First I want to thank by Mitjitsu and SwordlessLink. Without their run, this run wouldn't be possible. This run saves 139 frames = about 2.317 seconds. Thank you mr_roberts_z for fixing my spelling a little bit.
  • Video Plugin: Jabo's Direct3D8 1.6
  • Sound Plugin: Jabo's DirectSound 1.6
  • Input Plugin: TAS Input Plugin 0.6
  • RSP Plugin: RSP emulation Plugin

adelikat: Accepting as an improvement to the published movie.

Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14899
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [974] N64 Super Mario 64 "1 star" by Rikku in 06:44.95
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
Let this be a lesson to all potential future encoders. If you claim encoding do it. If you decide you don't want to or can't then state in the submission and let someone else do it.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Don't mean to nit-pick, but is that really the best screenshot in the movie? Sure, you can't see half of Mario, but still...
Living Well Is The Best Revenge My Personal Page
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Admittedly there's not much to work with. This wasn't my first choice, but I didn't want to duplicate something in a previous AVI. And I thought it was kinda funny. I'm open to alternate suggestions though, if you can specify an AVI time or sample screen shot (I'll make a better one from source material for uploading based on your suggestion).
Joined: 12/3/2006
Posts: 131
Location: Seattle
I am noticing a slight desync between the audio and the video in the avi (I hear things slightly too early). It is borderline imperceptible and I was wondering if anyone else was noticing it. I find that skipping around in the file syncs the audio and video back up, but only temporarily. During continuous play, the video seems to slowly drift behind the audio. I am sure it has nothing to do with my media player, codecs, etc because all other TASes still play fine, including other TASes of this game.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
I do notice the slightest amount of lag (most noticeable to me right after mario opens the basement door). But i doesn't bother me. I wouldn't have noticed it if you hadn't told me. In fact, I very well could be imagining it since you told me it exists. FYI, I'm using VLC on a fairly modern machine (1.8GHz Pentium M).
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I think these could be slightly better screenshots (and I know that you were very limited w/ material DeHackEd, I really wasn't trying to be super critical). First number is frame number, number in parenthesis is input frame. 5510 (2627) 13708 (6578) If neither of these look good, no biggie, just thought I'd ask.
Living Well Is The Best Revenge My Personal Page
Joined: 12/3/2006
Posts: 131
Location: Seattle
DK64_MASTER wrote:
I do notice the slightest amount of lag (most noticeable to me right after mario opens the basement door). But i doesn't bother me. I wouldn't have noticed it if you hadn't told me. In fact, I very well could be imagining it since you told me it exists. FYI, I'm using VLC on a fairly modern machine (1.8GHz Pentium M).
I am also using VLC. I opened the AVI in virtualdub and exported the audio as a WAV (full processing mode). The length of the exported WAV was 720.28 seconds, 1.20 seconds shorter than the video portion of the AVI. Maybe this is causing the problem? I did the same thing with an AVI of a TAS of similar length, and the audio and video lengths matched perfectly.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
mmbossman wrote:
First number is frame number, number in parenthesis is input frame. 5510 (2627) 13708 (6578) If neither of these look good, no biggie, just thought I'd ask.
Uhh, yeah. I asked for AVI times for a reason. So I'm correcting for my logo and using the frame numbers into the AVI. If they're not what you intended... oh well...
Joined: 12/3/2006
Posts: 131
Location: Seattle
Out of curiosity, I checked the screen shots that mmbossman suggested and I even figured out which AVI frames correspond. They are 5678 and 13814.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
So these?
Mitjitsu
He/Him
Banned User, Experienced player (532)
Joined: 4/24/2006
Posts: 2997
I like the second one best.
Joined: 12/3/2006
Posts: 131
Location: Seattle
OK I just realized that VirtualDub measures the first frame as frame 0 instead of frame 1. That may be the reason why both of those screen shots are both actually 1 frame too early. I guess it doesn't make a huge difference but I thought I should point it out. Mario is centered better in the version of the second screen shot that I saw.
Experienced player (822)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Yeah, those are the ones I was thinking, I also kinda like the second one too, although the first one shows Mario in a great midair BLJ. But 2 gets my vote. Thanks for sorting those out AQwertyZ, and like I said, if you don't think they're better DeHackEd, don't worry about it.
Living Well Is The Best Revenge My Personal Page