Joined: 10/3/2005
Posts: 1332
Gocha wrote:
The sad story is, after he encoded the video, he lost the SMV due to tas-movie-editor's mess. So he cannot prove how the trick is achieved for now. Currently, he and some anonymous guys in 2ch are trying to reproduce the glitch, but no one has made it yet.
Sounds like someone should just bruteforce it with Lua. With a rough idea of how Samus is to be positioned and what inputs are reasonable, it wouldn't take that long to test all possibilities. (I'd try, but as I am on Linux, it's not really feasible.)
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Dromiceius wrote:
Sounds like someone should just bruteforce it with Lua. With a rough idea of how Samus is to be positioned and what inputs are reasonable, it wouldn't take that long to test all possibilities.
I am not for brute forcing it. Me and Taco just spat out all the numbers, TBH if this trick is real, I would be pissed. Gunna take a look at that AVI, thanks Gocha for doing that. And btw, if this trick IS real, yes, it will bring something brand new to the general route.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 8/9/2004
Posts: 123
The more I look at it and think about it, the more impossible it seems. And the movie isn't suggesting anything that makes sense. The super missile is passing below the gate, and assumably disappearing as it goes off screen and leaving the explosion behind. I did some tests, and if I counted right, the gate is triggered the frame the super missile passes through the gate (1121, the frame the screen shakes). The front super missile can't be hitting it because it goes farther. The back super missile must be hitting it that frame because later frames it will be an exploded super missile (projectile type 8, and the gate requires super missile (projectile type 2) to open) so it can't open the gate anytime later. The collision for the back-half works by moving forward A pixels (10 if you like decimal) from where the front half (the main part) was last frame (it only happens if the front-half is moving at least B pixels a frame if you're curious). Because of this the only block it should be hitting is the top gate block, which the front-half just passes through. None of that adds up to opening the gate. I can't even think of any convulated reasons for it to hit the trigger. I'm done with this unless anyone can come up with something significant. I just see no reason for the gate to be opening.
kwinse wrote:
Kejardon wrote:
Kriole wrote:
Samus is damaged by a Rinka in the opening.
That's a script action; no damage. ... it just dawned on me I know way too much about SM.
It took THAT to make you realize?
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Seems like catnap222 is working on it as well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/12/2009
Posts: 748
Location: Brazil
I tryied a lot this Maridia stuff and it didn't work, one of the super missiles even openned the door beyond the gate, and other exploded far from the gate but nothing seems to open the damn gate.
Joined: 5/12/2009
Posts: 748
Location: Brazil
It seems that the guy has all the power upps like Screw Attack or Space Jump, but he is not using even the Varia Suit/Gravity Suit. Is it part of the trick???
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Eye Of The Beholder wrote:
It seems that the guy has all the power upps like Screw Attack or Space Jump, but he is not using even the Varia Suit/Gravity Suit. Is it part of the trick???
Power-ups such as springball, space jump, screw attack or high-jump boots shouldn't have any effect.
Joined: 10/1/2007
Posts: 52
I'm sure this has been suggested, but is it possible he's using a different version of the ROM, in which one of the variables has a property that allows it to open?
Joined: 8/1/2004
Posts: 178
maybe he was using a weird ROM, or something else, as people are suggesting, and just forgot about it, making people wrongly associate that you can open it with the normal ROM. maybe.
<^>v AB X LR s
Joined: 6/7/2008
Posts: 11
I've created a lua script where you can 'brute-force' the subx en suby position when flying to the gate. lua script just edit the
for magicXvalue = 18350, 18400 do
  for magicYvalue = 8191, 8191 do
and load the lua script. Then it asks for the movie, load this movie, and hope the gate opens ;) -- added the check if the gate is open by taking a screenshot. You need to download lua-gd and extract to your snes9x folder.
xPi
Joined: 8/1/2008
Posts: 58
is 0x7E1AB5 a good memory address to watch if the gate opens? edited the script to run the tests a bit faster... also added a file that could be watched with
tail -f --retry wintail.txt
to watch the progress (the retry option is for a version of tail from unxutils.sourceforge.net)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Don't forget that the game's subpixel calculation precision is 1/128 of a pixel + 1/128–1 (256 possible values, depending on the last collision with a solid object which determines the –1 part). Can that speed things up?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Woah, it's been a long time since I checked this thread and now there's a mysterious video involving the green gate opened. o_O Kinda funny that the vid shower first jumping around with the Etecoons and next you get a succesfully opened green gate, assuming the vid is legit. So are people now going to systematically try different patterns with subpixel positioning and shinespark? Also, what is bruteforcing?
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
Tonski wrote:
Also, what is bruteforcing?
Tonski wrote:
systematically try different patterns with subpixel positioning and shinespark
That ;) i.e. using the brute force of modern computing capabilities to check every possibility (although humans can probably help out by making it only check reasonable ranges of values)
xPi
Joined: 8/1/2008
Posts: 58
brute forcing is the trying of every possible combination in order to make something happen that only happens when something is the right number or something is in the right position example: Project Autodialer by Kyle Vogt
Joined: 6/7/2008
Posts: 11
Tested for every (usefull) subpixel, I think it is fake :P
Former player
Joined: 6/3/2008
Posts: 136
Location: US
Ohhhh Shit! Gromba just bitched slapped it.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Joined: 1/11/2007
Posts: 279
Location: Finland, Lieksa
Do you keep your speed when jumping from mockball with the springball and unmorphing? Maybe try to open it with spring ball (I know it would be of no use..) so that you take all the speed you need from the hopper room then mockball into the tunnel and jump->unmorph in air and shoot towards the gate? Someone has probably tried this already and it wouldn't add anything to the routes anyway. (?) Just a random thought.
