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Editor, Experienced player (570)
Joined: 11/8/2010
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Thanks to MUGG's strategy of jumping in the water for a little bit before turning to stone, I just glitched to the credits too on my first attempt with one 51% save file! Now it's double console verified.
Editor, Expert player (2329)
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You can do this stone glitch in 6-2 too. Go to the place below the Bonkers fight and slide through the bomb block. You'll be standing inside the water but it lets you dash and slide as if you were outside the water... I think these places in 6-1 and 6-2 are the only ones in the game to use the glitch on. I really wish I could clip into a wall somehow, in order to access water from below. You need to be inside the wall only by 1 pixel in order to clip through it. Or have that little map-tile changing glitch happen that I had randomly happen a long time ago in stage 3-3 first room (it replaced a solid tile with air or water, idk). I could never reproduce it, and it happened such a long time ago I'm not even sure anymore if it's real.. Please be on the lookout for such useful glitches in this game, everyone!
Editor, Experienced player (570)
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There are slopes in 1-1, room 3. Could they be clipped into and used to get under the water in that room to perform this glitch? I briefly tested on console with Tornado standing on the slopes and didn't get anything, but that doesn't mean much. Would a new "stone glitch" run stand a chance of being accepted (goes to 6-1, glitch, credits)?
Joined: 6/26/2011
Posts: 167
Going all the way to 6-1 or 6-2 just to trigger the glitch seems like a long way to go. At that point, glitching the credits wouldn't save very much time*, and the first five worlds would basically be an ordinary run. At that point, it would feel more like a movie that gave up and skipped to the end two-thirds of the way through. * Assuming the rest is identical to the current Kirby's Adventure movie, it would save about ten minutes, still leaving us with a 25-minute run.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Editor, Experienced player (570)
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Then I guess the only option would be to find a way into the wall under a pool of water in a level and glitch to the credits from there. I guess a movie that played to 6-1 and glitched to the credits wouldn't feel like a genuine speed run, and that means it probably wouldn't be accepted.
Editor, Expert player (2329)
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Well, that's what I already said. And if it gets accepted should be up to the audience.
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Not to mention that, from what I could see in the video MUGG linked, the credits sequence was apparently only a visual thing; it didn't seem to have actually set any flags for having really completed the game or anything, as evidenced by the player's save file still saying "53%: LEVEL 6" after the credits kicked him back to the title screen. So...it's therefore debatable whether use of this glitch is truly "completing the game" or not. :p
Editor, Expert player (2329)
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the credits sequence was apparently only a visual thing (...) So...it's therefore debatable whether use of this glitch is truly "completing the game" or not. :p
The published Super Mario Land 2 "glitched" TAS has a similar ending, except it's worse since the BGM that plays on the credits is the current level's BGM instead of the actual ending theme. And that TAS obsoleted the proper 21 minute run! An upcoming SMW TAS will have a similar ending too, though they seem to want to put it in a separate category for some reason.. Therefore I think, the next Kirby's Adventure TAS should use the 6-1 glitch and obsolete JXQ's run. But again, what ends up happening to that future run isn't up to me but to the judges. ---------- I finished looking through the various topics on SDA, and this topic here but there's nothing new (like new glitches or bizarre things happening, like the wall clip that someone encountered in Kirby's Dreamland 2 about a year ago...). And I'm pretty much done testing and glitch hunting, so... That tornado wall clip is pretty weird, I can't see how the ability made the player end up inside the wall. He said he played on an online emulator (virtuaNES or something), so maybe that's an emulator bug. The site he played on offered multiple emulator choices, and the emulator I tried didn't let me clip into the wall... bleh. And that tile-changing thing I encountered some years ago, well I could never reproduce it. It's just too bad, but probably I should ignore it for now. So I could start a run now if I wanted, but 25 minutes filled with lag management and luck manipulation isn't cool.. Maybe I'm not interested yet.
Editor, Expert player (2329)
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I found a suitable spot for the stone glitch in 2-3. http://dehacked.2y.net/microstorage.php/info/1483601241/kirbyWater2-3.fm2 Due to the nature of the glitch, it will send you to the credits 80% of the time, or it won't at all. I didn't go to the credits in that fm2 but maybe if I meet certain conditions I can go there.. I hope. EDIT: Resetting the game, and having different amount of enemies on the screen seems to influence the outcome. I went to the credits from 5-2, however, that was from a dirty test. You can do the stone glitch in the same room though. I think I might get a TAS started later. EDIT: I wrote a lua script. See my next post. .
