This movie clears the B mode of Tetris at level 19 and height 5. At this mode 25 lines must be cleared to finish the game. The goal of this movie is to finish the game as fast as possible, without leaving any blocks on the screen. It is a 701 frame (11.68 second) improvement of Chef Stef's run.
  • B mode
  • Completes the game without any blocks left
  • Aims for fastest time
  • Manipulates luck
  • Genre: Puzzle
The main improvement is a better strategy, where more lines are completed at once. Initially, I was about 10 seconds faster, but then I noticed the number of blocks the level started with was an odd number, so it wasn't possible to clear all lines. This was very frustrating. It did mean that the actual number of blocks that you start out with was also manipulatable, which could be used in my advantage too. This is why in this movie, the tetris at the end actually clears four lines. Due to this, my second attempt was faster than my first, ending up with a 11.68 second improvement.
Enjoy :) Baxter

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

DeHackEd: Replaced ZIP with a new version. 2 frames improved.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15555
Location: 127.0.0.1
This topic is for the purpose of discussing #1633: Baxter's NES Tetris "Mode B" in 00:38.85
Former player
Joined: 10/1/2006
Posts: 1102
Location: boot_camp
Nice improvement!
Borg Collective wrote:
Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I bet this wont be the last submission of this game from Baxter. Veer je Baxter?! Voted yes.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (121)
Joined: 2/11/2007
Posts: 1522
Very nice! Much higher score too since you completed more lines at once... I bet you can beat it though :)
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
Very nice. solid yes from me.
Has never colored a dinosaur.
Joined: 7/26/2006
Posts: 1215
Yes! I like how the luck manipulation is almost transparent to the viewer now, too.
Joined: 2/16/2005
Posts: 462
Nice job, yes vote.
This signature is much better than its previous version.
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1354
Location: Canada
WOW! That is a very, very good improvement. VERY well done, Bax.
Editor, Active player (475)
Joined: 5/23/2006
Posts: 361
Location: Washington, United States
That wasn't very nice, my movie was only just published :P I'm actually not that surprised that an improvement like this was found... This was such a simple game that I felt sure I was overlooking something. This makes me wonder, is a "4 lines at once" strategy possible? Or is it simply impossible to clear out all the garbage blocks using this process? I'm giving this a yes vote because 1) it looks cleaner, and 2) it's a great improvement (read: it crushes my movie). It's great to see this game pushed to its limits.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
Simply, well done. It's a great improvement to such a short run. I really respect yours and Chef Stef's work solely. Yes vote.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Thanks for the good response :) The movie file was updated, it's 2 frames faster. Only the last few blocks are different.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Very nice.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15555
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [925] NES Tetris "Mode B" by Baxter in 00:38.85
Chamale
He/Him
Player (182)
Joined: 10/20/2006
Posts: 1354
Location: Canada
Quick question here, as there doesn't seem to be a tetris thread: What memory address is score stored in?
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Chamale wrote:
What memory address is score stored in?
I'll be honest with you here, I didn't use a score memory adress. I can't imagine it being more useful than the actual score that is displayed. There where two things that attributed to score (making tetrisses and holding down), and I knew for both exactly how much score would be added (see submission text). I can imagine though that there need to be at least 3 adresses to store the score.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3571)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
The score addresses (plural because it would be 3 bytes long), would be useful for running basicbot on tetris.
It's hard to look this good. My TAS projects
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Chamale wrote:
Quick question here, as there doesn't seem to be a tetris thread: What memory address is score stored in?
The 1st place your supposed to go to is Datacrystal silly http://www.datacrystal.org/wiki/Tetris:RAM_map
Joined: 8/27/2006
Posts: 883
Bad caption at the start, it says Mode A 999999points.
P.JBoy
Any
Editor
Joined: 3/25/2006
Posts: 850
Location: stuck in Pandora's box HELLPP!!!
Tut tut tut DeHackEd, tut tut tut
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
ZeXr0 wrote:
Bad caption at the start, it says Mode A 999999points.
Ah, I was just going to post about the same thing...
Joined: 2/7/2008
Posts: 185
Just wondering - how does this have speed/entertainment tradeoffs (as listed in its categories)?
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Bezman wrote:
Just wondering - how does this have speed/entertainment tradeoffs (as listed in its categories)?
It doesn't, it completes the goals that are set as fast as possible. Thanks for noticing, speed/entertainment tradeoffs category removed for this movie.
Joined: 2/7/2008
Posts: 185
No probs. :-) I'll let you know if I notice any other mislabels. Btw, it is a good TAS and even though I'd only just watched the 40-line Tetris DX movie, I was still shocked when it started - wondering what you were up to. I guess it's the presence of things like that that separates TASs from human speedruns. I also liked the luck manipulation, made obvious by the ingame counter. Around the half-way mark though (in terms of score) I found it started to get repetitive - obviously there's micro-variation in how the pieces are placed but it wasn't viscerally exciting like seeing big combos in another game that I can just keep up with. I liked the colour changes when levels changed at the end.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
Level 19 on the PAL version is actually faster than on the NTSC version. Can't wait for the next run to be played on the PAL version.