Tompa
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Location: Mullsjö, Sweden
I might as well post it here as well. An "All Dragon Coins" TAS was recently uploaded to Nicovideo for the GBA version, first part here: Link to video
MarbleousDave
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There are different any% categories: - 0 exits credits warp - 11 exits - 15 exits small only - 15 exits coinless - 31 exits warpless - 78 exits w/o entering Star World - 89 exits small only no switches 100%: - 96 exits Over 100%: - 100+ exits
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Tompa wrote:
An "All Dragon Coins" TAS was recently uploaded to Nicovideo for the GBA version
I don't know the differences between the SNES and the GBA version regarding the physics, but this TAS seems not so optmized. Is there a lua script for this version already?
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Lil_Gecko
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Hello everybody. Can somebody help me figure out how to do the spawn Reznor glitch ? I have Yoshi in slot 6 P-Switch in slot 8 2 horizontal fishes in slot 9 and 7 in water. I do the double-tongue glitch, once on the P-switch, and catch-cancel the Fish in slot 7 with the second. So I think that now the fish is stunned right ? But when I spit it out, nothing happens, no Reznor, it's just the fish flopping around. I've seen a video performing it in this exact level so I know it's possible. What am I missing here ? Thanks.
Masterjun
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You forgot the stun timer (sprite table at address $1540). The timer needs to be non-zero, and then hit zero just after spitting it out.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Lil_Gecko
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Thanks ! I tried that and it also didn't work, but now that I knew this, I figured it out. It's because I needed to spit out the fish with the Down button pressed too and not just X/Y.
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Lil_Gecko wrote:
Hello everybody. Can somebody help me figure out how to do the spawn Reznor glitch ? I have Yoshi in slot 6 P-Switch in slot 8 2 horizontal fishes in slot 9 and 7 in water. I do the double-tongue glitch, once on the P-switch, and catch-cancel the Fish in slot 7 with the second. So I think that now the fish is stunned right ? But when I spit it out, nothing happens, no Reznor, it's just the fish flopping around. I've seen a video performing it in this exact level so I know it's possible. What am I missing here ? Thanks.
You probably realized it since you later said it worked, but you also don't want to use a fish in slot 7 since this is the slot the Reznor must take in order to it to function properly.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Lil_Gecko
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BrunoVisnadi wrote:
You probably realized it since you later said it worked, but you also don't want to use a fish in slot 7 since this is the slot the Reznor must take in order to it to function properly.
Yes, this part I knew, but thank you anyway :)
Lil_Gecko
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Stupid question, but is it somehow possible to bring a grey P-Switch through a pipe and have it still act like a Grey P-Switch instead of a blue one ?
Amaraticando
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Lil_Gecko wrote:
Stupid question, but is it somehow possible to bring a grey P-Switch through a pipe and have it still act like a Grey P-Switch instead of a blue one ?
You have to carry two items through the pipe and let the item that you want to be untouched be in the highest slot. This way, the tweakers and miscellaneous sprite tables of the highest item will remain the same while the other sprite will be reset.
Lil_Gecko
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Ah, thanks a lot !
Lil_Gecko
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I have one more question for the SMW experts, because it's driving me mad. I've tried for hours to no avail. I used the double-tongue glitch, first one on a Blue P-switch (slot 6) second one on a Fish (slot 4, also tried slot 3) I wanna stun and we're not in water. I'm trying to activate its stun timer by killing it with a noteblock to trigger Reznor but no matter what I try, it doesn't kill it. However I tried to kill the fish the same way before the double-tongue glitch and succeeded multiple times with very few trouble. Am I just unlucky, or is there a condition that needs to be met so the fish can be killed ?
Amaraticando
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Lil_Gecko wrote:
I have one more question for the SMW experts, because it's driving me mad. I've tried for hours to no avail. I used the double-tongue glitch, first one on a Blue P-switch (slot 6) second one on a Fish (slot 4, also tried slot 3) I wanna stun and we're not in water. I'm trying to activate its stun timer by killing it with a noteblock to trigger Reznor but no matter what I try, it doesn't kill it. However I tried to kill the fish the same way before the double-tongue glitch and succeeded multiple times with very few trouble. Am I just unlucky, or is there a condition that needs to be met so the fish can be killed ?
