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Super Smash Bros Kirby High Score Time Attack TAS- Comicalflop

  • EMULATOR -- Mupen 64 rerecording 0.5
  • ROM – SMASH BROTHERS
  • COUNTRY -- USA
  • CRC -- 5B8B6B91
PLUGINS --
  • video: glN64 v0.4.1
  • sound: Jabo's DirectSound 1.6
  • input: TAS Input Plugin 0.6
  • RSP : RSP emulation Plugin
CONTROLLERS --
1: Present
2: Disconnected
3: Disconnected
4: Disconnected

Goals

  • Aims for Highest Score in Fastest Time
  • Takes no Damage, Hardest Setting
  • Manipulates Luck
  • Abuses programming errors in the game
  • Genre: Fighter
For my second TAS I decided to do a High Score run of Super Smash Bros. for the N64. This is an extremely popular fighting game, which spawned two sequels in the two succeeding Nintendo consoles. Many people all over the world spent and still spend endless hours playing the 8 original characters and 4 unlockable characters, and the game's single player mode with an adventure to complete, bonus stages to get records on, plus the game's best feature of outstanding multiplayer gameplay of “cartoon mischief” made it a mainstream N64 title.
This run is a high score time attack using Kirby on very hard mode, with one life, achieving a final score of 2,554,881 in 4 minutes 13 seconds in-game time, 8m 8.083s (29285 frames). This beats the previous record of a tool assisted high score time attack of 2,419,243, which will be mentioned later. The reason that this is called a high score time attack score and not a high score run is due to the goals that were set at the beginning, and was discussed in the SSB Fastest Completion + High Score forum. To summarize, it was debated because in every stage that is played it is possible, with all the myriad bonus awards that can be gotten from achieving a certain goal during the stages, to get higher scores than what I had achieved. However, all of them were at the cost of time. There are three categories for a speedrun for this game: Fastest time, pure high score, and high score time attack. Each is competitive with its own goals; fastest time to get a faster time, pure high score to, no matter in how much time lost/gained to get a higher final score, and high score time attack, to get a higher score in a shorter time.
Kirby was chosen for his ability to get many bonus points, with a few certain attacks that are used frequently throughout the game. The bonus that arguably provides the biggest amount of points for least effort is Pacifist, which grants 60,000 if your opponent dies without you damaging him/her. Now waiting around for an opponent to die on his own on very hard with one life is not a feasible strategy- enter Kirby’s B move, copy. Kirby is well known throughout his games of copying his opponents’ abilities, and Super Smash Bros. is not different. Kirby will suck in an opponent, and copy their B move after he spits them out.
But the programmers that designed the game made it so that if Kirby sucks in an opponent and does nothing, he’ll wait and wobble a little as the opponent struggles to break free. Eventually he/she will break free, and Kirby gets launched backwards as the opponent escapes. The catch? If an opponent breaks free like that, there’s no damage dealt. Therefore, Kirby is capable of forcing a pacifist kill on an opponent, by sucking an opponent, falling down near the bottom of the stage, and spitting out at the very last moment. No CPU under the right circumstances can escape from that.
You’ll see this technique used in 4 of the stages, in the others different strategies are used for very specific reasons. There is one additional Pacifist kill, and in the rest Kirby attacks normally. Every stage was very carefully planned to get the highest score in the shortest amount of time, and I’ll go into length for each stage to describe what I did to get the highest score quickly.

Playing strategies

There are a few playing strategies that will be described here in detail.

Enemy Movement

This is, by far, the biggest thing about this game that could possibly make Kirby’s movements look like mistakes, but they are not. EVERY frame of input that Kirby makes affects the enemy’s movement. There is an incredible amount of Luck Manipulation in this game, which is used to simulate 100% randomness when playing the game in real time against an opponent or with friends. Every single move that Kirby makes was utilized to get the desired outcome from enemies; so if I take a few extra hops, run in different directions, move around in a sloppy manner, it was all carefully executed to get the enemy to behave in a certain way. There are certain strategies that didn’t work because an enemy would not behave a certain way, and there were others where you could consistently get an enemy to do something. But every Kirby movement, whether smooth or not, was done for a purpose.

