Note: Before watching make sure you have the video plugin Jabo1.6 and goto >> Options >> Video Setting >> and ajust brightness to 190%, also pay attention during the run and if you don't understand something or a paticular choice that was made then read the submission afterwards.
  • Aims for fastest time
  • Abuses programming errors
  • Played on easiest setting
  • Takes Damage to save time
  • Manipulates luck
This is a my second and somewhat long awaited version of Duke Nukem 64, it completes the game in less than 12 mins and is nearly four minutes faster than my previous run. It was accepted that a new version should be done be on the easiest setting because the game speedrun wise is more about performing sequence breaks than actual dealing with enemies. Almost every level is sequence broken majorly and the few which don't use intentional shortcuts. I did find a few things during the run, but the vast majority of the stuff comes from the Duke Done Quicker run. Hoe, one of the co-authors of the run allowed me to kindly preview relevent tricks and the run itself. There are many minor notes about the run but all the info about glitches, tricks and bugs are listed on redstars.net
Level notes

Episode 1 - L.A Meltdown

Hollywood Holocaust

The route I use might look strange but I take a detour in order to get Steroids which help in providing 2 very major sequence breaks in the next level. I was stuck on this level for a long time until till I was told that I could manipulate an enemy spawn just as I left the window. I go past the enemy in order to manipulate the direction and then use it as an enemy boost in order to reach the platform which is normally unreachable on the far side. From there the level is promptly completed.

Gun Crazy

Steroids are used to perform a LLP (Large Ledge Push), info about it can be found on red stars, but the trick is not possible on the PC version because the Duke Burger bar doesn't exist. At the end I skip the trap and push the self destruct which requires a very precise angle to activate but it saves a lengthy aliens speech

Death Row

Different route used from the PC version, because the church containing steroids has been replaced with a prision. However, the route I use is still very quick because I skip a couple of keycards by using the pig cop boost and deactivate the forcefields and therefore finish the level

Toxic Dump

I save a lot of time in this level through use of the jump/duck/jump glitch. This allows Duke to skip using the shrinker and also his regular speed is not affected. To descripe the glitch in its simpliest form, its basically crouching while being in a crouched postion.

Launch Facilty

There is a trick to skip a couple of key cards but the position of blue card insertion point has been changed so a SLP (Small ledge push) wasn't possible. The upside is that I can collect the jet pack which allows for some useful stuff in the next level

Abyss

The jet pack is used at the start to skip the keycard and the jump/duck/jump is used to skip a long detour, the most useful trick comes through the ledge push at the end as it allows Duke to skip almost to the end of the level

Episode 2 - Lunar apocalypse

Space Port

Its possible to get the last key card quicker, but it requires steroids and is not justified for the amount of time it saves.

Incubator

Steroids are used here to perform an LLP and save Duke from activating a switch and thus waiting a while for a lift to lower.

Warp Factor

I don't think this level route wise can be improved, I head straight for the finish and glitch through the force field using a SLP.

Fusion Station

Jet pack here helps provide a large intentional sequence break

Occupied Territory

Much like Warp Factor the route isn't improvable. Steroids are needed because Duke must be able to move a large distance in one frame, because otherwise he gets stuck in the door and is instantly squished.

Tiberious Station:

Nice little shortcut here into the vents

Lunar reactor

Huge route change since last time, since there is a wall which can be destroyed with explosives

Dark Side

Long level with a lot of waiting for trains, highly populated with enemies. Jet pack is highly useful and I only end up just surviving against the mini Darklord

Episode 3 - Shrapnel City

Raw Meat

Slightly different route which saves about a second. Mostly because there is less swimming and waiting for doors to open.

Bank Roll

Inside of the bank has different layout I was surprised when I discovered that the vault could be accessed more quickly if you throw a pipe bomb into the crack and detonate while its inside. It removes the walls which are only callaspable from the inside and help finish the level very quickly

Flood Zone

The pipe bomb glitch was much improved from last time, but I sacrifice 29 frames at the end just to show a way to fall cancel via using a laser trip bomb.

L.A. Rumble

Jet Pack is useful here as it helps Duke ascend the building very quickly

Movie Set

Jump/Duck/Jump glitch allows Duke to finish the level right away.

Rabid Transit

The key card door seems to have some low tech setting and can be opened purley by kicking it saving roughly 30 seconds.

Fahreinheit

There is a way to get into the yellow key card building at the start, although there is currently no known way to exit it so a sequence break is killed off.

Hotel Hell:

Threw a pipe bomb through crack, detonanated and ended level.

