Super Demo World 15 Exit

Emulator Settings:

  • Emulator Used: SNES9x 1.43 +v9
    • Use WIP1 Timing – on
    • Allow Left+Right/Up+Down – on
    • Volume Envelope Height Reading – on
    • Fake Mute desync Workaround – off
    • Sync samples with sound CPU – off

Suggested Screenshots:

New Improvements / Tricks Discovered:

In Misty Isle 1, there was an improvement called the sliding trick. This was originally discovered by jimsfriend. To do this you must first do a bit of 6/5 and trial / error to try to find the right speed to land on the slope on. To see if you did it correctly or not, if the highest speed is 46, then you have to try again, if it is 47 then its the highest speed possible while sliding. Another improvement is the fly through doors trick. This was used in Castle 1 where i dived into door and started flight while getting key. You can also see me using this in Sky Star World when I released flight and regained it, and in Bowser Star World. Another trick that was used in Backdoor Star World that hopefully saved 1 frame, is that pressing <-- and B every other frame slows you down much faster then just pressing X.

Level Details:

Misty Isle 1

The sliding trick was a large improvement in this level.
  • Sliding trick
Gained 22 frames for using the sliding trick.

Misty Isle 2

Getting running speed, using 6/5 and bouncing off the shell saved many frames in this level.
  • Getting running speed faster
  • 6/5
  • Different way of bouncing off shell
Saved 4 frames from bouncing off the shell differently. Gained 6 frames for running faster. Gained 13 frames for using the method of 6/5.

Misty Isle 3

There was no improvements in this level.

Misty Isle 4

For using 6/5 a bit of the time in the beginning, I managed to save 2 frames.
  • Getting koopa quicker with 37 speed
  • Using 6/5 a little in beginning
Gained 2 frames.

#1 Misty Castle

6/5 and keeping flight through doors trick helped me alot of in level.
  • Using 6/5
  • Using the flying through doors trick
6 frames gained for using method of 6/5. 4 frames gained for using flying through doors trick.

Misty Star World

There was only one little improvement where I hit the goal post with 51 speed, and got to save a frame.
  • Hitting goalpost quicker
Gained 1 frame.

Desert Star World

There was only one improvement where that I can keep 49 speed while flying up, then press --> at the very last frames of getting flight.
  • 49 speed flying trick
Gained 5 frames for flying with 49 then switching to 51 quick.

Water Star World

Nothing here except the same boringness like most water levels.

Crystal Star World

I actually got to save couple of frames of lag here. And since keeping 51 speed isn't possible while jumping on the rocks, I had to sacrifice a frame.
  • Saved frames from lag during level
Gained 7 frames.

Sky Star World

A trick used here was the keeping flight glitch, I used it to go up higher without losing any speed. Overall, there was no improvements in this level.

Ice Star World

Another place where large improvements were made. I managed to save 22 frames from the massive lag in this level.
  • Controlled lag
Gained 22 frames for controlling lag.

Pipe Star World

Nothing new except keeping 37 speed when I'm not running, and key jumping to save frames.
  • Keeping 37 speed
  • Key jumping to save frames while jumping through invisible blocks
Gained 16 frames total from keeping 37 speed. Gained 2 frames for keyjumping above the invisible coin blocks.

Bowser's Star World

This level was difficult because there is randomness lag everywhere during playing. I didn't improve anything in this level.

Backdoor Star World

No improvements here

Bowser Doors

This level has a huge improvement. I got to save 51 frames for not turning around in the beginning because the fireball did not come.
  • Didn't turn around for flight
Gained 51 frames for not turning around for flight.