Certain attacks

This run only uses a few of Kirby’s attacks.
B move, swallow is used to force a Pacifist bonus on single targets.
Up+B ‘cutter’ was used in three different ways: in Teams to use the sword to hit a weak opponent into the sky, against single targets to ‘spike’ them downwards, and using the wave part of the cutter as a projectile.
Down+B ‘stone’ was used to gain some vertical down speed in one of the bonuses, and in the last Team fight a few enemies were not killable with a normal cutter, so stone was used to greater affect.
Down+A Aerial ‘drill’ was used to rack up damage% on opponents, and is Kirby’s best form of doing so. Used in Mario Bros., Samus, and Master Hand.
Smash+A ‘smash attack’ this was used in only one stage to force an opponent with low% damage to be pushed towards the edge.
Back+A Aerial ‘backwards kick’ used only once to knock an opponent backwards over a lava pit.
No other attacks were used in the run.

Stages

The single player mode is set up with an ‘adventure’ consisting of 14 stages, 10 where you fight enemies, of which three of those are ‘teams’; three bonus stages; and a final boss fight.

Super Smash Bros Kirby High Score

StageIn-game timer endScore to beatFinal score
Link4:52110550110600
Yoshi Team4:26247770266000
Fox4:52368420386700
Break the Target1:46(14"37)428220447900
Mario Bros.4:50521371566111
Pikachu4:58652171697011
Giant DK4:55837921882761
Board the Platforms1:30(30"31)895121940761
Kirby Team4:3710205811079121
Samus4:4411189321201151
Metal Mario4:5812697311352051
Race to the Finish0:3713022311385551
Polygon Team4:0314124621529911
Master Hand4:3924192432554881
The Link stage is set on top of hyrule castle, and Link is the easiest to fight since he is the very first stage. Kirby disregards making the opening move and runs right past him, and takes a few small hops to ensure that Link runs towards Kirby at maximum speed. Then Kirby turns around and swallows Link- who struggles to escape, not realizing that doing so pushes Kirby off of the edge, and spits Link out one frame above the bottom.
Alternate strategy: It was considered to either grab onto the ledge and make Link kill himself, or to try the swallow maneuver on the left side. The reasons they didn’t work: Edge grabbing is more difficult to do then swallowing, and Link had a habit of not using his Up+B move to swirl over Kirby’s head. Any attempt to do a ledge grab strategy resulted in a failure and a slower time. The left edge is actually a slope, and the wobbling that makes swallow maneuvers possible does not work since the opponent wobbles Kirby away from the edge on slopes.
Bonuses:
No Item, Speedster, Pacifist, No Miss x1, No Damage, Full Power

Yoshi Team

The Yoshi Team is set in one of the stages from the N64 game Yoshi’s Story. You must face off against 18 Yoshis of varying color. The Yoshis are very easy to kill, since any throw or special move is usually a guaranteed one hit kill. For this stage Kirby exclusively uses cutter to send the Yoshis into the background, IN ORDER OF APPEARANCE. The bonuses Hawk, Trickster, and Yoshi’s Rainbow were sought in this match.
Alternate strategies: late in the run the shooter bonus was discovered, but it was realized that the Hawk bonus (all attacks are made in the air) is lost from cutter’s projectile. It was debated about using Pacifist here as well, but getting 18 Yoshis to kill themselves on very hard was not feasible.
Bonuses: No Item, Hawk, Trickster, No Miss x2, No Damage, Full Power, Smashless, Single Move, Fighter Stance, Yoshi Rainbow

Fox

Fox was the only successful ledge grab, and it worked out splendidly. Not much to say, other than Fox was kept charging most of the time and died earlier than expected.
Bonuses: No Item, Speedster, Pacifist, No Miss x3, No Damage, Full Power, Fighter Stance

Break the Target

Fastest BtT strategy was used to get the lowest achievable in-game timer, instead of actual time. Actual time was 14”37, which was found in the game files after the game was finished. Saving hundredths of seconds was not sought, because it would not increase the score, only seconds saved would do that.

Mario Bros.

