Times in bold indicate an in-game timer improvement, with the number of time units improved represented by the number of asterices next to them.
Levels marked with a # are entirely unchanged from the prior TAS.
Shortly after the previous run was submitted, a subtle trick which can be used to reach top speed 5 frames faster from a standstill was discovered -- on the ground, Sonic accelerates at a rate of 12 per frame (this is increased to 24 while in air), but he brakes at a rate of 128 per frame. So pressing the "wrong" direction for a frame, and then immediately reversing it causes sonic to have a speed of 128, instead of the 24 (or 36, given a jump to increase acceleration) that holding that direction for two frames would achieve. This was used to shave 3-4 frames off of most levels.
Some further improvements were achieved by better optimization of rolling at the start of slopes, and downslope jumping for the speed boost.
The improvements were performed by Upthorn, but levels, and level segments, which could not be improved, were left as they were in JXQ's recently published TAS.
Green Hill 2 - New strategy of zipping from the wall to the goal discovered by Upthorn and optimized by JXQ
Marble 1 - A freak accident while attempting to gain back frames lost due to a bat desynchronization lead to the discovery of a four second shortcut.
Labyrinth Zone 3 was modified very very slightly to recover from a lag variation. You probably won't notice the difference.
Starlight 3 - Better optimization of slope roll and slope jumping allows for some sick speeds here.
Final Zone - A method similar to what is used here to avoid being crushed allows the player to fall through the floor and die.
Adelikat, Fabian, Moozooh and Xebra for their tireless words of encouragement over the long and hard five days that went into making this run.
Don't you just hate it when that happens? All that hard work done and a few days, instead of a few months, later, someone finds something to make it better.
Now can we PLEASE have a Chaos Emerald run accepted? They published the one for Sonic 3 & Knuckles after all!
Why, oh, why do I even <i>try</i> to understand my own species?
Active player, Emulator Coder, Experienced Forum User
In Sonic 2, Sonic 3, Sonic and Knuckles and Sonic3 & Knuckles, chaos emeralds serve a function in-game, which means that an all-emeralds run is significantly different from a no-emeralds run.
In Sonic 1, the only difference is that the author cannot take the fastest routes, or take damage to save time, in six of the first nine levels (and also must play the 6 special stages). It was ruled that this does not make an all emeralds run different enough to accept side-by-side with the current run.
Although, that may also have been partially due to the poor stylistic choices made by the author of that submission.
The word you want is hypocrisy. But it would only be hypocrisy if the new submission were as boring as that one. (It was explained in that submission's thread what traits besides the all emeralds were not up to par)
How fleeting are all human passions compared with the massive continuity of ducks.
Location: New Hampshire
Great improvement! Obvious yes.
May I request that when the AVI is made, can the sound setting be set so that 'PSG High Quality' is unchecked? Sonic's jump sound effect sounds odd when that's enabled, and the last AVI used that setting.
Location: United Kingdom
Nice improvement Upthorn. Got my yes vote all the way.
I second this notion. The 'PSG High Quality' Isn't what I consider to be accurate sound emulation, which is highly noticable with Sonic's jump sound. It just doesn't sound right, and can even get annoying.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
AKA, I think if you hadn't stopped before the signpost to avoid 50k point bonuses it would have been rated higher. That wait may make the movie faster but it makes improvements much harder as any stage in the 23.33-30.00 window (do I remember those numbers correctly?) would have to be pushed out of it to bring an improvement. Additionally there'd be less pressure on the runner as he has a seven second window in which to reach the goalpost in these stages that removes any need for squeezing every last frame out of the level.
I actually was not aware that I would be co-author on this run until I saw it submitted. :)
Upthorn has really outdone himself on these improvements and I was very entertained by his additions to my previous run. Star Light 3 was almost reminiscent of later, faster Sonic games, and very fun to watch.
I actually tried to see if the previous submission could be stalled in encoding once I learned of this one to save encoders some time. However, the AVI had already been encoded, and so now at least the game will have a proper chain of obsoletion.
I voted yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Experienced Forum User, Skilled player
Good job, upthorn and JXQ. 9 seconds on a run which was just published is a good improvement.
What impresses me the most is that you guys are playing for entertainment, not for ego.
Edit:Now I vote yes (after 3 or 4 hours). Shows how much I regard voting.