Post subject: Re: new smw96 wip
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Comicalflop wrote:
Mister wrote:
A new glitch, which changes a sprite, is used in GROOVY and FUNKY. He's now improving FUNKY due to a new strategy with a dragon coin glitch used.
Can that sprite changing glitch (where the goal is moved closer) be used in any earlier levels? It looks like it can, since in the two last levels it's in, the conditions for doing it don't look unique to those two levels. I just feel like the discovery of that glitch would mean another entire redo to add it into every stage it can be done in.
It's not easy to prepare for the glitch with no loss. On one hand, we must have many active sprites to get this glitch. In the two levels, ISM made berries active to increase the number of active sprites. On the other hand, the reserved item should be a mushroom, not a fireflower. These two matters restrict us to get this glitch in other levels, unfortunately.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 9/20/2010
Posts: 80
hey, im new, but i have had a ton of experience with super mario world, and especially super mario world glitches. Now I have a question for someone. Does anyone know how to bring an item through a door? If so, I would like to discuss some of the possibilities of that glitch with them. thanks!
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I am unaware of any method to bring an item through a door. If there is one, it would open up numerous possibilities for more time saved. As far as I can tell you can hold items and take them through most pipes, (VoB4 has 1 exception that I know of, there may be more). You can also maintain your flight meter through both doors and pipes... but taking items through doors is impossible, as far as I know, unless you somehow store them in your select box.
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Joined: 9/20/2010
Posts: 80
DK64_MASTER wrote:
I am unaware of any method to bring an item through a door. If there is one, it would open up numerous possibilities for more time saved. As far as I can tell you can hold items and take them through most pipes, (VoB4 has 1 exception that I know of, there may be more). You can also maintain your flight meter through both doors and pipes... but taking items through doors is impossible, as far as I know, unless you somehow store them in your select box.
teehee, it is very possible to bring an item through a door, however i dont think it would save any time for you have to do some stuff first that would waste a lot of time. however, today i found out someone found a way to pull of one of the tricks you need to do with quicker, so it could possibly save time. and in VoB4, is it a pipe that you dont exit a pipe from? if so you can still bring an item through it. it will just spawn on the screen in the new room that the pipe was at from the room before. EDIT: oh ya, and its not stored in your stock. if you want, and if you have a skype, i can show you, but im trying to keep it very secret for a puzzle hack im working on, which is why i want someone really who already knows about the glitch.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
A glitch that lets you take items through a door would be very interesting.
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Joined: 10/24/2005
Posts: 1080
Location: San Jose
TheFinalBoss726 wrote:
DK64_MASTER wrote:
I am unaware of any method to bring an item through a door. If there is one, it would open up numerous possibilities for more time saved. As far as I can tell you can hold items and take them through most pipes, (VoB4 has 1 exception that I know of, there may be more). You can also maintain your flight meter through both doors and pipes... but taking items through doors is impossible, as far as I know, unless you somehow store them in your select box.
teehee, it is very possible to bring an item through a door, however i dont think it would save any time for you have to do some stuff first that would waste a lot of time. however, today i found out someone found a way to pull of one of the tricks you need to do with quicker, so it could possibly save time. and in VoB4, is it a pipe that you dont exit a pipe from? if so you can still bring an item through it. it will just spawn on the screen in the new room that the pipe was at from the room before. EDIT: oh ya, and its not stored in your stock. if you want, and if you have a skype, i can show you, but im trying to keep it very secret for a puzzle hack im working on, which is why i want someone really who already knows about the glitch.