Wow this was a difficult fight. It was determined that Calamity Brothers (kill Luigi before Mario receives any damage) and True Friend (your partner does not get hit) had to both be awarded. It was notoriously difficult to achieve both of these in a short time, but after many retries both bonuses were received. Many times I had to attack fireballs to ensure Pikachu didn’t get hurt.
Alternate strategy: someone suggested trying pacifist here as well- not very feasible.
Bonuses: Cheap Shot, No Item, Speedster, No Miss x4, No Damage, Full Power, Fighter Stance, True Friend, Brothers Calamity

Pikachu

As soon as Pikachu is done being my partner in the last stage, here I kill him humiliatingly fast for not helping at all. The programmers designed Pikachu and Metal Mario to die before you do, which makes the swallow maneuver very fast and easy- if you still have Pikachu in your mouth when you hit the bottom, he’ll die before you. This is used to get a 2 second fight.
Bonuses: No Item, Speedster, Pacifist, No Miss x5, No Damage, Full Power

Giant DK

Another swallow maneuver and a very hard one to do at that. Many times DK would still have time to recover.
Alternate strategy: edge grabbing worked in a previous Fox Fastest time run, but Fox was better because he could manipulate DK better by being faster. It was tried, but Kirby couldn’t get DK to kill himself.
Bonuses: No Item, Speedster, Pacifist, No Miss x6, No Damage, Full Power, DK Perfect

Board the Platforms

The fastest strategy for this bonus. Beats the world record by 0”12, but doesn’t matter since A) it is not visually provable and B) doesn’t matter because the score is only increased by seconds saved. I tried but it is impossible to catch that moving platform right after I land on platform #6, so instead I wave it goodbye.

Kirby Team

Kirby Team was tricky because they didn’t automatically die from any attack (although throwing came close.) Instead, the projectile part of cutter was utilized to get Speedster and Shooter bonus, which makes up for the lost Trickster or Hawk. It was very hard manipulating those Kirby’s to die, but in general if they were off screen they didn’t feel like floating, which is why I move around a lot. And of course, I kill them in order.
Alternate strategy: using Hawk + Trickster. Didn’t work because the Kirby’s didn’t go into the background.
Bonuses: No Item, Shooter, Speedster, No Miss x7, No Damage, Full Power, Smashless, Single Move, Fighter Stance, Kirby Ranks

Samus

I apologize to Samus fans, but she got completely owned this round. The Lava really ruins things for a speedrun, however I utilize it to snag two bonuses. I did 4 drill attacks (3 did not rack up enough damage, so this is optimal) and kicked her beyond the platform, then used a cutter to spike her into the lava, which was just enough %damage to make her go into the background.
Alternate strategies: not much, only tried to maker her die sooner, which wasn’t as fast or netted as many points.
Bonuses: Star Finish, No Item, Hawk, Speedster, No Miss x8, No Damage, Full Power, Smashless, Fighter Stance, Acid Clear

Metal Mario

Metal Mario is a real pain, because it takes 300+% damage to kill him, and for speed running he doesn’t move around a lot. Annnnnndddd…. He dies in two seconds!!! I was able to manipulate him to jump extremely early, and a swallow, plus the same programming error as Pikachu makes him die so quickly.
Bonuses: No Item, Speedster, Pacifist, No Miss x9, No Damage, Full Power

Race to the Finish

Kirby doesn’t have the fastest running speed, so I make sure that he doesn’t get slowed down by anything. 0:37.

Polygon Team

Wow this was difficult. 30 enemies to kill!!! I had to use cutter and stone to kill them all. Neither the Yoshi or Kirby strategy worked here, so I just tried to kill them as fast as possible while getting Hawk.
Alternate strategies: Both the Yoshi Team strategy and Kirby Team strategy were considered, but neither worked.
Bonuses: No Item, Hawk, No Miss x10, No Damage, Full Power, Smashless, Special Move, Fighter Stance

Master Hand

Ooooh, the big, bad, nasty glove of death!!! I make short work of him- at this point I hope you like the drill attack, because I use it solely to beat him in 21 seconds. There’s a lot of luck manipulation here as well, since I manipulated which attacks he’ll use next so that I can attack him in the least amount of time. In particular his “shooting gun” phase was to be avoided, as I had no opportunity to attack.
Bonuses: Hawk, Speedster, No Miss x11, No Damage, Full Power, Smashless, Very Hard Clear, No MIss Clear, No Damage Clear, Speed Demon

