- Emulator: Mupen 64 Rerecording, v 0.5.0
- Aims for fastest time
- Uses death as shortcut
- Takes damage to save time
- Abuses programming errors
- Plays at hardest difficulty
Turok: Dinosaur Hunter is a first-person shooter with big guns where you have to collect keys to get to the next levels. It's based on the Acclaim Comics comic book series of the same name.
I did this TAS about a year ago but I didn't submit it back then because I thought I would improve it. But I guess I might as well submit it.
General tricks
Strafe: By holding forward and strafe button it allows me to run much faster.
If you push the strafe button fast several times, you do a fast side "jump". If you would do this repeatedly, it might be even faster than just holding forward and strafe.
Wall-jump: If you jump on some walls you can get stuck on them and jump up
Knife: Most humanoid enemies die with only one knife slash if attacked from behind
Jump on water: By jumping carefully right before falling under water, you can jump across it. I do this because it's faster than swimming.
I take damage on level 3 (which I do before level 2) because I do a death-warp later. When you die you return to the last check point. Save points are also counted as check points.
On level 6 when I go to the big tree with an elevator, there's a glitch which I use to change the level music to the underwater music.
I think the last level is the only level where I take damage to save time (when I jump across the lava). I also take 1 HP damage on T-rex by mistake, I didn't notice that when I was there.
After I did this run I found some improvements which together would save 1-2 minutes (like skipping a purlin, check the Turok topic on the N64 section). Better "execution", mostly on bosses, should also save 1-2 minutes.
It's a little hard to do comments so long afterwards, but who cares, just watch the run to see all the details.
adelikat: This is an entertaining movie that got nice voting results. However, it is has too many improvements to justify publication. You have stated that 1-2 minutes could be saved and mmbossman seems to be confirming it. However, I do "accept" the game as suitable for TASing. I look forward to an improved version.