When you wanna stun the fish without the water and without being in a level with buoyancy, you have to make a quick eat cancel. Yoshi must be hurt as soon as possible after the tongue touches the fish. Yoshi licks sprites in two steps, in one frame Yoshi registers the sprite in the tongue (using Yoshi's misc tables). In the second frame, the sprite itself registers itself in as licked (using its misc table). You can avoid that 2nd step with eat-cancel and this is what makes the sprite unable to be hit with the cape or noteblocks.
Lil_Gecko
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Amaraticando wrote:
When you wanna stun the fish without the water and without being in a level with buoyancy, you have to make a quick eat cancel. Yoshi must be hurt as soon as possible after the tongue touches the fish. Yoshi licks sprites in two steps, in one frame Yoshi registers the sprite in the tongue (using Yoshi's misc tables). In the second frame, the sprite itself registers itself in as licked (using its misc table). You can avoid that 2nd step with eat-cancel and this is what makes the sprite unable to be hit with the cape or noteblocks.
Thanks a lot, that worked perfectly !
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Amaraticando found a way to get Yoshi in item box much, MUCH faster than the previous method (grinding up to PI 0x26, then getting a 1-up). Link to video
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Masterjun
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"8 months ago". Wow.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
XkyRauh
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That kiss at the end... wow. :O
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Princess kissing Yoshi's butt at the end is one of the most hilarious things I've ever seen in a TAS. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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A console speedrunner encountered a serious bug. Link to video
Amaraticando
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Me and a couple of other people think that it's either a dirty ROM or hardware failure. I don't see how this crash would be possible in this situation. Heck, we can't even crash the game without Yoshi in the original game yet.
Lil_Gecko
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Hey, me again. I have 2 questions for the SMW experts. 1) How do you perform a block clip with Yoshi without max speed ? What X/Y values are we looking for ? I mean a block that is 3/4/5 tiles high, not on the ground by just dismounting. 2) How do you perform the rope glitch from a distance ? I've seen it in a couple of TAS now. Thanks :)
Amaraticando
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Lil_Gecko wrote:
1) How do you perform a block clip with Yoshi without max speed ? What X/Y values are we looking for ? I mean a block that is 3/4/5 tiles high, not on the ground by just dismounting.
There's an old guide here with screenshots. I suggest displaying the interaction points and the layer 1 square tile https://www.smwcentral.net/?p=viewthread&t=62870
Lil_Gecko wrote:
2) How do you perform the rope glitch from a distance ? I've seen it in a couple of TAS now.
Quoting Kaizoman: As an alternative to the above, the "climb anywhere" rope mechanism glitch can also be activated by grabbing onto the very far edge of a rope mechanism (so that Mario immediately falls off) at the same time he interacts with the side of a block, even if the mechanism isn't moving directly into said block. Gif with full speed: https://cdn.discordapp.com/attachments/167412470862970881/462505481898950676/smw-climbing-glitch-new_00000.gif Video with slow speeds https://www.youtube.com/watch?v=6umsPN1vxtI The mechanism is the same, a solid block must be adjacent to the rope. "Run towards the block, touching the extreme-left of the hitbox and, in the next 2 frames, touching the block (to have $77 set laterally). [valid for the gif]" "the rope pushes mario to the center, when you press up. The means, to the left in this situation. However, Mario follows the rope and goes to the right together. So, just press up in the last frame before the rop reaches X = 287 [valid for the video]"
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https://www.youtube.com/watch?v=1TP1P9GGM9c&ab_channel=IgorSantos777 This one would not be accepted here because of this hack, correct?
Darkman425
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ROM hacks would fall under Moon tier judgement, where entertainment is the big factor. From what I watched, while I did like what I saw it didn't seem like there's any distinguishing glitches and such that would warrant using that particular hack over regular Super Mario World.
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Post subject: Block Duplication Away from Blocks
Joined: 6/7/2022
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I know its possible to duplicate a block to the side by throwing an item at it from below without being next to it, but I'm unsure as to how this is done. Any advice would be appreciated.