Thanks to everyone who helped finish this run

  • jimsfriend for helping me, giving me ideas for improvements, and never let me down. Thank you very much!
  • Fabian for checking my work and spotting the huge improvement in Back Door Star World.
  • JXQ for giving me idea's, checking my work and helping me hex edit for some levels.
  • And everyone in the Super Mario World Thread! Thanks everyone for making this run possible.

adelikat: Accepting as improvement to the published run.
Bisqwit: Submission replaced with a file the author provided (apparently shorter).
Also, edited the submission text: Replaced the inconsistent, complex, extravagant markup with simpler and more consistent one.
Bisqwit: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #1395: mrz's SNES Super Demo World in 19:31.42
Former player
Joined: 6/15/2005
Posts: 1711
I'm glad you finished this mrz. Great job, and I'm glad to have been a small part of the finished run (Bowser's Castle) ;) Voting yes.
Zoey Ridin' High <Fabian_> I prett much never drunk
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
What? How dare you beat JXQ's run? Nice job though, I look forward to seeing this published :)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Congrats on completing your first submission. And also congrats on being the first person to obsolete JXQ ;p I hope this will become an avi quickly. Or else I will have to find the hacked rom...
It's hard to look this good. My TAS projects
Joined: 10/24/2005
Posts: 1080
Location: San Jose
GREAT job for a 2 second improvement. I remember your first attempt at a tas for SMW. It was pretty pathetic. You've come a long way from there, my friend. Great job, considerable improvement to an already HIGHLY optimized run! A yes vote!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Watched. Good job, easy yes vote.
It's hard to look this good. My TAS projects
jaysmad
Other
Experienced player (932)
Joined: 12/1/2006
Posts: 629
Location: Mom's
is it just me or does it desync right at the last hit before movie end?
Former player
Joined: 6/15/2005
Posts: 1711
jaysmad wrote:
is it just me or does it desync right at the last hit before movie end?
You're right, it's one frame short at the moment. It's getting fixed eventually.
Zoey Ridin' High <Fabian_> I prett much never drunk
Joined: 7/26/2006
Posts: 1215
I liked it, voting yes.
jaysmad
Other
Experienced player (932)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I have to vote a meh anyways because for 2 seconds id rather watch JXQ's movie since it is more entertaining. And there was alot of lost fireballs in your movie. It is not bad but... meh...
Joined: 6/6/2005
Posts: 124
I have not watched this but I look forward to it once the power comes back on here in Seattle. Which apparently won't be until Thursday. It's 28 degrees outside. It's the same temperature inside. I'm not looking forward to going home from work tonight.
Post subject: someone fix this, please
Banned User
Joined: 12/23/2004
Posts: 1850
Why is this movie marked as "accepted" when it has a major desync problem? At the least, set it to "delayed" until it's repaired.
Perma-banned
Post subject: Re: someone fix this, please
Former player
Joined: 6/15/2005
Posts: 1711
Xkeeper wrote:
Why is this movie marked as "accepted" when it has a major desync problem? At the least, set it to "delayed" until it's repaired.
Major desync problem? That might be a bit strong, one frame of input is missing and it's already fixed and getting taken care of once Bisqwit has time.
Zoey Ridin' High <Fabian_> I prett much never drunk
Post subject: Re: someone fix this, please
Banned User
Joined: 12/23/2004
Posts: 1850
Fabian wrote:
Xkeeper wrote:
Why is this movie marked as "accepted" when it has a major desync problem? At the least, set it to "delayed" until it's repaired.
Major desync problem? That might be a bit strong, one frame of input is missing and it's already fixed and getting taken care of once Bisqwit has time.
When a submission movie that's marked as accepted doesn't complete the game, that's a pretty large problem, especially f someone decides to start encoding it. Besides, aren't you supposed to double-check that your movie plays all the way to completion before submitting it? Just a thought...
Perma-banned
Post subject: Re: someone fix this, please
Former player
Joined: 6/15/2005
Posts: 1711
Xkeeper wrote:
Fabian wrote:
Xkeeper wrote:
Why is this movie marked as "accepted" when it has a major desync problem? At the least, set it to "delayed" until it's repaired.
