realtime, hero's run takes less ingame-time to reach tourian, but wastes all that advantage on a slower MB fight. comparisons for each room wouldn't be too valid since you can enter with different positions/speeds, but re-syncing at the landing site, elevators and when entering boss rooms would have been cool. Just way too much work. :)
m00