Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Joined: 4/3/2006
Posts: 269
Cpadolf, thanks for the link! Awesome run!
Joined: 2/12/2006
Posts: 432
Technically, MKV doesn't require any codecs as it's a container format.
Joined: 8/27/2006
Posts: 883
You can read MKV with VLC or Media Player Classic
Joined: 1/16/2009
Posts: 4
feitclub wrote:
I'm more interested in watching "as fast as possible" than 100%. Be sure to check out the "unassisted" speedruns on www.metroid2002.com. Some interesting tricks there. My favorite is bypass the Zebtites (those tubes that block your path and you have to use missles to destroy them) en route to the Mother Brain.
Why dont you try to do an 16% TAS...it could be interesting to do it jeje I know that most of them (or I think all have more than 22% but it could be a good challenge...) I think it's good to try it no?? but dont take it personally and maybe they dont even accept it why dont you try it you dont lose nothing...(well a lot of time jeje but nothing more...(...I believe...))
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well, since there already exists both a 6% run and a 14% run (both of them located here) I think most would agree that it feels pretty unecessary to sink 100 hours or whatever into making a 16% run of decent quality (which seems to be a pretty random collection rate anyway).
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
It was a reply to a 4.5 year old post, fyi. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/16/2009
Posts: 4
Cpadolf wrote:
Well, since there already exists both a 6% run and a 14% run (both of them located here) I think most would agree that it feels pretty unecessary to sink 100 hours or whatever into making a 16% run of decent quality (which seems to be a pretty random collection rate anyway).
I agree maybe it was just like the TAS was maded to provide entretainment jeje and I said it just because and uncle said that it was impossible to someone to acommplish SM with 16% in less than 30 min blablabla but I hope that everyone here can believe that is "easy" to acomplish that jeje sorry my uncle is kind of "anti-TAS" jeje. But lets leave that
Bp_
Joined: 11/30/2005
Posts: 81
Location: Quebec
AngerFist wrote:
P.JBoy wrote:
...why rapidshare
I am so sorry my friend, I am uploading to mediafire as I write this. I will edit this post once its done. I wasn't aware at all that rapidshare has this stupid 10 download limit. Edit: Seems like mediafire has a 100mbyte limit for uploading a file :) I am uploading to Filefront now. Edit 2: Here it is again: http://files.filefront.com/Supermetroid+tas+100+nocufmkv/;12775336;/fileinfo.html
Can this run be uploaded somewhere ... seem liek itès gone :D
Former player
Joined: 6/3/2008
Posts: 136
Location: US
What the fuck! Fucking stuck on n00b bridge.. Again.. >_>
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 6/9/2006
Posts: 614
Location: Mettmann
NameSpoofer wrote:
What the fuck! Fucking stuck on n00b bridge.. Again.. >_>
what the hell? tell us more :D! probably you should try press the run button or try a crazy mockball
Joined: 10/1/2007
Posts: 52
Ouch... it's been almost a month and no new posts. Any progress on runs? Is Super Metroid dying? :-(
Player (57)
Joined: 7/7/2008
Posts: 872
Location: Utah
If it were dying or making any progress we would have known by now. There have been many posts like yours before, keep an eye out on them. >_>
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Captain Forehead wrote:
If it were dying or making any progress we would have known by now.
You're contradicting yourself in the same sentence.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
moozooh wrote:
Captain Forehead wrote:
If it were dying or making any progress we would have known by now.
You're contradicting yourself in the same sentence.
No he's not. Clearly, OR doesn't mean what you think it means. [URL=http://img15.imageshack.us/my.php?image=progressordead.jpg][/URL]
"I think we can put our differences behind us... for science, you monster."
Player (57)
Joined: 7/7/2008
Posts: 872
Location: Utah
I have no comment at this time.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Namespoofer and I are working on two runs. The ingame run that we have been working on for some time and an updated version for the glitched run. Now the ingame run faced a restart a while back, which killed a lot of motivation. It is up to phantoon now, and due to having to get extremely good drops to not slow down later that fight is probably the hardest part in the whole run (last time we did him it took ~30000 rerecords), so naturally we are not too eager to work on him. The glitched run is almost up to tourian, but that part will probably take a long time for the same reason phantoon is taking a long time in the ingame run. After the metroid rooms though, the rest of that run will probably be done in a days work.
Agare Bagare Kopparslagare
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Sorry if couldn't find this, but was this video posted at some point? Its old, so I'm hoping it was. http://www.youtube.com/watch?v=97tuIfG4n5Y Useful for 100p maybe? Idk. I don't really get what is going on.
"I think we can put our differences behind us... for science, you monster."
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
DemonStrate wrote:
No he's not. Clearly, OR doesn't mean what you think it means.
That's only if you assume there is a third state between yes and no. Your analogy wouldn't fly so well if something like electrical current was at question: it either goes, or not. Do you insist there is some other state (half-progress, half death, something else)?
Captain Forehead wrote:
I have no comment at this time.
See, you're doing it again.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
So you're saying there can be no in-between: a run is either progressing or dead? It can't be on hold or stalled or waiting for the TASer to get some inspiration?
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Ok.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 7/2/2007
Posts: 3960
DemonStrate: that's the space-time glitch, and it's pretty well-known. You can use it to reset the bits that mark which items have been obtained, which bosses have been killed, etc., without clearing the items you already have...that said, using it breaks the "100%" concept because items you've already obtained are now available to be gotten again. I didn't watch all of the video, but it looks like it's mostly demonstrating the visual glitches you get (blocks visually offset to the side, junk data above Samus' ship, etc.) and the fact that items are available to be obtained again. I don't see the space-time glitch being useful unless it let you bypass barriers like the select glitch in Metroid 2...but to my knowledge, it doesn't.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 4/18/2006
Posts: 179
Location: East Petersburg, PA
Derakon wrote:
DemonStrate: that's the space-time glitch, and it's pretty well-known. You can use it to reset the bits that mark which items have been obtained, which bosses have been killed, etc., without clearing the items you already have...that said, using it breaks the "100%" concept because items you've already obtained are now available to be gotten again. I didn't watch all of the video, but it looks like it's mostly demonstrating the visual glitches you get (blocks visually offset to the side, junk data above Samus' ship, etc.) and the fact that items are available to be obtained again. I don't see the space-time glitch being useful unless it let you bypass barriers like the select glitch in Metroid 2...but to my knowledge, it doesn't.
Gotcha. Thanks! @moozooh: Yeah, if you've seen Donnie Darko, it just makes me think of the Fear <--> Love spectrum, which clearly doesn't make any sense. I know you know there are other states than just Progress and Dead, as Kyrsimys mentioned.
"I think we can put our differences behind us... for science, you monster."
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Well in a 100% run you could use the space/time beam to start the "escape the planet" sequence immediately after getting all items, which would save some minutes. But it has been decided not to do so, partly because it is a hardware glitch, and has different results on different emulators, and partly because it's nice to actually show the whole game in a 100% run (also I'm not completely sure that you can do that specific space/time beam trick on snes9x).
Agare Bagare Kopparslagare
Player (36)
Joined: 9/11/2004
Posts: 2623
You know, I never understood why the space/time beam was termed a "Hardware Glitch." What does it actually is it doing? Does it throw invalid opcodes to the processor which then proceeds to actually still do work in an undefined way rather than triple faulting? Does it try to dereference memory that isn't actually there and so it pulls in white noise? Does it attempt to write to ROM locations and fails with undefined results? Does it attempt to pull items off of an empty stack and pulls off random noise instead? Something else?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.