<Deign> .dice 1d1999191023443691 <BisqBot> Deign rolls a blackhole and destroys the planet.
Player (206)
Joined: 2/18/2005
Posts: 1451
Guys, Gromba's screenshot clearly shows that the Super of that video was shot clearly below the switch as well. How can you expect that it can ever trigger it when the vertical position simply doesn't match? The Super can only hit a block in the direction it was shot, and never something above or below it. My assumption he used a acceleration cheat to shoot the Super through the upper 2 blocks is herewith wrong as well. Most rational explanation now, if no video editing was used, seems to be that he simply hacked the switch data into the air block just below it. On another note, here are 2 further tricks I developed/performed long time ago, which are now available as a video for those who are interested : Lower Norfair Walljump (2007) Temporary Blue Suit (2006) Check the descriptions for further detailed information. Enjoy!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
gocha
Any
Emulator Coder, Former player
Joined: 6/21/2006
Posts: 401
Location: Japan, Nagoya
Gromba, would you upload the smv for a reference? It's sad that you almost proved the trick is impossible :(
I am usually available on Discord server or Twitter.
Former player
Joined: 6/3/2008
Posts: 136
Location: US
*Ahem* Attention please.. I guess I will go ahead and annouce this news that may make you want to commit suicide. After much discussion and debate between myself and Cpadolf, we have (officially) decided to drop the ingame oriented any% run. The reasons are as follows: -The realtime route will obtain the same endgame score of 00:23 minutes with only seconds behind the ingame route. -Below :23 won't happen until something new happens, such as the Maridia/Brinstar GG is opened. -We just felt like it. Gtfo. SMV won't be released until the 14% is done, obviously to keep the little 2-5 framers super sekret so the run ownz all! But the end of chapter 1 is the start of another.. or something. I have decided to create a 14% SpeedBooster TAS utilizing Saturn's original route with a Spoofified modification. After heavy testing, I can now fully back-up Saturn's facts that HBJ-ing over the lake is considerably faster, even for the speed booster route, by several seconds. With that closed, and the route finalized, I am now *past* Phantoon. The run is fully optimal to known standards, with new optimizations founded by me and Cpadolf during the any% to add more surprising value to it, some of the frames being in Crateria.. Oh yes, that is correct. Anyways, here is the Phantoon fight as a spoiler for the run. Uhm. Enjoy.
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!
Player (206)
Joined: 2/18/2005
Posts: 1451
It should be mentioned that this is a slightly improved version of the 1-pack 1-rounder, starting with only 4 Missiles instead of 5, and still ending up with one Missile left after the last shot. Probably the most you can pull out refill wise.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 7/2/2007
Posts: 3960
Given that every single flame is converted into a missile and you end the fight with no ammo, I can believe that. I don't think you could get more missiles without getting Phantoon to drop more before becoming vulnerable, which (since he drops flames at a fixed speed) would mean delaying the point at which you can shoot him. In short, holy crap dude!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Spoofer, Wouldn't have been better to enter the room with all 5 missiles? I could be wrong, but kriole's 1 rounder looks faster due to less movement from phantoon after HP hits zero. Either way, it was a pretty awesome demonstration. I have to say that I agree with the decision to not work on the any% in-game run. I think the category is on the way out, with the new realtime run anyway. Have you shared your frame improvements with Kriole and Taco? I sure hope so :P
They're off to find the hero of the day...
Former player
Joined: 6/3/2008
Posts: 136
Location: US
hero of the day wrote:
Spoofer,
You have called, and I have come.
hero of the day wrote:
Wouldn't have been better to enter the room with all 5 missiles? I could be wrong, but kriole's 1 rounder looks faster due to less movement from phantoon after HP hits zero. Either way, it was a pretty awesome demonstration.
I found a better use for the missle. I spent over 8 hours on the Phantoon fight (in 1 sitting, fuck me right?), starting from each useful pattern to testing all the flames per pattern, and after going to hell and back again, I'm quite satisfied with the fight, especially the drops. All frames have successfully been inserted into doors via equipment switching/shooting. Fuck Phantoon up the ass with a basketball pole with the hoop attached.
hero of the day wrote:
Have you shared your frame improvements with Kriole and Taco? I sure hope so :P
Ofc we did, me and Cp would basically share it the moment we found it, or in my case, when I remembered about it during a conversation with either of those pink&purple powerrangers. They also shared some goodies with us. Too bad they got suckered out of the deal because most of our finds cost more realtime frames to save ingame ones. Haha!
Trained by Cpadolf. Mission: To Perfect. Hero says: Yeah bro, I almost went super saiyan once My SM-RBO Current Project(s): 1)I don't TAS anymore! Pay me!