Major desync problem? That might be a bit strong, one frame of input is missing and it's already fixed and getting taken care of once Bisqwit has time.
When a submission movie that's marked as accepted doesn't complete the game, that's a pretty large problem, especially f someone decides to start encoding it. Besides, aren't you supposed to double-check that your movie plays all the way to completion before submitting it? Just a thought...
Losen up mate.
Zoey Ridin' High <Fabian_> I prett much never drunk
Post subject: Re: someone fix this, please
Banned User
Joined: 12/23/2004
Posts: 1850
That doesn't answer the question.
Perma-banned
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
It is a nice improvement, and I know you had fun doing this run. Congratulations on the acceptance. Despite it being faster, there are parts that I feel could be more entertaining, but part of me wonders if I'm just used to the old way I did things. Misty Star World in particular was different than before, but had some waiting times that were lacking any sort of command of the situation. Some parts of the level seemed like they could have been done in real time. Granted, it is really a chore trying to find something to do for each part of that level. I do remember experiencing similar problems in my early submissions of this run. Technique comes with experience, and you have definitely come a long way from your first WIPs in the Super Mario World thread. If you are interested in other games, I encourage you to give them a try with TASing. I vote yes on this, but it's very borderline meh. (I also will work on another version to this run at some point, but not right now or in the near future.) Edit:
Xkeeper wrote:
Besides, aren't you supposed to double-check that your movie plays all the way to completion before submitting it? Just a thought...
mrz, this is good advice for the future ;)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Xkeeper is right. The file should be reviewed for completeness before submitted. When I made SSB Kirby High score, I added like 50 rerecords to make sure I was ending it on the very first frame. I then realized that Mupen took out the last two frames, so I had tp spend more rerecords to ensure that the movie ended on the third possible frame so that the movie would complete itself. And that should apply to any submission. a 2 second improvement of JXQ's run is good, especially for your first TAS. I definetly remember when you were so excited to start TASing Super Mario World in general, and were frustrated by coming up with inferior results compared to the published runs, and it's good to see that you've become familiar with the game enough to improve on a published run.
Homepage ☣ Retired
Experienced player (614)
Joined: 4/24/2005
Posts: 612
I like this, even though the more impressive stuff isn't apparent, this movie actually appeals to me more, I have no idea why. Nice improvements, it takes quite a bit of knowledge to improve upon an already tight run. Congratulations on it being accepted and even though voting will no longer help/hurt this movie, I vote yes because it deserves it.
Player (201)
Joined: 7/6/2004
Posts: 511
Well done. I hope to see more runs from you in the future.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
mrz
Former player
Joined: 8/24/2006
Posts: 119
Location: New York City
Thanks for everyones feedback on this run. I also edited the submission so that you can know the parts I gain frames in. And I'm sorry for not ending the movie properly, but its fixed now :). Hehe, This was my first speedrun too, so thanks everyone for voting!
Player (36)
Joined: 9/11/2004
Posts: 2630
Quite a few of these levels some time was saved by controlling lag. Here's a patch to help with that. Sorry I didn't post it before... >_> http://board.acmlm.org/thread.php?id=8632
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [786] SNES Super Demo World: The Legend Continues "warps" by mrz in 19:31.42
Post subject: Re: #1395: Mrz's SNES Super Demo World in 19:31.42
Joined: 10/31/2005
Posts: 329
Location: The Netherlands
NesVideoAgent wrote:
<h4><a name="backdoor_star_world_"></a>Backdoor Star World</h4><div class="deeper"> No improvements here </div><ul><li> Fabian for checking my work and spotting the huge improvement in Back Door Star World. </li></ul>
?
Former player
Joined: 6/15/2005
Posts: 1711
Jansen, It's a bit mixed up. There are no improvements in BDSW. However, Bowser's Castle was improved by a lot and was played by me in this movie (not including the Bowser fight, mrz did that), and that's what I think mrz is saying.
Zoey Ridin' High <Fabian_> I prett much never drunk