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Skilled player (1705)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
CoolKirby wrote:
If after you've practiced enough, you want to aim for a publishable run, you could do 100%. That one would find all the secret switches and probably avoid the stone glitch.
Sorry for hi-jacking, but what "state" is the game at after the credits are reached via stone glitch? Does it still only have the first stage unlocked? Or up to the last? Similarly if you wrong warp to a different world's stage, does it unlock the previous worlds too? If not, then the stone glitch seems rather useless in a 100%.
Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
jlun2 wrote:
Sorry for hi-jacking, but what "state" is the game at after the credits are reached via stone glitch? Does it still only have the first stage unlocked? Or up to the last? Similarly if you wrong warp to a different world's stage, does it unlock the previous worlds too? If not, then the stone glitch seems rather useless in a 100%.
It has all played stages unlocked, unless something that clears save data is triggered when performing stone glitch.
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Editor, Expert player (2312)
Joined: 5/15/2007
Posts: 3855
Location: Germany
So stages you didn't play are not unlocked.
Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
Here's a new WIP of 7-3.
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Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
Here's a WIP of 7-5.
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Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
World 7 is done. 8242 frames faster totaly.
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Challenger
He/Him
Skilled player (1637)
Joined: 2/23/2016
Posts: 1035
Awesome, TASeditor! Looking forward to seeing the final battle!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: I don't know why, but I keep getting auto-logged out
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Wow, man. You've been at this for three years! I'm really impressed, nice work. This is a great example of putting in all the effort to squeak everything you can find out of something. If 20% of the effort gets you 80% of the results, it's clear that you put in a great effort to get the last 20% of results. Three years, wow! As comparison, I did the old run you're about to obsolete in a weekend. Clearly it was a 20% effort from me, and I was satisfied with that at the time, but I recognize and respect how much you've put into this, and I'm really happy to see this project come to fruition for you. Congratulations!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
It's now finished
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Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
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Experienced player (872)
Joined: 4/11/2008
Posts: 157
Location: Anime land
I made no major glitches (NMG) 100% TAS while ago. NMG prohibits keeping ufo glitch or stone glitch but any type of clipping glitch. https://www.youtube.com/watch?v=JyRC2kn6D7w I'm not going to submit this because it's sub optimal compare to current existing runs. I just thought posting some complete run wouldn't hurt. But I actually managed to save time from this run in some places. Metaknights fight in 6-6 is most notable one.
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
For getting all the extra lives... Level 1: Get 7-6-5-4 in that order. It's possible to have 10 lives before Whispy Woods. (6 1UPs) Level 2: Get 3-2-1-7-6 in that order. It's possible to have 50 lives before Paint Roller. (46 1UPs) Level 3: Get 5-4-3-2-1-7 in that order. It's possible to have 90 lives before Mr. Shine & Mr. Bright. (86 1UPs) Level 4: Get 6-5-4-3-2-1 in that order. It's possible to get 126 1UPs before Kracko. Level 5: Get 7-6-5-4-3-2 in that order. It's possible to get 142 1UPs before Heavy Mole. Level 6: Get 1-7-6-5-4-3 in that order. It's possible to get 192 1UPs before Meta Knight. Level 7: Get 2-1-1-1-1-1 in that order. It's possible to get 234 1UPs before King Dedede. There are 124 1UPs to get for finishing every stage once.
Joined: 6/23/2022
Posts: 8
hi, I'm currently in the process of making a minimum ability use TAS: https://tasvideos.org/UserFiles/Info/637916309203343987 Any critiques, tips or tricks moving foward?
Editor, Skilled player (1504)
Joined: 7/9/2010
Posts: 1317
Looks decent. Lag could be improved, but depends on how much you are willing to push the game. For vertical sections you could try ledge-boosting, it should work as normal Kirby too. I think I have seen a clip like that before, on a different stage tho.
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Joined: 6/23/2022
Posts: 8
There's a new glitch involving the pause menu. If you pause at the same time a enemy appears it'll still be active. If you get hit by it, you'll get unpaused as well. One of the interesting side effects is that you can quit out of a level while touching a warp star and perform a "wrong warp". None of the ones possible are useful though. In 1-2, it'll take you to 1-1, and 4-3 will take you to the level 4 hub. 6-3 isn't possible since you can't interact with the star, and all other rooms with warp stars are single screens with no enemies. Link to video
Editor, Skilled player (1403)
Joined: 3/31/2010
Posts: 2086
keyword wrote:
There's a new glitch involving the pause menu. If you pause at the same time a enemy appears it'll still be active. If you get hit by it, you'll get unpaused as well. One of the interesting side effects is that you can quit out of a level while touching a warp star and perform a "wrong warp". None of the ones possible are useful though. In 1-2, it'll take you to 1-1, and 4-3 will take you to the level 4 hub. 6-3 isn't possible since you can't interact with the star, and all other rooms with warp stars are single screens with no enemies.
Wow, that is a really cool find! I love seeing stuff like this. Shame it's not useful, but maybe another use can be found for the glitch.
Joined: 6/23/2022
Posts: 8
Joined: 6/23/2022
Posts: 8
The reason some pause-clips work is that enemies will glitch upward during the pause-state. Link to video use ',' and '.' to frame advance the video.
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