marzojr
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New WIP until end of Mushroom Hill 1. Final time is 0:33::04, for savings of 13 seconds 11 frames over the published run and 3 seconds 11 frames over the newgame+ run. The setup at the end (going back to the loop and all) is to ensure that the loops in act 2 will be broken in the "good" way when I get around to it.
Marzo Junior
marzojr
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New WIP up to Mushroom Hill 2. Wew, this level is annoying; the differences in subpixel position and luck (at least, I think are luck) made me 4 frames slower at the outset. I recover them all with a bonus around the time I get the speed shoes and use that handle thingy to get a large boost to speed. Reproducing the ascent at the machine was tricky due to Tails' differences in location, and ended up being slower; hence, I did away with the machine ascension and managed a way to reproduce Hyper Sonic's ascent method. This required the assistance of Tails, which was conveniently nearby; the time I spend getting Tails and having him follow me is extremely well spent. The result is a time of 0:34::40, for improvements of just 2 seconds 59 frames. It would be possible to shave some time if I could manipulate Tails to appear earlier; sadly, the only place this is possible is the end of the earlier act, where I can't control him do move away because I need him to regain control. Grr. Anyway: if I were to simply paste the previous run's input as the remainder of this movie, it would end with a time of 30:25.03; but I already know of an improvement of about 19 seconds in Sandopolis 2, bringing the total to about 30:06.03. This means that Sonic + Tails is, for now, faster than Hyper Sonic + Tails, at least in real time (in in-game time, Hyper Sonic + Tails are still faster, despite having to play Doomsday zone). It also means that I am almost sub-30 min in real time. Edit: fixed botched up English.
Marzo Junior
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Looks great as always, marzojr. If there is anything you'd like to see in Youtube form, just let me know, and I'll gladly encode a zone or two.
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Congrats man. Would be nice if you hit sub-30.
marzojr
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New WIP until Sandopolis 1. There were a few things I thought could be improved in Flying Battery 1 & 2; I was dead wrong. Sandopolis 1 was nicer, however; I managed to get topside with the flame shield and backtracked until I could zip and underflow the horizontal position. This led to an improvement of 6 seconds, 35 frames for a final time of 1:39::16. The position of Sonic and Tails at the end of the act is to get the first timed object out of the way in the next act. And while I was anticipating a 19-second improvement, it may turn out to be more -- but I have test it yet. Nevertheless, even if it is only 19 seconds (and a few frames), I will still hit sub-30!
Marzo Junior
marzojr
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Let me correct myself: for some reason, "improvement of 19 seconds in Sandopolis 2" got stuck in my mind, and I have been using this as if it was a fact. In reality, that improvement was of 10 seconds; it has since increased to 14 seconds of improvements, even though I am still halfway through to the level. I still need about 6 seconds to hit sub-30 min. Edit: fixed tag close.
Marzo Junior
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I have a doubt, the execution newgame + must be obsolete in the execution 100%
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
marzojr
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Microstorage is down, so you get a MediaFire WIP for the time being. This is up to Sandopolis 2, which is finished in 1:11::50 -- an improvement of 16 seconds, 30 frames over the published run. I am nearly sub-30 min; 2-3 seconds more and I will get there. But getting those seconds will be difficult... Edit: WIP now on Microstorage (also updated previous link).
Marzo Junior
marzojr
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New WIP up to Sandopolis 2. Mushroom Hill 2 has been improved by 31 frames, down to 0:34::09. Sandopolis 2 has been improved by 2 seconds and 3 frames, and is down to 1:09::47 -- and all of it is due to better use of Tails at the very end! With these two improvements, were I to paste the remainder of the previous run (and it synched), I would finish at 29:59.70 -- 18 frames under 30:00.00! Sub-30 min at last!
Marzo Junior
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You're amazing in this game. Congrats.
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marzojr, You are officially the man. Really looking foward to the finished run now. :))))))))))))
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marzojr wrote:
With these two improvements, were I to paste the remainder of the previous run (and it synched), I would finish at 29:59.70 -- 18 frames under 30:00.00! Sub-30 min at last!
Congratulations! Thank you for playing! :D
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
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I think we can safely say that marzojr is the best man ever.
