AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
If you can get Bizhawk to work, the rom should work on any OS :/ As far as this page says, though, Bizhawk only works on Mac with the mono branch, and the mono branch does not support SNES. If you can't get Bizhawk to work, I'd suggest trying lsnes. It has a TAS editor similar to Bizhawk's, too (Tools -> Edit movie...)
Just a Mew! 〜 It/She ΘΔ 〜
Kilmstr
He/Him
Joined: 1/30/2015
Posts: 5
Location: California
Ok so i found lsnes and all of the downloads say for windows and stuff. which one do i choose? So i downloaded them all and non of them work, it says it cant be opened because it is windows program.
Kilmstr
He/Him
Joined: 1/30/2015
Posts: 5
Location: California
Im sorry im such an inconvenience
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Sorry, I don't know how to get lsnes working on mac. I'm just going by the supported OS table :/
Just a Mew! 〜 It/She ΘΔ 〜
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Question to the SMW experts. I want to summon Reznor in Yoshi Island 3. I used the P-Switch to spawn a fish twice and kill the first one since it uses slot 7. So now I have a fish in slot 6. I use the double-tongue glitch and Yoshi has got the fish in his mouth. However the stun timer of the fish (7E1546 if I'm not mistaken) hopelessly stays at 0, so no matter when I spit it out Reznor doesn't come. If I poke 11 at 7E1546, and spit out the fish, I got Reznor and everything works. So, how do I activate this stun timer ? EDIT : Nevermind, found the answer. You have to put the Cheep Cheep OOB.
Joined: 4/21/2014
Posts: 17
If you want to use lsnes, I think you'll need to compile it by yourself
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Double post. I started a Glitchfest of SMW. I wanted to get feedback before moving on. Link to video What to change, add, remove ?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Is there a thread for SMW romhacks? Link to video Also, the real time credits warp is now under 2 minutes thanks to substantial rerouting by p4 and nathanisbored (and maybe other people, I know a lot ahve worked on it now): Link to video And there's a new silly category where you warp to bowser and kill him, for people who think warping to the credits doesn't count: Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
So....does the real time runs still use cloud to beat bowser? or do they just complete 0 stages and count that as any%?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
jlun2 wrote:
So....does the real time runs still use cloud to beat bowser? or do they just complete 3 stages and kill bowser now?
3-exit (with ACE) is a different category from 11-exit (without ACE) is a different category from credits warp (with ACE). The only completed run of 3-exit (with ACE) I've seen is the one I linked.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 12/29/2007
Posts: 489
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Patashu wrote:
Is there a thread for SMW romhacks?
One should be created, for hacks that won't don't have a movie in the site.
Patashu wrote:
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
Getting the cloud isn't ACE. However, there's no way (AFAIK) to proceed without ACE. Running this script on lsnes will display "Open Bus executed!" in the same frame the cloud is gotten, even if Mario dies as quickly as possible. So, the only reason to slip into 3 categories is due to continuity, but they all use ACE.
Language: lua

-- lsnes-rr2 script local Bus_executed = false function on_frame_emulated() local addr = 0x14a13 memory2.BUS:registerexec(addr, function() Bus_executed = true end) end function on_paint() if Bus_executed then gui.text(0, 0, "Open Bus executed!", 0xff0000, 0x80000080) end end gui.repaint()
Joined: 12/29/2007
Posts: 489
Patashu wrote:
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
If it wasn't, then why is no one submitting an SMW 11 exits run with the cloud to improve Bowser?
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Zowayix wrote:
Patashu wrote:
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
If it wasn't, then why is no one submitting an SMW 11 exits run with the cloud to improve Bowser?
Simply, because every TASer who could submit a high enough quality run does not want to make a TAS of this category.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 1/12/2014
Posts: 40
i thougth the reason was because you ACE, it won't be published at TASvideos since you're doing ACE you might as well warp to the credits no?
Editor, Skilled player (1344)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
Patashu wrote:
Zowayix wrote:
Patashu wrote:
Zowayix wrote:
So (in theory) the 11-exit RTA with ACE (what used to be called "any%" before the realtime credits glitch method discovery) is defunct?
We've discussed this a lot before. Getting the cloud in your inventory isn't ACE, no data gets executed as code.
If it wasn't, then why is no one submitting an SMW 11 exits run with the cloud to improve Bowser?
Simply, because every TASer who could submit a high enough quality run does not want to make a TAS of this category.
I doubt a cloud run would be accepted, since, as Amaraticando said, open bus does get executed to resume gameplay after Yoshi swallows a Chargin' chuck and Mario is small. This discussion has been repeated a lot: if you execute open bus to get a cloud, why don't you execute it to get the credits?
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Editor, Player (44)
Joined: 7/11/2010
Posts: 1029
I guess the way to look at it is: getting a cloud is a glitch that would, in the absence of ACE, crash the game. You're using a minimal amount of ACE in order to prevent the glitch crashing the game, which is a pretty minor use of ACE, but there's still ACE there.
Joined: 12/29/2007
Posts: 489
^So again, technically the 3-exit run and 11-exit run (both with cloud) are the same category for realtime speedrunners? (3-exit can be separated from 0-exit by the concrete fact that it defeats Bowser, not much concrete separates 3-exit from cloud 11-exit.) Out of curiosity, I believe the minimal ACE command is simply holding R to scroll the screen right? What machine code does this correspond to? I would like to make the argument that if ACE is banned for every category except the fastest (barring playarounds), then the stack overflow credits warp movie should be published alongside the current one. It's an entirely non-ACE way to glitch to the credits. Theoretically if it were submitted after the current one as a "no arbitrary code execution" branch, it would have merit.
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Try number 2 : Link to video MrPyt1001 suggested that I got more than 50 Star Points in YI4. I'll probably do that if I can manage. Any help, feedback are appreciated
Joined: 5/9/2005
Posts: 752
Lil_Gecko wrote:
Try number 2 : Any help, feedback are appreciated
Much preferred your second go. Felt faster paced, and more varied tricks at a faster frequency. I personally did not like the need for the back track to a past level for a Yoshi though. Felt like poor planning I guess? Could you not do the same trick in a future level where you already have access to a Yoshi? Cool to see a new Superplay getting done considering how broken this game has become since the last one.
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2108
Lil_Gecko wrote:
Try number 2 : https://www.youtube.com/watch?v=kTQqaB0cc_I MrPyt1001 suggested that I got more than 50 Star Points in YI4. I'll probably do that if I can manage. Any help, feedback are appreciated
Excellent. Great watch so far, I can't wait to see more. What on earth is happening with that spinning platform in YI-3 anyway?
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Good job! Looks a lot better than the previous. I don't like so much to see mario lose speed with such ease, as it might look as if it were not planned very well. It's just an opinion.
Paused wrote:
I personally did not like the need for the back track to a past level for a Yoshi though. Felt like poor planning I guess? Could you not do the same trick in a future level where you already have access to a Yoshi?
A few rooms after you grab a star in the goal cutscene, you'll get star invincibility (I don't remember the correct number; it can depend on how many stars you grab, if I remember correctly). So, I guess the backtrack is put there in order to manipulate the star timing, besides picking yoshi up.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
LOL! I didn't see the invincibility in Iggy's Castle coming.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1738)
Joined: 9/17/2009
Posts: 4980
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
That was nice. Also what emulator was used? It would be weird if a glitch used was not exactly reproducable on actual console. :P