Active player (283)
Joined: 3/4/2006
Posts: 341
All current emulators used here store the movie data with the savestate, so loading the wrong state won't cause a desynch unless the movie is in read-only mode when loading the state and you either save state or start rerecording later.
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
Khayn wrote:
... possibly screwing up your recording if you load the wrong savestate?
Happens on fceu, but I don't think it does on snes9x.
Post subject: TAS tutorial at Youtube...
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Wow, I just picked this from the referrer log. Had no idea it's there. http://www.youtube.com/watch?v=q5p2ko8Q6Ok This is a viewer guide though, not a movie maker guide.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
video tutorials are for retards... it's ridiculous to see something and then have to alt+tab to the program (if it's one of those stupid flash things... if it's youtube it's even worse, because you can't read anything with that low quality)... it's lame, forget it! if you can't learn it by reading, what are you doing here? I had this idea before but I'd make a .chm file to be included with the emulators zip files. I even started it, but I got lazy and it's here in my desktop... Heh... that youtube link Bisqwit posted... that Jimmy guy has some great tutorials... I've seen something about google before that was very interesting. He should have wrote it, but... anyway they're eficient, but too superficial... can't be called "tutorials" exactly... and.. en ee ess, ess en ee ess, tee ay ess videos... hahah that's really funny
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 8/27/2006
Posts: 883
That's a little rude how you said this. It would be nice for people beggining to know how to use frame advance, memory watch, to know how to find memory address.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
If these people can't read text, then maybe it's just better they don't make TASes.
upthorn
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Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
And what about intelligent folks who can read just fine, but don't understand English?
How fleeting are all human passions compared with the massive continuity of ducks.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Well, upthorn. The useful part of the tutorial would have to be written, anyway. And since .chm files are html anyway, images can be easily added. Plus, you can make a step by step structure. Hmm... also, if the thing gets really good, users with good fluence in englsh + other languages could translate them, for those smart guys who speak only their mother tongue.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
upthorn wrote:
And what about intelligent folks who can read just fine, but don't understand English?
There's a higher probability for someone to understand written English than spoken English. The image content can be the same.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Game specific instructions help, if you are looking to train someone to beat your own run.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Post subject: Re: Project: TASing tutorials
Active player (354)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
wanted to let you know I'm eagerly awaiting these tutorials :D I think I have a reasonable level of understanding about TASing and a fair amount of game-internals.... yet still I've got alot to learn :) specific interests: (perhaps parts are already finished?)
zefiris wrote:
- Rewinding - Optimizing way - Choosing objectives for your run - Effective usage of savestate slots ^^ - Hex editing and other external editing - Watching memory - Subpixel positioning - Using debugger/disassembler to understand some things
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Come on, someone has to get this ball rolling! The community needs this.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Joined: 4/11/2006
Posts: 487
Location: North of Russia :[
I remember having tried to record something useful. Those files are still on my HDD =\ I failed in making something understandable though.
Skilled player (1405)
Joined: 10/27/2004
Posts: 1977
Location: Making an escape
For what it's worth, I have a video demonstrating what a game looks like while being TAS'ed.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Might as well link this too. http://www.youtube.com/watch?v=UR6b8CF6iLw Shows a scene in Chrono Cross being perfected with re-recording, as well as the end result. It's easy to understand even if you don't know the game, because it has a simple goal: pass through a narrow path as quickly as possible without touching any of the jumping critters or the walls. The difference to Ferret Warlord's video is that this plays in realtime, i.e. it does not show if the emulator was paused or run at frame advance. (If it did, it would be about 10 minutes long.) This makes it also possible for most people to watch it without getting bored. :)
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
I think this is a great idea. I know I'd like to see a how-to on 2-player TASing; I'd like to try it, but I can't even wrap my brain around where to get started.
Previous Name: boct1584
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Solon wrote:
I think this is a great idea. I know I'd like to see a how-to on 2-player TASing; right now, I can't even wrap my brain around where to get started.
I've created one 2-player movie* (but not finished it), and what I did is to put the emulator into a sticky mode, where contrary to its normal behavior, clicking on any of the players' buttons toggles their state, so you can i.e. leave player 2 holding the Right button without actually holding that button down yourself. You play mostly with frame advance. Every frame you want to change what buttons are being held by each player, you just hit those relevant buttons, and then advance to the next frame. It is considerably less intuitive than normal playing, but allows for precise input without being limited by what your keyboard can do or by how many fingers you have. I'm sure other authors have different means. In some games, it may be possible to play each player's part separately, and then join them. This works only if the players' actions have no effect on what the other player can do (such as to the monsters' movements). *) Chip'n Dale.
Skilled player (1886)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
When I TAS a 2-player game, I control player 1 with my gamepad and player 2 with my keyboard. So basically, I hold down the necessary buttons with for the gamepad, and for the fingers I don't use on the gamepad, I hold down buttons on the keyboard for player 2, while frame advancing. It's not as hard as it sounds once you get used to it.
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Randil wrote:
When I TAS a 2-player game, I control player 1 with my gamepad and player 2 with my keyboard. So basically, I hold down the necessary buttons with for the gamepad, and for the fingers I don't use on the gamepad, I hold down buttons on the keyboard for player 2, while frame advancing. It's not as hard as it sounds once you get used to it.
Same here but i must admit that sometimes my minds gets all mixed up with all that coordination.
Joined: 8/10/2008
Posts: 16
Location: Canada
What happened to the original idea of making a TAS tutorial website? I think it could be a great idea, and give a lot of aid to new TAS runners and intermediate runners. I think it's an idea worth opening up again.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3599)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Zack wrote:
What happened to the original idea of making a TAS tutorial website? I think it could be a great idea, and give a lot of aid to new TAS runners and intermediate runners. I think it's an idea worth opening up again.
I think almost everyone thinks it is a great idea. That isn't the road block at all. It is the back that nobody is taking any initiative on it.
It's hard to look this good. My TAS projects
Joined: 8/10/2008
Posts: 16
Location: Canada
What kind of initiative would be required? I wouldn't mind starting a project like this.
upthorn
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Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
Zack wrote:
What kind of initiative would be required? I wouldn't mind starting a project like this.
At the moment, the kind of initiative where in someone works out what sort of stuff would need to be done to get a proper tutorial made.
How fleeting are all human passions compared with the massive continuity of ducks.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
first of all we should find people willing to pose as examples and to tell how exactly they do their stuff... at least one person for each cathegory. There's no way to make a "general" tutorial... no one here can simply TAS whatever game he stumbles upon.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Zack wrote:
.... initiative....
You keep using that word. I don't not think it means what you think it means.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.