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marzojr told me to post this here since he went away atm. During one of our chats, DMTM (Mr_Sweed) showed me an improved zip for Marble Garden 1. I reTASed from that section upto the sub-boss. It saves about 20 frames which will put Marble Garden 1 comfortably under sub :30! A random ass link. Have fun. :)
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Well, it could serve, for the film and take 20 frames less
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
marzojr
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As I mentioned over at IRC, I improved Sonikkustar's improvement by 18 frames, for a total of 38 frames of improvement over the published run. I am still in the process of resynching the movie, and will post it once I am finished. Meanwhile, I will point out something I forgot to mention earlier: in the last WIP I posted, I managed to glitch the Sandopolis 2 boss and hit him twice in quick succession. See that spindash hit? It starts the flashing timer countdown, during which the boss is normally invincible. But hitting the egg golem to open it up restores the hit box and stops the timer at the value it was -- in this case, 12 frames of flashing. When I hit him next, the timer starts counting down from that value instead of resetting to 31, thus saving 19 frames between this hit and the next.
Marzo Junior
marzojr
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Uff, this WIP was a lot of work. First, there is the Marble Garden 1 improvement -- an improvement of 38 frames, down to 0:29::29. Marble Garden 2 desynched due to luck, of course, but no problem -- some subpixel manipulation, new Tails input and a new boss fight did it in. As a bonus, I discovered by accident that you can force Tails to respawn earlier (and make him head in a more straight path to Sonic) by pressing buttons after the respawn timer expires but before he respawns on his own. Then came the chain desynch. Carnival Night 2 desynched due to luck too (those damn balloons again), but forcing Tails to respawn, as described above, I managed to get Tails to appear just in time in the Knuckles cutscene. This gave me 27 frames of improvement, down to 0:41::44. Mushroom Hill 1 desynched at the last boss hit, although I have no idea why. I redid the ending, finishing 3 frames earlier (final time 0:33::01) and getting the signpost in a much better position. Mushrooom Hill 2 then desynched due to slightly different position -- 2 subpixels of difference -- and timer differences in Tails respawning. Resynching it gave me 4 frames of improvement, down to 0:34::05. The rest is identical to the last WIP (except that I included an extra flame dash for show in the Sandopolis 2 boss). All told, an improvement of 169 frames, 97 of which are mostly due to the better signpost position at the end of Mushroom Hill 1.
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Wow, just wow. Can't wait for the submission!
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Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
marzojr
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New WIP up to Lava Reef 2. Lava Reef 1 has been improved by 65 frames with the aid of Tails and a bubble shield, and is down to 1:03::23. Lava Reef 2 finishes 1 frame faster than the published run, and is at 0:21::40.
Marzo Junior
marzojr
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A new WIP which is partway through Hidden Palace. This is up to the end of the Knuckles fight, which I just had to share -- better manipulation of Tails lead to a 59 frame improvement over the newgame+ run or 103 frames faster than the published any% run, for a final time of 0:17::27. Knuckles is down before his music begins playing :-) Edit: New WIP, finishing Hidden Palace and Sky Sanctuary. Try as I might, I found nothing to improve in Sky Sanctuary. I even tried glitching Mecha Sonic with Tails to kill him in one pass, but the setup for it was slower than I gained from doing it. So I just kept the old input. Death Egg 1 and 2 are not looking promising in terms of improvements either, though I just begun. I tried reproducing the newgame+ shortcuts in Death Egg 1 using a bubble shield, but the bubble bounce causes me to fall too far down and get stuck in the wall in every single one. In Death Egg 2 there are a couple zips if you start with a bubble shield -- they are slower if you have to get it -- but I don't think it will be possible to finish act 1 with one without losing far more time than could be gained in act 2.
Marzo Junior
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How much slower was the one-pass Mecha Sonic? If the loss wasn't significant (less than 5 seconds, I'd say), I think it'd be worth including as a speed/entertainment tradeoff.
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boct1584 wrote:
How much slower was the one-pass Mecha Sonic? If the loss wasn't significant (less than 5 seconds, I'd say), I think it'd be worth including as a speed/entertainment tradeoff.
In my opinion, a pure speedrun would be better in this particular case.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
BigBoct
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Sky Sanctuary Zone has been the roughly the same since Nitsuja's first run, something like three years. Something to change it up would be nice.
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marzojr
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The problem with Sky Sanctuary is that I can find nothing to improve it. I suppose the initial waiting could be changed to something else, but all else is nigh unimprovable. Unlike Death Egg 1 -- it has turned out to be a tough nut to crack, but I managed to find some 30-something frames of improvement.
Marzo Junior
marzojr
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New WIP,New WIP featuring Death Egg 1 done in 1:04::04 -- an improvement of 43 frames over the published run. Edit: replayed boss battle to eliminate 24 unnecessary frames of lag.
Marzo Junior