Player (209)
Joined: 2/18/2005
Posts: 1451
Its a glitch. You have to press the run button in the right frames and release it again. This way you can gain the shinespark without the need to run and on this way you can perform it even in small rooms where it is normally impossible.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
How's the progress on the hack?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (209)
Joined: 2/18/2005
Posts: 1451
Not much, I would say 65% complete. I always notice some errors in the rooms I modified before and have to correct them. But now I think I fixed the most so I can continue on the next rooms.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 8/17/2004
Posts: 377
Think we could see a demo, or some screenshots? Or are you keeping it totally hush-hush until its finished? :D
Player (209)
Joined: 2/18/2005
Posts: 1451
I think I better keep it until its finished to not spoil the surprises in the hack later.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 8/1/2004
Posts: 143
Location: Colorado
I'm sure plenty of people here would voulenteer to betatest the hack before you release it to the general public (myself included)
Player (209)
Joined: 2/18/2005
Posts: 1451
The problem is I'm not sure if a average Metroid player (like most potential beta testers) will have the skill to beat it at all. I think I will just release it and then if someone find some bugs just post them anywhere. For that we can make a sepearate topic after the hack is complete.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 9/4/2005
Posts: 7
Saturn wrote:
Its a glitch. You have to press the run button in the right frames and release it again. This way you can gain the shinespark without the need to run and on this way you can perform it even in small rooms where it is normally impossible.
any advice on doing this? i'm having trouble
Player (36)
Joined: 9/11/2004
Posts: 2623
Download the currently published run, Teri does it a few times.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (209)
Joined: 2/18/2005
Posts: 1451
This glitch is nearly impossible to perform on a console or in live conditions, you need frame-perfect timing to do it perfectly. Teri's run is here: http://tasvideos.org/movies.cgi?id=311 Just enable the "show input" option so you can see when Teri presses which buttons during this glitch!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Former player
Joined: 9/29/2005
Posts: 460
Saturn wrote:
This glitch is nearly impossible to perform on a console or in live conditions, you need frame-perfect timing to do it perfectly.
It IS impossible.
Former player
Joined: 8/17/2004
Posts: 377
As Trillian would say.. "No, just very improbable." ;)
Former player
Joined: 9/29/2005
Posts: 460
The thing is, it'd never happen. :P
Player (36)
Joined: 9/11/2004
Posts: 2623
You're even discounting finite improbability devices with that sort of loony talk.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
In order for a human to actually do it in real time, they'd probably need to have a perfectly timed 30 Hz muscle spasm of both index fingers, or something unlikely like that. Or maybe a really good autofire controller would do. (If I understand which trick you're talking about. Which on second thought I probably don't.)
Former player
Joined: 9/29/2005
Posts: 460
You need to press the button for 1 frame every 8-15 frames or something like that, I don't have the numbers in my head, or whatever you say. :)
Joined: 9/24/2004
Posts: 75
I realize this may not be the right place to ask, but can someone PM me the .zmv or .smv of the 47:04 or 45 minute 100%s? Both posters' websites were down last I checked.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
Former player
Joined: 9/29/2005
Posts: 460
I tried playing this game a little, didn't get past the space colony station in the beginning of the game, because in the fourth room of the escape I got hit by one of those smoke thingies, I really can't think of what to write. But to the point, I saw in another video that it's possible to get through that room without ever stopping, so I thought I'd just try to enter in another frame, but it didn't help, so I replayed the whole escape sequence, which didn't help, am I forced to replay now? Is it possible to manipulate the room, or is it chosen when I start the game? I hope you can understand what I mean, since my english sucks.
Player (36)
Joined: 9/11/2004
Posts: 2623
Graveworm wrote:
I tried playing this game a little, didn't get past the space colony station in the beginning of the game, because in the fourth room of the escape I got hit by one of those smoke thingies, I really can't think of what to write.
Look at the WIP that Michael Flatley posted. You *want* to get hit by the steam thingys.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 9/29/2005
Posts: 460
I'm talking about the room before the one that you wanna get hit in.
Joined: 8/1/2004
Posts: 178
Has someone made an AVI of MF's WIP? If it's never going to be completed it would be nice to be able to show massive people who would then team up against time and space and will a full complete run into existance.
<^>v AB X LR s
xou
Joined: 4/26/2004
Posts: 118
Location: france
the end of that movie would be too sad for me :]
hello world !
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Saturn - How is your hack going?
Player (209)
Joined: 2/18/2005
Posts: 1451
almost no progress :-( I will continue it in some weeks, don't have time to work on it currently...
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
xou
Joined: 4/26/2004
Posts: 118
Location: france
I wish that run could be finished some day. So much efforts were put in it. I still can't believe no one wanna finish that one. Anyway... if you wanna see it finished, do it yourself. And that's too bad I don't have much spare time !
hello world !