Thanks

I’d like to dedicate this section to psychoticworm for creating the very first Tool Assisted high score speed run of Super Smash Bros. using Kirby. He used savestates but no slowdown in order to get a score of 2,419,243. It was his video that was inspiration for me to use all the tools available to beat his time/score. Practically most of the strategies came from his video, and this run would not be possible without it. He was also a great help in the forum during the making of this run.
I’d also like to thank antd for his incredible work on doing the individual bonus stages TASes. He was the first person to my knowledge to experiment with Tools to see what is possible by TASing SSB by making individual bonus runs and creating many entertaining combos in practice mode. He was a great source of info on how to TAS this game and I eagerly await his Fastest Fox completion run.
I’d also like to mention all the posters in the SSB thread (because the run started November 28th and ended December 9th, so didn’t last very long):
Bag of Magic Food, for suggesting a high score run in the first place
Laughing_gas, for constant input and showing me that my avatar directly reflects my screen name
bkDJ for providing some initial .mkv’s of WIP; eventually I was able to make WMV and youtube link’s on my own, but his effort to make the .mkv’s is appluaded
And to all those who contributed with feedback/suggestions: Zurreco, Chef Stef, Thegreginator, Jsmith, Shadow Burn, Kitsune, Kirbymuncher, Macman, L4yer, NrgSpoon, DeHackEd

Truncated: This will be controversial no matter which decision is made, but here are the reasons for my verdict:
  • The movie has unclear goals - it does not go for max score, fastest time, or entertainment.
  • Very repetitive strategy.
  • Record number of No and Meh votes (but also a fair number of yes votes).
  • Published fighting games so far have gone for entertainment. This game does not offer a lot of variety, and as such, it is perhaps unsuited for a TAS.
Therefore, rejecting this submission.


