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Lord_Tom
He/Him
Expert player (3144)
Joined: 5/25/2007
Posts: 399
Location: New England
Nice. I'm not sure how much it applies to an NTSC run; is it possible to elevate like that off the ramp in NTSC? I've tried, but was unsuccessful.
WMJ
Joined: 5/11/2008
Posts: 21
Location: Netherlands
There are no differences between PAL and NTSC besides the speed difference that only has to do with the frames per second. I'm 100% sure all of this is possible on NTSC. The elevating is done by activating a glitch. By landing in the rail and immediately leaving the track you get a in mode of gameplay that's in between driving normally and floating. When you float at a crooked angle like I did you can gain height rapidly. The only difficulty is in gently steering to avoid sliding in the air. To get in a crooked angle you can steer gently, do side attacks and/or tap the A button. EDIT: I improved it again. Mute City - 1'19"915 PAL http://www.youtube.com/watch?v=U8zy41W8Am0
Lord_Tom
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Expert player (3144)
Joined: 5/25/2007
Posts: 399
Location: New England
Ok, for what it's worth here's a wip that completes all 3 laps using the normal strat: http://dehacked.2y.net/microstorage.php/info/349441153/Lord%20Tom%20FZeroX.m64 This bests MuuMu's WR by 0.68s, but is slower than WMJ's version using the floating strat. (I wanted to finish a full 3-lap wip before changing up strats, just cuz) WMJ: I note on the Mr Fix-It site there is a new record from March 20th for MC1 with times for PAL and NTSC...I'm guessing the site just does an algorithmic conversion and that you didn't actually run the NTSC time? If you did run it, do you have a video? Thx! :) Edit: Just watched the improved PAL WR...sweet! Will get working on a wip using the floating strat asap
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
That's a great run Lord Tom, and it'll be even better with the floating strat :D As the question for the conversion, it just divides (or multiplies) by 1.2 rounded down.
I'm the best in the Universe! Remember that!
WMJ
Joined: 5/11/2008
Posts: 21
Location: Netherlands
WMJ: I note on the Mr Fix-It site there is a new record from March 20th for MC1 with times for PAL and NTSC...I'm guessing the site just does an algorithmic conversion and that you didn't actually run the NTSC time? If you did run it, do you have a video? Thx! :) Edit: Just watched the improved PAL WR...sweet! Will get working on a wip using the floating strat asap
The TAS you made of the regular strat is truly amazing. I had never expected this much improvement to be possible on that record. On the MFO world records page the purple color indicates the system the time was set on. For all world records in the game that is PAL except for Silence 2. I have done the strat on NTSC for fun but I didn't beat my PAL time. I expect quite some imrpovement to be possible when the strat gets optimized. Possibly sub 1'05 NTSC. My best PAL splits were something like 33"6 - 24"1 - 20"8.
Lord_Tom
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Expert player (3144)
Joined: 5/25/2007
Posts: 399
Location: New England
Glad you like the wip. :D Unless ppl object, I think I'll do something unorthodox and include both strats for MC1 in the eventual submission...it's time trial, so there's no in-game reason not to, and I agree there's a certain thrill to seeing the traditional strat optimized - it really pushes the vehicle to the limit of what it can do on the ground.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I'd go with the faster strat in the actual submission file, but include in the submission text links to .m64's of the optimized normal strats.
Homepage ☣ Retired
Joined: 2/17/2010
Posts: 15
Location: Germany
http://www.youtube.com/watch?v=rhMdIFg4EYsMC2 http://www.youtube.com/watch?v=VLB-N6iYCN0 MC1 http://www.youtube.com/watch?v=c6hgl_WlzOUSO1 3lap http://www.youtube.com/watch?v=TCiOznSA67w SB http://www.youtube.com/watch?v=rm2ua2TnnZ4 SO1 http://www.youtube.com/watch?v=Gdq_UgHEGLQ SB http://www.youtube.com/watch?v=nNNnXmai8vk WL2 http://www.youtube.com/watch?v=RLQTsQwvSeI RR http://www.youtube.com/watch?v=2XAFQvKaG78 DF2 http://www.youtube.com/watch?v=XU6Sq6fgAT8 RR http://www.youtube.com/watch?v=mP65n5LqCjc BB2 http://www.youtube.com/watch?v=yWLJeA0RkuA WL1 http://www.youtube.com/watch?v=0bClYwM2yeI DF2 3lap http://www.youtube.com/watch?v=lHyIxYtpTas SB Speed http://www.youtube.com/watch?v=z4xU8rhup8Q SO1 3lap http://www.youtube.com/watch?v=L9Zi5YZh5-Q S1 http://www.youtube.com/watch?v=YpQncFvm6B4 WL2 http://www.youtube.com/watch?v=padQG5jpnX0 PT2 http://www.youtube.com/watch?v=v2drDMLma40 DF3 http://www.youtube.com/watch?v=RLNQZGJYfxE MC1 http://www.youtube.com/watch?v=6Lo1OYoSeNQ SO1 http://www.youtube.com/watch?v=2Ujqh9wndZo SP http://www.youtube.com/watch?v=48lYL9iJj58 RC1 http://www.youtube.com/watch?v=zgNACahzqAg SB http://www.youtube.com/watch?v=Cvqoo9paPRY SB 3lap http://www.youtube.com/watch?v=sL4CO9p-pMo SB http://www.youtube.com/watch?v=fD_nGqB_teY Mc2 http://www.youtube.com/watch?v=-hD3VCDWmOc DF2 http://www.youtube.com/watch?v=QI4DkYkmfOI PT1 http://www.youtube.com/watch?v=9vtAjqJWFe0 MC1 http://www.youtube.com/watch?v=OQulPOLSR4Y Dr Speed http://www.youtube.com/watch?v=QAEK-lbP4qU DF3 Speed http://www.youtube.com/watch?v=eA6TmipuCtc S2 Speed http://www.youtube.com/watch?v=zNN3SI5zsEs Pt2 Speed http://www.youtube.com/watch?v=MkOxUBz4Vho DF1 Speed http://www.youtube.com/watch?v=TKMyii9-Eu8 SO2 Speed Theese are all my TAS. A Few of them are quite good,a few of them not.I don't do frame by frame TAS theese days,but maybe i'll start soon[/list]
-Fun Style- For F Zero and for Fun
Post subject: F-Zero Techniques book
Joined: 2/17/2010
Posts: 15
Location: Germany
http://www.youtube.com/watch?v=kxu7sSQtLSY This is the F-Zero book. To make it more public i post the link in here. Coming soon!!!
