Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
What crazy ideas :p I tried those two and another one (using yoshi + spring at the second room from below) but I could pull off none of them... 1) I can't step on the springboard, 2) mario can't precede the crammed springboard, 3) the springboard vanishes before I step on it. If yoshi's id # were #3, "yoshi eats nothing" glitch could be applied to pass through the ceiling.
After I finished these tests, I noticed that this level can be skipped by lakitu's could. It's much faster and easier but maybe kinda disappointing.
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
http://dehacked.2y.net/microstorage.php/info/1431966319/SDW.smv
Here's a WIP of my SDW 120 TAS that I was doing before, I picked it up again, and now I'm up to where ISM was when he made his WIP. This run beats ISM by ~ 1120 frames, and beats ChefStef by over 50 seconds, through two new big shortcuts and a few minor improvements elsewhere.
I'm not too sure about a lot of the new yoshi glitches. Instead of trying to explain them to me, I can figure that out myself, could someone tell me what setups are needed to use these glitches? So far I have seen no real opportunities to use any of these glitches, but if I'm wrong, I don't want to have to redo large portions of the run, so I'll ask now, when it's still relatively early. Where I'm at, I can easily go back and get a yoshi at the mushroom house thing without too much backtracking.
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Fethy wrote:
Are you guys talking about SDW ? I haven't played this game for ages but I think Lakitu's cloud is only available after the Big Boo's tower no ?
Yeah... We are talking about sdw and I was kinda confused. You're right. So then it's still worth beating our brains out to break the very tall tower.
andymac wrote:
http://dehacked.2y.net/microstorage.php/info/1431966319/SDW.smv
Here's a WIP of my SDW 120 TAS that I was doing before, I picked it up again, and now I'm up to where ISM was when he made his WIP. This run beats ISM by ~ 1120 frames, and beats ChefStef by over 50 seconds, through two new big shortcuts and a few minor improvements elsewhere.
I'm not too sure about a lot of the new yoshi glitches. Instead of trying to explain them to me, I can figure that out myself, could someone tell me what setups are needed to use these glitches? So far I have seen no real opportunities to use any of these glitches, but if I'm wrong, I don't want to have to redo large portions of the run, so I'll ask now, when it's still relatively early. Where I'm at, I can easily go back and get a yoshi at the mushroom house thing without too much backtracking.
Nice wip, andymac. The new shortcut of Desert Pyramid is great. ;) It seems like there remain a few improvable places (I might probably miss some others but who knows).
Desert Castle (secret): stick mario into the wall by 3 pixels to make the screen scroll upwards, so we can ignore a jump on the yellow block.
Water World 2: I CAN FLY!! \o/
Attracting a goal tape to yoshi is rarely faster unless you're already taking yoshi, and I'm not sure where the other yoshi glitches work in sdw. I'm still a stranger in sdw (as you saw above :p).
You're doing quite well, keep on going!
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
\o/ indeed. Very impressed.
I didn't even think of that strategy for desert castle, and I knew about second-frame walljumps, and how they make the screen scroll, I just jumped on the yellow block to get a bit extra height so that I could do one less walljump before the door and didn't think anything else of it. :P Anyway, it's a good thing too that I'll redo, because I did this a few days before you discovered the 44 frame walljump.
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
"SDW" Stands for Super Demo World, a hack of Super Mario World made by the creator of lunar magic.
thaaaks :D
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
where I can download both lunar magic and super demo world?!?!
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
He wouldn't know to google SMWCentral. That said, yeah this site is definitely where you want to go when it comes to SMW hacking.
He would know to just google Lunar Magic or Super Demo World, though. Googling either has the first match being FuSoYa's site where you can download them.
http://www.youtube.com/Noxxa
<dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects.
<Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits
<adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
well, there's always jerks on every forum :/
I need help on 2 glitches:
1) block duplicate
2) wall jump
does anyone can explain, with patience, how do I do then?
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
yes, Im new, I problably TAS for about 2 months :/
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
dnnzao wrote:
well, there's always jerks on every forum :/
I need help on 2 glitches:
1) block duplicate
2) wall jump
does anyone can explain, with patience, how do I do then?
1) You can get blocks to be cloned when the x speed of an item is 0 and you stick the item into the block by a certain amount of pixels. To make the item's x speed zero, mario's x speed should be 0 or 1 (but not -1), and kicking it up nearby the block would sometimes make you succeed in cloning it. More detailed description can be found at our comments of any% run.