1 2 3 4 5 6 7
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I vote Yes. Movie is entertaining and game is great :)
Current Projects: ???
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
What kind of bonuses are gained if you wait a long time? Because you get Speedster for finishing a level in 30 seconds, and the final award Speed Demon if you finish the 1p game in under 10 in-game minutes. It's nothing to laugh at.
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
for example there's arwing clear, pokemon clear, and the booby trap bonus, although the last two require items which means you can't get it until at least 20 seconds into the fight.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
I'm voting no, mostly for the reasons already given by previous "meh" and "no" voters. Repetetive + poor choice of goals, if not poor choice of game. Super Smash Brothers is fun to play, but the limited moveset makes it less fun to watch. If you're then restricting yourself to a fast completion, this basically destroys any hope of variety, which makes for a very boring run. My advice would to make a runthrough which didn't worry about time at all, except in the "break the targets", "board the platforms", and "race to the exit" sections.
How fleeting are all human passions compared with the massive continuity of ducks.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Beating 3 teamed computers at level 9 might also be interesting (although this is only possible in real time)... or a 4-player movie, controlling all 4 characters. (Goals of this would be very unclear though)
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Actually, the clearest goal in this run is to achieve the maximum "points per frame", so getting the absolute highest score would result in a lower PPF since you have to wait a lot longer to get the score. That being said, I think comicalflop's 81.4 PPF is pretty optimized at the moment. EDIT: When I say "points per frame" I mean taking the total points at the end and dividing it by the number of frames in the movie.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Joined: 11/30/2006
Posts: 42
Location: WA
^^^what he said. This is a good way of explaining how this kind of video 'makes sense' as a TAS video submission. Points per frame/points per second....thats a great idea for other TASes for other games like this too....ingenious!
Editor, Active player (475)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
Inzult wrote:
As per the goals, It sounded to me like a random strategy was decided, so long as it was pretty fast and gave you a pretty good score. Hypothetically: Is a much higher score in a slightly slower time an improvement? Is a slightly lower score in a much faster time an improvement? If points per frame is how the run is supposed to be measured, then it seems that the answer to both could be yes.
This is true, but the idea here was to create a run that was both fast and entertaining. I believe that the only way to make a run like this entertaining is to do exactly what comicalflop did - get a fast time while simultaneously getting as many bonuses as possible in that short timeframe. This strategy seems much better to me than just blasting through the CPU's as quickly as possible. Improving the time of the movie significantly, i.e. ignoring the bonus goal, would be too repetitive. It was the differing strategies in the levels, like going pacifist on Fox but racking up damage on Samus, that removed some of the monotony one would see in a run that would clear the game as fast as possible. Significantly improving the score of the run would, however, would be difficult, if not extremely boring. Pacifist would have to be collected in more levels, and some of the more clever tricks seen in this movie would not be seen. We would mostly see Kirby dodging enemies back and forth for this kind of movie. The only purpose such a movie would serve, in my eyes, would be a demonstration of the stupidity of the CPU's. Comicalflop's run is a healthy mix of both these goals. There is an entertainment factor with both speed and with score here. I think this run is the best a TAS can do for Super Smash Brothers, so if we are ever going to accept a TAS for this game, this would be it.
Player (36)
Joined: 9/11/2004
Posts: 2630
I followed it on youtube. I loved it. Yes vote.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 6/4/2006
Posts: 267
Location: CO
I'm voting yes because I was entertained by this run. The one problem that I have is, as others have stated, that the goal is pretty unclear/unusual. I think that if this run is to be obsoleted, it should be done so by a higher score, even if it's much slower. Since antd is already doing a pure fastest completion, having time as a factor is pointless unless it adds to the score, which it usually doesnt (waiting for the Pacifist almost always makes up for time lost doing so).
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Could anyone please explain me, why or how can a score be the main entertainment factor in this game, and in fighting games in general? Because in fightings, the entertainment is strongly prevalent over everything else (be it time, score, you name it). And since the fightings are generally the most repetitive game genre out there, the key to the entertainment is variety — a thing that was thrown out of the window in this particular run due to an arbitrary goal. So we have a run, where author puts getting a high score over everything else, using lame attacks that get old after 2-3 times, and achieves a score of 2554881 points. Does that number entertain anyone? Does it break a long-ago developed milestone? Feel free to correct me, but I think not. And I also may put it in this way: if there was a OHKO move in a game such as MKT or KI, would you be entertained to see it abused in every battle 20 times in a row? I sure wouldn't. And SSB, despite being one of the best fighting games ever, is not an exception. If so many people wanted to see this game TASed so badly, maybe they should have decided a more entertaining category of a run to begin with? I'd vote on something not even remotely related to a certain score or "score per time unit" goal (which I personally think is retarded for a fighting game TAS). A piece of discussion from IRC (irrelevant lines edited out): <DeHackEd> moozooh: you don't want someone to drag the game out indefinitely and max out the score, do you? <moozooh> DeHackEd: no, but i don't want it to be 10/14 stages filled with the identical OHKOs, either, especially since the goal is arbitrary. <Raiscan> how about a run with the most different ways of killing the enemy while still maintaining fastest speed possible/highest score? <moozooh> Raiscan: i thought about that, but i don't know how it would look. <moozooh> may be good. <Raiscan> well it would certainly be more entertaining <Raiscan> I think speed and entertainment is the safest bet for SSB <Raiscan> if you go for max score it could be long winded and boring <moozooh> Raiscan: yes, but speed should always be a secondary goal in a fighting game. <Raiscan> yet if you go for the points per frame it becomes a bit repetitive to watch because the fastest/highest scoring moves are the ones that would be used most <Raiscan> so entertainment highest goal and then speed second? <moozooh> yes, every single fighting game run on the site follows this guideline.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 11/30/2006
Posts: 42
Location: WA
