New version of Pinball Quest, improved by 26 seconds over the previous (cancelled) version. Hopefully the last one, at least for now.
Ahem.
Emulator Options
- FCEU 0.98.15.
- Manipulates luck
- Abuses programming errors in the game (for entertainment only)
- Aims for fastest time...
- ...but trades a few frames now and then for entertainment.
Comparison to v2
Name | Old | New | Diff |
---|
Level 2 | 5967 | 5607 | -360 |
Level 3 | 7009 | 6579 | -70 |
Level 4 | 9785 | 8973 | -382 |
Level 5 | 13469 | 12320 | -337 |
Level 6 | 15951 | 14619 | -183 |
Final | 16452 | 14958 | -362 |
Total | | | -1494 |
Version 2 bested Version 1 by 2982 frames. Version 3 beats V2 by just over half that, or 26 seconds. I don't believe it either.
Level-specific details
Level 1: I don't enter the door as fast as possible because I need to manipulate small amount of luck to steal the Devil.FL, which boosts attack by 4x. This was the fastest one I found.
Level 2's boss liked casting spells, so I canceled them by running into her. Too bad they don't do damage...
Level 3's boss doesn't become active until all but 2 of the first knights are destroyed. The yellow ones take 3 hits, and the red take 4, so the yellow ones are done away with.
Level 4: I don't enter the hole as quickly as possible because I need to delay it so that I don't hit the turtle in the path to the roulette. The weird crack noises are my flippers (to manipulate luck to get into the right hole/get a good boat)
Level 5's throne won't move until a while after the boss is nearly done making silly explosion sounds, so I use that time to line up a good combo shot on it.
And lastly, the final boss is a wimp.
Misc.
The first part of Level 1, up to the second skeleton hit, is played by Aqfaq. He quit working on the movie, so after trying to best him and only managing to tie (with practically the same keypresses), I gave up and just continued off his.
Many parts of this movie were played in 50% speed. These are generally when I have (or need) no control of the ball, such as when it's in the elevator of Lv3. Almost all "intensive" parts (i.e., when I needed to make a shot) were done in frame advance.
I really, really hope I didn't miss anything this time.
Truncated: Made a table out of the preformatted text (because all the "-" were acting up). Hope you don't mind.
adelikat: Good optimizations of a hard-to-optimize game. Accepting for publication.
Xkeeper: adding some level-specific details to help ease any confusion about why I did things.