-Fun Style- For F Zero and for Fun
Joined: 2/17/2010
Posts: 15
Location: Germany
The New White Land 2 Tool Assisted Speedrun. My best TAS yet.This beats the old TAS by a lot Link to video Here the first sub 10 NTSC lap.Close to 9 PAL xD Link to video
-Fun Style- For F Zero and for Fun
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
As you know I make TAS of F-Zero X. I will start with no savestate and no unlocked drivers and no unlocked master skill. I aim to unlock all drivers in the fastest time - it means expert skill all cups until the credits. First I have a problem with the graphics plugin. I have three different plugins: The first one is: Glide64 v.0.8 Wonder it don't work, mupen have to been closed. The second one is: glN64 v0.4.1 it don't work on movie recording, but it works on playing without movie recording, but with some small graphics errors, the textures of the cars aren't rendered. And the last one is: Direct64 v0.5.03.25 it works both playing without movie recording and on movie recording, but boost fields and energy fields aren't rendered. Have someone an idea to avoid this graphics error? And I need some knowlegde of glitches. Good explainations, please. If it's possible. By the way I will use the (U) version.
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Joined: 2/17/2010
Posts: 15
Location: Germany
I use Jabo's Direct3D8 1.6 and as you can see the result is quite good. To your TAS i think this maybe really hard,because you have to play a lot of tracks and you really have to max them out if you want to make a fast TAS. The glitches besides the Air Ground Glitches are really rare in this game,if you don't mean stuff like DTD,TDD ans so on.
-Fun Style- For F Zero and for Fun
Editor, Skilled player (1536)
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Posts: 1319
FunStyle wrote:
I use Jabo's Direct3D8 1.6 and as you can see the result is quite good. To your TAS i think this maybe really hard,because you have to play a lot of tracks and you really have to max them out if you want to make a fast TAS. The glitches besides the Air Ground Glitches are really rare in this game,if you don't mean stuff like DTD,TDD ans so on.
Thanks for your tips I found Jabo's Direct3d plugin earlier and I say it's working well I don't make a perfect run. I have to few time to make it, because of the fucking boarding school. I found a good site of some glitches.
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Joined: 2/17/2010
Posts: 15
Location: Germany
It's surely MFO. I really look forward to it;)
-Fun Style- For F Zero and for Fun
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
It can only take a few years to make it.
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Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
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Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
TASeditor wrote:
http://www.youtube.com/watch?v=4ne0UkJqVRI this is better.
This is something I'd yes vote if finished. Keep it up.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
TASeditor wrote:
http://www.youtube.com/watch?v=4ne0UkJqVRI this is better.
Knowing the game very well, this would be a NO for me if you where going to submit something like this. There are to many things you could improve in the run that it even looks like just a pro playing rather than an actual TAS run. I really recommend you to check MFO's site and ask for help if you don't know how to perform a strat, or at the very least, just look at the video section for some ideas... I know that you didn't wanted to use cheats to unlock everything (or maybe you just didn't knew there was one!?), but if you're going to use slider settings rather than jumper settings, take advantage of it (BTW, Red Gazelle is a good car for jumper settings). Since you're playing the Grand Prix, kill some cars in order to replenish your energy (and also, just for the heck of it, because is more entertaining that way). Also, try looking if getting hit when you kill a car can give you some impulse, of course you'll have to keep an eye on your energy too. Don't be discouraged by this post, I really want to see the day when this game sees the light on this page, just want it to be like it really should be done, that's all.
I'm the best in the Universe! Remember that!
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
samurai goroh wrote:
TASeditor wrote:
http://www.youtube.com/watch?v=4ne0UkJqVRI this is better.
Knowing the game very well, this would be a NO for me if you where going to submit something like this.
I'd vote such a TAS with no, too, but I have very few time and I don't want a TAS with 500000 re-records alone. It would take over 2 years.
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Noxxa
They/Them
Moderator, Expert player (4124)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Well, that is the kind of effort that should be spent to make optimized TASes of games with complex physics like this.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 10/20/2006
Posts: 1248
TASeditor wrote:
samurai goroh wrote:
TASeditor wrote:
http://www.youtube.com/watch?v=4ne0UkJqVRI this is better.
Knowing the game very well, this would be a NO for me if you where going to submit something like this.
I'd vote such a TAS with no, too, but I have very few time and I don't want a TAS with 500000 re-records alone. It would take over 2 years.
If you're not going to aim for the fastest time, please make it more entertaining at least by killing more cars.
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
first cup finished today. in the second cup i try to destroy all cars, including the own one in the end of a track.
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nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
TASeditor wrote:
first cup finished today. in the second cup i try to destroy all cars, including the own one in the end of a track.
i did that in a formula 1 game: http://www.youtube.com/watch?v=Rrf9iEBc4YA i destroy my car at the end too, but you can't see it very well (the wheel disappears)
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
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Joined: 6/4/2009
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Location: 33°07'41"S, 160°42'04"W
That was great.
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