I think you got the wrong idea...here is why I say that: http://www.youtube.com/watch?v=71yUbTsR54E Now altho this video is HUGELY entertaining, and took alot of work, and is a very awesome video....it doesn't really accomplish anything game-based(anything TAS worthy) like fastest time, etc. Comicalflops 'points per frame' TAS run may not be as entertaining, not as much as this vid is, but it DOES accomplish something that is set up in the game. the game has a scoring system, and a time system. Comicalflops video has entertainment value, there are alot of votes saying yes, just not as entertaining as it could have been, but none the less, its an awesome accomplishment, and I think it could use some more work, and some more thought to making it even better, and possibly even less repetitive.(I'm willing to work with comicalflop to do another more entertaining 'points per frame run' if he wants to)
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
Iguess I shouldn't really open my maw because I have never really played this game to that level. It just seems like one could get a better score then that...I know there is a whole list of bonuses, correct me if I'm wrong. I mean if your origonal intent was to make points...
Soft Blue Dragon
Joined: 12/10/2006
Posts: 2
well i have the video input, but i dont know where to find the following: sound: Jabo's DirectSound 1.6 input: TAS Input Plugin 0.6 RSP : RSP emulation Plugin i tried googling them, without results :x
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
psychoticworm wrote:
Points per frame/points per second....thats a great idea for other TASes for other games like this too....ingenious!
So, like I asked earlier, would you to see a highest score/frame run of Super Mario World, or of Super Mario Bros? What about highest coins per frame? It's the same concept, but it's terribly misguided there as it is here. Points per frame is one of the most superfluous singular goals I've yet to see, and it also leads to a "not as fast/not as high" mentality. Furthermore, if that is the criteria that you choose to judge this submission:
psychoticworm wrote:
Comicalflops 'points per frame' TAS run may not be as entertaining, not as much as this vid is... ...and I think it could use some more work, and some more thought to making it even better, and possibly even less repetitive.
You still admit that it isn't very entertaining compared to other work, and that what has been done in this category could still be improved upon. So what you're saying is this: a Super Smash Bros run will never be very entertaining, but we should accept this movie that accomplishes an arbitrary goal, even though it isn't the most entertaining SSB related work out there, because it is the least boring/repetetive submission we can expect (even though it can be improved upon, apparently)? Since when did we pick the lesser of evils as acceptable runs?
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Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
@change1: All you need is mupen, the rom, and the movie file. All the plugins should already be in mupen.
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
I agree that the goals are not clear, this should be a run that only goes for high score without regards to the time. Since it is currently the world record high score I vote yes. If a slower movie beats this score I would vote for that to obsolete this movie.
They're off to find the hero of the day...
Joined: 7/27/2006
Posts: 24
I agree that the goals are not clear, this should be a run that only goes for high score without regards to the time. Since it is currently the world record high score I vote yes. If a slower movie beats this score I would vote for that to obsolete this movie.
I can only agree, but if a new movie with a little higher score comes out that is significantly slower, people will argue that the tradeoff is too big. So when it comes to effectivity, this run is very good. It looked quite optimized for me and I think that anyone who played the game before on a real console (and I did that) was amazed how the CPU can be manipulated. Playing the game on very hard is difficult like hell, and the enemies' stupid moves are just amazing. I see no reason not to publish it, though it's not a classic TAS.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Unfortunatley last time the author submitted a TAS I felt my lack of knowledge of the game prevented me from enjoying it, I think this case is even stronger except this time I do have pretty sound knowledge of the game. If you look at the spread of votes across all fighting games, you'll realise that the genre probally has the lowest yes vote rating, which probally means that its exeptionally hard to make a fighting thats fast and entertaining, since the fastest strategy is always. A: Un-entertaining B: Reptitive I'll give my yes vote to this as this is pretty much what I expected as a theoetical limit of the game, and I hope this gets published so maybe alternate characters can get used *COUGH*LINK*COUGH*. Although I really would like to give SSBM a try since the mechanics and AI are greatly more advance and would take many more re-records to do. Also if this gets rejected then it means that the chances of anyone else either A: trying a run of Smash Bros B: getting a run accepted are very low indeed.
Former player
Joined: 11/13/2005
Posts: 1587
AKA wrote:
Although I really would like to give SSBM a try since the mechanics and AI are greatly more advance and would take many more re-records to do.
Good luck trying to find a good GC emulator with rerecording.
mwl
Joined: 3/22/2006
Posts: 636
If the sole purpose of this site is for so-called "entertaining" movies, my hope is that in the near future, someone will create another TAS community in which objective, easily-measurable standards such as time and score are regarded as highest priority, and "entertainment" comes second, not as a fundamental requirement for a run to be published. I am sure that there are at least a few others here who share this same sentiment.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Here is a general rule that relates to this run: The more time spent thinking up the 'rules' which are to be accepted for a game, the less acceptable the run will be. If there are no clear defined goals to be made in a run you will have a hard time entertaining people. As for having a run like this for each character in the game. LOL? This reminds of Track and Field... Edit: Why you chose to make this run, and not a Break The Targets/Board the Platforms run is beyond me.
Former player
Joined: 11/13/2005
Posts: 1587
mwl wrote:
If the sole purpose of this site is for so-called "entertaining" movies, my hope is that in the near future, someone will create another TAS community in which objective, easily-measurable standards such as time and score are regarded as highest priority, and "entertainment" comes second, not as a fundamental requirement for a run to be published. I am sure that there are at least a few others here who share this same sentiment.
Do I smell Nate in here?
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Posts: 3300
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BoltR wrote:
Why you chose to make this run, and not a Break The Targets/Board the Platforms run is beyond me.
It'd have to start from a savestate. If we get permission from Bisqwit I might consider doing it with antd.
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Joined: 4/21/2004
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Location: Stockholm, Sweden
Guybrush wrote:
Do I smell Nate in here?
What do you mean by that?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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