I'm not someone who accuses anyone of lying, so rather than being skeptical, I will be supportive :). We have some of the best SMW/SDW TASers around. The original USA/Sweden team of Jimsfriend, Fabian, and JXQ, the "small" team of SkamastaG and TheGreginator, and the new really impressive Japanese TASers (Mister, ISM, Gocha, and others), I'm sorry if i missed a few. But I've spoken with many of them, none of them know about such a glitch. Such a glitch would be very nice if a demo could be given. Unfortunately, I don't have Skype, nor do I have access to a computer where I can install it, but such a glitch would put you in the record books for SMW TASing. I hope one day you will post it, after you finish your hack, because I really think nobody here has figured out how to do it. But I've been wrong before.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFinalBoss726 wrote:
DK64_MASTER wrote:
I am unaware of any method to bring an item through a door. If there is one, it would open up numerous possibilities for more time saved. As far as I can tell you can hold items and take them through most pipes, (VoB4 has 1 exception that I know of, there may be more). You can also maintain your flight meter through both doors and pipes... but taking items through doors is impossible, as far as I know, unless you somehow store them in your select box.
teehee, it is very possible to bring an item through a door, however i dont think it would save any time for you have to do some stuff first that would waste a lot of time. however, today i found out someone found a way to pull of one of the tricks you need to do with quicker, so it could possibly save time. and in VoB4, is it a pipe that you dont exit a pipe from? if so you can still bring an item through it. it will just spawn on the screen in the new room that the pipe was at from the room before. EDIT: oh ya, and its not stored in your stock. if you want, and if you have a skype, i can show you, but im trying to keep it very secret for a puzzle hack im working on, which is why i want someone really who already knows about the glitch.
Happy to hear a new possibility for time saved. Thanks for infomation. But I'm not very good at chatting in English. It would be great if you pm and tell me how the trick could be, instead of skype.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 9/20/2010
Posts: 80
well, i guess i could release a demo of the level, but you would need to know a ton of random glitches to be able to figure out how it works... anyways, i dont think it would save any time :( I looked through lunar magic, and no levels had all of the correct parts to make it work.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
If you do not want to describe how to do it, you should perhaps release a .smv (rerecording input file) such that we can at least decipher how to do it. I would suggest you should release this glitch (at least by Private Message) to TASers to further the knowledge available for improving the published TASes. I assure you that the SMW TASers here have a comprehensive knowledge of most of the glitches in the game. If you have indeed found something unknown, they may be able to make good use of it. If your concern is not making it public, I'm sure they can keep it a secret for some time.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
You probably won't save any time in SMW, but it does save time in SDW however. But yeah, if people are TASing the games, it's just stupid to not help them out by telling about new stuff. You can do as Kirk suggested, to PM some of them about it instead of posting it here.
Joined: 9/20/2010
Posts: 80
i am not gonna keep it secret for people who really need it, but i am going to keep it secret for as long as possible. i have a private vid of it on youtube that i can send to anyone by request if they seem to need it. i will release it as soon as i find an area in super mario world that it can be done, because as far as i know, there isnt any, but a friend found a glitch recently that may make it possible in some areas of smw.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Editor, Skilled player (1440)
Joined: 3/31/2010
Posts: 2109
Just one question, why exactly are you this keen on keeping it a secret in the first place? Not that you can be forbidden to do so, but both the glitch itself and your desire to keep it secret for so long do make me curious. At any rate, you at least seem more supportive than Brian.
Joined: 9/20/2010
Posts: 80
scrimpeh wrote:
Just one question, why exactly are you this keen on keeping it a secret in the first place? Not that you can be forbidden to do so, but both the glitch itself and your desire to keep it secret for so long do make me curious. At any rate, you at least seem more supportive than Brian.
well, the reason is because i am working on a super mario world rom hack called super ideation world which abuses tons of glitches, and this is one of the glitches i have kept a secret for the rom hack, but recently we (my other puzzle hacking friends) have discovered some cool uses of this glitch.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
We got a great PM from TheFinalBoss726. We would thank him so much. We are now investigating the glitch and its related stuff. We can't find any utility of the glitch for the original smw so far but I hope that there may be good levels in other hacks such as vip and sdw to apply it to.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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Posts: 80
here is just a little taste of my tasing level. please comment on how it is. http://www.youtube.com/watch?v=4sAZy8vH9FU&feature=sub it is a tas of super puzzle world 3.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
1) Not a fan of the "my level has more munchers than yours" type levels. 2) This is not what I wanted to come out of that box -> It made me sad :( 3) Some of the tricks needed are pretty neat. Using a key after you're dead. I guess that was the most surprising solution for me. 4) Do you mind posting a .smv?