Editor, Player (69)
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Saethori wrote:
Going all the way to 6-1 or 6-2 just to trigger the glitch seems like a long way to go.
CoolKirby wrote:
I guess a movie that played to 6-1 and glitched to the credits wouldn't feel like a genuine speed run,
Wow. This is why TASVideos sucks. Yes, it is TAS-worthy. Yes, chopping 10 minutes off of a sub-hour run is impressive. Just because you have this emotional tying to games in that it has to be glitched so that you see either near 0% or near 100% of the run doesn't make this any less worthy.
4matsy wrote:
...the credits sequence was apparently only a visual thing;...So...it's therefore debatable whether use of this glitch is truly "completing the game" or not. :p
Not at all. If I glitch a game without save functionality to the credits, does this count too? Or maybe, internally, the level counter wasn't incremented so it doesn't count. Where do you draw the line? Oh, I know. It's what has been agreed on previously. That is, what is shown on the screen for credits or "the end" IS the end. Simple. Easy. Effective. This run would apply.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
Editor, Player (69)
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Editing is broken, so: didn't see post about getting this glitch earlier in the game. Congratulations.
true on twitch - lsnes windows builds 20230425 - the date this site is buried
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MUGG, your script indeed looks broken in 2.1.5, but works perfect in upcoming 2.1.6.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Expert player (2329)
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Here's the latest lua script. * Shows position, speed and lag. * If a savestate is loaded using F1 ~ F10, the lagcount is cleared ** Problem: If you hold F1~F10, lag that occurs after the loadstate isn't counted so be careful. ** Problem: The lagcount is 1 frame late due to a gui.register problem I encountered. I made it so that you know you're in a lagframe, though ("*****" appears on a lagframe). feos: This, and the previous scripts should look just fine in 2.1.5...
Editor, Experienced player (570)
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MUGG wrote:
The published Super Mario Land 2 "glitched" TAS has a similar ending, except it's worse since the BGM that plays on the credits is the current level's BGM instead of the actual ending theme. And that TAS obsoleted the proper 21 minute run!
That's because the 21 minute run used the pipe glitch too, so it's like using the same glitch for other areas in the game. Orange Ocean music plays during the credits when you use the stone glitch in 6-1 of Kirby's Adventure, just like SML2. Nice job glitching to the credits in 2-3! This being my favorite Kirby game, I'm really looking forward to your run.
Skilled player (1107)
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I modified mugg's lua a bit. *shows ufo charge status when kirby has ufo. it's showed after glitch too. I couldn't fix the problem sorry.
Editor, Expert player (2329)
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A wallclip was found yesterday. Kirby has to have an ability that will _not_ give him something to hold like a sword or hammer. Then, run at a 1 block wide gap and crouch before reaching the gap and when done correctly, you will fall off the ledge and into the corner beyond the gap. I need to try this myself yet. E; http://www.twitch.tv/cornettheory/c/1739676 0:50 This needs to be researched now too, which I'll do tomorrow. Currently, the glitched TAS can be improved just a little bit in 2-3. At best, I want to clip in the first level already, though.
Editor, Experienced player (570)
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Wow, I never expected a wallclip to be found for this game, of all games. Thanks for sharing that with us.
MUGG wrote:
At best, I want to clip in the first level already, though.
Oh, right! You wanted to enter that pool in 1-1 from the side. Good luck!
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Guga
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Sub-2!! :O
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Editor, Skilled player (1535)
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I don't know if this is already known, but I found this slope clip. http://www.youtube.com/watch?v=UbMxNCvK6rc There's maybe a way to improve the current run.
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Experienced player (588)
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nope, not possible since it requires water to do the credits, and did the glitch and there isn't water
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Wow Got4n, your internet connection seems to be really slow. We already have a published movie for this [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91. My video was just a presentation for the clipping glitch.
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Experienced player (588)
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TASeditor wrote:
There's maybe a way to improve the current run.
I was just responding this. I already watched the run ;)
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Skilled player (1535)
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