Post subject: F1 World Grand Prix
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
There's a lot of emphasis on racing games lately, but a TAS of this will not be a race. In this game, there are 22 cars (including yours) and you must go something like 50-100 laps. So, in essence, screw that. There's an option in the menu that says something like "Pit In". If you turn it off, going into the pit stops forfeits the race. In this game, cars can ram into each other and cause damage. That's not encouraged by the game, but I find the only way to win is to pummel the opponents into either getting a red flag or going to the pit stop. I think the amount of damage a car takes can be manipulated, so it would be possible to not get hit very hard. In fact, it could be possible to ram a car into another car, wiping out both. I haven't found anything definitively saying that this works, but it seems to work fine on all other emulators besides Mupen, so I'm confident.
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Works fine on all other emulators besides mupen? isn't that a big prevention from say, TASing the game?
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Former player
Joined: 7/16/2004
Posts: 108
Location: Germany, Bremen
It works fine with Mupen, the graphics are just a bit screwed sometimes. I did some TASing some time ago, but for me it was getting boring pretty fast :( .
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Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1355
Location: Canada
What were you doing? Were you racing normally, or slaughtering enemies? Please post a WIP file so we can see how could the run might be.
nfq
Player (94)
Joined: 5/10/2005
Posts: 1204
i once did a tas on F1 Racing Championchip (E). from 22 to 1st place in 1 lap or so. you can check out the piece of shit here if you want to: http://rapidshare.com/files/32179809/f1rc.zip.html it needs a save state because i was an idiot.