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Joined: 9/20/2010
Posts: 80
jimsfriend wrote:
1) Not a fan of the "my level has more munchers than yours" type levels. 2) This is not what I wanted to come out of that box -> It made me sad :( 3) Some of the tricks needed are pretty neat. Using a key after you're dead. I guess that was the most surprising solution for me. 4) Do you mind posting a .smv?
to my tas? sure, i guess. im probably gonna redo the last level because i think i can do the p switch jump and the boss a bit quicker. should i post it after i redo the boss?
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
I have a few questions or something. 1) Can't you be dead, after the midway gate of the castle, by sticking mario into the top-left corner of the wall or by passing through a corner to fall down? 2) At the second level, you may break the pipe between the key and the keyhole by duplicating the turning block. 3) Fourth level. It's possible to hit the silver p-switch block by sticking a blue p-switch into the block and then by L+R+L+R+L+... scrolling. I'm not sure if the latter two are faster. Good luck!
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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Posts: 80
Mister wrote:
I have a few questions or something. 1) Can't you be dead, after the midway gate of the castle, by sticking mario into the top-left corner of the wall or by passing through a corner to fall down? 2) At the second level, you may break the pipe between the key and the keyhole by duplicating the turning block. 3) Fourth level. It's possible to hit the silver p-switch block by sticking a blue p-switch into the block and then by L+R+L+R+L+... scrolling. I'm not sure if the latter two are faster. Good luck!
thanks, but a few things, first off, i dont think the second thing would save a ton of time, not sure any, i would have to try it, but the first one will, i just dont know how to do the wall and roof thing which is probably faster then glitching through a corner right? if so can you tell me how to do the wall and roof trick. lastly, if i push a p switch into the grey cement blocks, wont it just pop out the top of them?
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Location: Where?
Mister wrote:
We can't find any utility of the glitch for the original smw so far.
What about Super Demo World?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
niamek wrote:
What about Super Demo World?
Mister wrote:
We can't find any utility of the glitch for the original smw so far but I hope that there may be good levels in other hacks such as vip and sdw to apply it to.
Thanks a lot TheFinalBoss726!! I'm glad you shared your findings with a SMW taser that is active on this site!! It is rare these days to have someone willing to share their work. I'm happy to hear that some people still encourage collaboration.
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Joined: 9/20/2010
Posts: 80
meh, i was only sharing it with certain people, mainly because i am not interested in the glitch so much as i am with only of the glitches that is used in it. also, just for mister really, the item you bring through the door (if you havent figured this out already) spawns on the screen (and at the place on that screen) that it was at when you entered the door, thus if the entrance in the next room is not on the same screen as the door was on the last one, you cant bring shells through because they will despawn.
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
TheFinalBoss726 wrote:
Mister wrote:
I have a few questions or something. 1) Can't you be dead, after the midway gate of the castle, by sticking mario into the top-left corner of the wall or by passing through a corner to fall down? 2) At the second level, you may break the pipe between the key and the keyhole by duplicating the turning block. 3) Fourth level. It's possible to hit the silver p-switch block by sticking a blue p-switch into the block and then by L+R+L+R+L+... scrolling. I'm not sure if the latter two are faster. Good luck!
thanks, but a few things, first off, i dont think the second thing would save a ton of time, not sure any, i would have to try it, but the first one will, i just dont know how to do the wall and roof thing which is probably faster then glitching through a corner right? if so can you tell me how to do the wall and roof trick. lastly, if i push a p switch into the grey cement blocks, wont it just pop out the top of them?