Bosses

It should be noted that all of the bosses have the same amount of hit points and strangely the first one is by far the hardest with the last one being surprisingly easy. On the second one I appear to use a pistol at the start, but I use speacial bullets i.e. Dum Dums. They have the same power as a shotgun, so each bullet does 10 times the damage it would normally do.

adelikat: Accepting for publication.

adelikat: Processing :)


TASVideoAgent
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This topic is for the purpose of discussing #1675: Mitjitsu's N64 Duke Nukem 64 in 11:58.87
adelikat
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Much better this time around. It wasn't as "laggy" and looked a lot more precise. I vote yes. It still doesn't run so well on the N64. If the PC (or maybe PS?) version every became TASable, I'd like to see it obsolete this one.
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and the 64 era continues kudos
nesrocks
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goddamnit I would have never finished this if I had started it, it's wild. In one hand, the run excels at being a TAS, and completely detonates the game, but on the other hand, the game hasn't aged well at ALL, so did I enjoy watching this movie? yes/meh Should it be published? probably! Congratulations on this monstrous work, it looks very tight.
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
Very good, and there was stuff in there I've never seen before. Such as the bank roll glitch. Also, you mentioned you can get into the yellow key building in Fareinheit, how is that done? Btw, I believe you missed some Vitamin X in Flood Zone. It's in the unwater elevator. Yes vote.
Joined: 8/7/2006
Posts: 344
I'm giving this one a tentative yes bordering on meh, it looked very optimized but unfortunately the parts of the game where the fps dropped to below 10 obscured the good parts slightly.
Former player
Joined: 6/25/2004
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I know this game inside out and backwards (and some other ways that cannot be described by the English language), and I am EXTREMELY impressed by this. AKA, you deserve a huge pat on the back. You have made me very happy. Yes vote.
Joined: 12/28/2004
Posts: 210
Huge improvement over the last run in not only speed but in watchability also. Yes vote.
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Joined: 7/21/2006
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Heheh, cool. Definite yes.
Experienced player (504)
Joined: 1/12/2007
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Great improvement, voting yes, of course.
Emulator Coder
Joined: 1/12/2007
Posts: 95
From the looks of it, the longest time you spent in 1 spot was shooting out the lights in that elevator before the level could start. That was a very speedy game. It was also a good choice because it seems to emulate well, even with all the explosions and high speed involved.
nfq
Player (94)
Joined: 5/10/2005
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I would rather see the PC version (less lag) if there's a good DOS rerecording emulator some day. But this run looks really good so I give it a yes vote, not that it needs it anymore though :P
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [957] N64 Duke Nukem 64 by Mitjitsu in 11:58.87
Joined: 2/25/2006
Posts: 407
woot! finally published... now i can watch this at last.
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Why does the AVI not have the whole screen showing and also why is that static electricty noise in the background?
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AKA wrote:
Why does the AVI not have the whole screen showing and also why is that static electricty noise in the background?
I can confirm this.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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Joined: 3/21/2006
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I have only two words to describe this movie: BLOODY HELL. Yes vote for sure ;)
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adelikat
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AKA wrote:
Why does the AVI not have the whole screen showing and also why is that static electricty noise in the background?
1) Indeed the screen does have the bottom chopped off a litte. I guess through ingorance of the game, I didn't notice until you pointed it out and I compared the avi to mupen. This was caused by using a large screen resolution for the capture. What is missing is the segment of emulator window that was covered by the windows toolbar. Odd that it wouldn't capture that part. Looks like I will need to lower the resolution in the future. 2) I guess by static electricity you mean the crackle-type sounds. At first I figured it was compressed artifacts. But I looked into this and it turns out it is digital audio clipping. The mupen emulator was producing the sound at too high a level. At this moment in time I do not know how to change those volume levels.
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that avi was pretty bad compared to other n64 runs. it looked like a 320x240 game recorded at 640x480 with bilinear filtering (which is just horrible) and the whole screen wasnt showing (not your fault). the run looked terrible, how the hell are you supposed to know whats going on? all you see is you walk forwards, side step, shoot one or twice then hit the finish... i voted no because it is too hard to see your route and to see what is going on.
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I was so surprised to see something like this on the front page today. Watching it now, and I'll get back with my comments. :D Edit: I'd also like to add that the audio clipping is part of the game, even on a real N64. That's in part to bad programming on the developers' parts. Edit 2: I said I'd get back to the boards after having seen the movie. Honestly, I believe that the real entertainment comes to those who have played and/or completed the game once already as those who haven't are going to wonder "wtf". The level design abuse is excellent. It's too bad that such baaaaad frame rates have to ruin what could've otherwise been great. Still, I enjoyed this very much. So I'm going to hit this up with a "yes" vote.
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Joined: 9/23/2006
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I was surprised too. It was an enjoyable watch even if it was a sorry port. It looked like you had activated no clipping a lot of the time, but it's legit. Voting "yes".
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franpa wrote:
the run looked terrible, how the hell are you supposed to know whats going on? all you see is you walk forwards, side step, shoot one or twice then hit the finish... i voted no because it is too hard to see your route and to see what is going on.
Clearly you have never watched QdQ speedruns.
Player (224)
Joined: 10/17/2005
Posts: 399
I think this was quite awesome.
<adelikat> I've been quoted with worse
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Chaotic... but still rather ok. I couldn't find a complaint in execution. I could even follow what happens in some places! :P
Joined: 2/25/2006
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ignore my comments, forgive me. but still think the AVI quality is sub par.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html