2) Wall jumps can be pulled off by jumping at the same time mario catches the wall. To catch the wall you have to stick mario into the wall by 2 pixels (so mario needs at least a speed of 33 going toward the wall).
See also this page.
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
hey, can anyone help with corner clipping without a cape?
i can do it sometimes, but usually fail. and even when i get it it takes like 30+ minutes for me...
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
well, there's always jerks on every forum :/
I need help on 2 glitches:
1) block duplicate
2) wall jump
does anyone can explain, with patience, how do I do then?
1) You can get blocks to be cloned when the x speed of an item is 0 and you stick the item into the block by a certain amount of pixels. To make the item's x speed zero, mario's x speed should be 0 or 1 (but not -1), and kicking it up nearby the block would sometimes make you succeed in cloning it. More detailed description can be found at our comments of any% run.
2) Wall jumps can be pulled off by jumping at the same time mario catches the wall. To catch the wall you have to stick mario into the wall by 2 pixels (so mario needs at least a speed of 33 going toward the wall).
See also this page.
I think Im probably dumm to not understand what is X speed, hit with the certaint ammount of pixels
Im saiyng this, because you said "would sometimes make you succeed", so how does you and a lot of players do it so easily :/
PS: Sorry about the poor english, but im from Brazil :P
sorry my bad english...
- Finished projects:
Super Demo World any% - SMW Hack
- Dropped projecs:
Super Demo World All Exits - SMW Hack
Super Mario World All Exits
to know mario's x speed you need to enter the ram address 7E007B. you may also want to use the address 7E007D, which measures y speed to know if your falling (useful for wall jumps that are high up or off screen because you can only catch the wall if your falling.)
also, to catch the wall, its just luck. but the more you do it, you can find patterns of buttons that help you catch the wall.
lastly, does anyone know a trick for corner clipping without a cape? i find it easy with cape, but i cannot get a corner clip without one... i dont know why. i spent like an hour on one and still havent gotten it :/
EDIT: woops, forgot i already said that :P
Current Projects: SPW3 any% (World 1 Finished 8/29), SMW 100% Glitched (Making a Path), SMW any% (Glitched?) (Testing)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
dnnzao wrote:
I think Im probably dumm to not understand what is X speed, hit with the certaint ammount of pixels
Im saiyng this, because you said "would sometimes make you succeed", so how does you and a lot of players do it so easily :/
PS: Sorry about the poor english, but im from Brazil :P
That means "oscillation of items in a solid object affects whether we succeed in block duplication to the side or not" (taken from here). So if the position and the speed is appropriate, cloning upward is always successful but cloning to the side is not. You have only 50% chance of success.
TheFinalBoss726: Which glitch do you mean by corner clipping? Anyway, any of corner glitches have very little chance of success in sprinting speed (say about 0.4%), so it's hard to get those things depending only on your luck. Watch the speed and subpixel carefully, and do some calculation to know roughly what amount of (sub)pixels you should shave off. I think that's the quickest way to get corner glitches. Note that the x speed should be 49 just before touching a corner because 3-pixel sticking is needed.
Retired because of that deletion event.
Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
@SJ
i show you how i perform it^^:
x-Speed
48, 47, 48, 47, 49, 49, 49, <----to far
48, 47, 47, 48, 47, 49, 49 <----to far
48, 47, 47, 47, 48, 47, 49 <----not far enough
48, 47, 47, 48, 48, 47, 49 <----- corner glitch
47=2*48
sometimes you have to press B for one frame
Mister, in your SMW Any% TAS with ISM, who did the Yoshi-Wing exit in YI3? A friend and I are needing some help with it. We cannot, for the life of us, clone that block into the message box.
Any tips?
Current projects: Yoshi's Island Disassembly
Yoshi's Island any% TAS with Carl Sagan
Mister, in your SMW Any% TAS with ISM, who did the Yoshi-Wing exit in YI3? A friend and I are needing some help with it. We cannot, for the life of us, clone that block into the message box.
Any tips?
Cloning like that is insanely difficult, but to put it simply, you have to just try throwing it up on different frames with an X speed of 0/1.
I'm pretty sure that sometimes it is occasionally impossible to perform that type of copy, I believe that you sometimes have to reenter the level on a different frame to fix the subpixel.