Although it's a big pain to optimize the second thing, it's faster than your youtube run (and looks more TAS-like :p). The first one, you only have to stick mario into the wall by 3 pixels for the wall and roof trick, and 5 pixels for the corner trick. It will save a tons of time. The third one is doable, and easier to do than the others. It's kinda difficult to explain, watch the demos I PMed. If you would never mind our sharing demos and if anyone is interested, I'll put them here.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
The explanation of the item change glitch here was wrong. There are two ways to implement this glitch, and I had confused them. Now I shall give its detailed description, dividing it into several parts. I assume you use this utility script to watch sprite info and so on. I would thank gocha for the sprite info lua and ISM for his research on this glitch. The number of sprites and id number divisions The largest number of sprites which can exist on screen at the same time is 12 (the above script displays sprite id numbers by #00-#11). When a sprite appears, its id number takes the largest value it can take. If it is generated from a block or the resereved box, its possibly largest id number is #11 (except the case of yoshi); on the other hand, if it is generated by scrolling or some sprite generators (lakitu throwing spinies, chuck kicking rugby balls, bullet bills, and so on), its possibly largest id number #0X is usually #09, and may take a less value depending on the existence of kinda special sprites in the level such as wigglers, sumo brothers (K.Ks), bubbles, or lakitu. Let us name the id number division #00-#0X a first division, and the rest a second division. Those are only sprites generated from a block or the reserved box which can exist in both of the first and the second division. When the first division is filled, no sprites other than a goal gate can be generated by scrolling or sprite generators. Item change glitch and overwriting a sprite When a sprite (other than yoshi) is generated from a block or the reserved box while both of the id number divisions are filled, the sprite which earlier appeared among the two sprites of id #10 and #11 will vanish. If yoshi is about to eat the vanishing sprite in this situation (or in other words, if it's on yoshi's tongue), then the newly appearing sprite will be attracted on his tongue. It would be kinda better to call the glitch somthing like a sprite attract glitch. Overwriting a sprite by a goal bar A goal bar is very special in the sense that when the first division is filled it can overwrite an already exsiting sprite other than some sprites such as a key, p-switch, springboard, (small) yoshi and his egg (a goal bar cannot appear when the first division is filled by such sprites as above since it can exist only in the first division; it'll become able to appear after one of them is killed), and so by generating a goal bar while the first division is filled by unexceptional sprites, the sprite on yoshi's tongue which will be overwritten by the goal gate will turn into the bar as above. Sample: http://dehacked.2y.net/microstorage.php/info/1540701508/smw-itemchange-sample2.smv Item change glitch and "eat air" glitch (cf. "hold air" glitch of DKC2) When yoshi eats one powerup (including a reserved powerup) twice (more precisely, when yoshi eats it at the same time mario gets it), yoshi will be eating "air" for a while. In this situaion, a new sprite which appears on the same id number as the powerup overwrite the "air" and so appears on his tongue. If you want to implement this with such a sprite appearing only in the first division as a goal bar, you would have only to fill the second division (if necessary) in such a way that the powerup will appear in the first division. Samples: http://dehacked.2y.net/microstorage.php/info/288580167/smw-itemchange-sample1.smv http://dehacked.2y.net/microstorage.php/info/1565346922/smw-itemchange-sample3.smv Most sprites would be swallowed after the glitch is implemented, so you may have to use them before they get swallowed, or have to cancel his swalloing them by taking damage. This glitch is still under research and I don't understand everything of course. Feel free to ask any questions and point out anything you find.
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Active player (264)
Joined: 4/15/2010
Posts: 198
Location: England
Mister, I managed to get the item swap glitch to happen in SW3, as shown in your samples. I found that pretty easy. One thing I noticed was that the Lua script showed sprites 00-07 were filled, and at that time Lakitu would not throw any more spinies and I could not pick up any throw blocks. Is that the state in which the glitch is possible? If so, I am confused.. you said that up to 12 sprites could be on screen at once, but this is only 8, so I am unsure why this state occurs. And could you possibly elaborate on these "divisions"? I am unsure what you mean. Thanks :)
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