The Addams Family, 43 seconds (2599 frames) faster than the current published movie by Walker Boh.
  • Used FCEU 0.98.16
  • Aims for fastest time
  • Takes damage to save time
  • Abused programming error

About the game

I'll use Walker Boh's description, he describe the game pretty well: You play as Gomez who is going to save his wife from that evil dude in the basement. To be able to reach that evil guy, Gomez must collect 1 million dollars to gain the access.
The Game itself is very hard if you play it normally due to bad collusion detection and you can get hit rapidly if you don't move away from enemy quick enough.

My comment

When I chose this game to make a run for, my main purpose was to record a run on newer FCEU and try optimize movement. As I go thorough the game, reviewed Walker Boh's run several times and spotted some area to improve upon, such as sacrificing little time conserving hit points to take damage to save a lot time later. I also discovered that you can grab extra $10,000 in the chimney so I skipped several area to save a lot times. And lastly I discovered a way to finish the game early, so don't just think that my movie look like that it desync. =0
Although Walker Boh deserves the most credit for the route, if it wasn't for his movie I wouldn't know what to be doing in it.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. I'm not sure I got the right ROM though. (I tried , which was the closest match to what you wrote.) Well, here goes! Feel free to clean up the list.


NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Addams Family, The (U).nes
  • I updated it to Addams Family, The (U) [!].nes

adelikat: Accpeting for publication as an improvement to the published movie and claiming for encoding.

TASVideoAgent
They/Them
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Posts: 14852
Location: 127.0.0.1
This topic is for the purpose of discussing #1788: ventuz's NES The Addams Family in 13:00.00
Banned User, Skilled player (1164)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Ye~~~~~~43 seconds impronment~~Nice job. But Mr ventuz,I want to ask a small question.It looks that you config 2P,and you record it in your run.Of course,it doesn't matter.Yes Vote!
work hard
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
Awesome to see someone cares about this game, good run. I love the 00.0 time, too.
Joined: 3/3/2007
Posts: 41
I can't get over how impossibly dorky Gomez looks in this game, especially when he's jumping. But then, the art in this game is crappy in general, so I guess that was unavoidable. Nevertheless, it seems well-played, and it certainly entertained me, although I particularly liked how you jumped right past those two guys to Morticia in the final room, and the game went right to the ending while ignoring Gomez's death. Yes vote, for a nice improvement to a good run (of a bad game. ;) )
- The Green Herring
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
Thanks, I appreciate your comments. But I gotta admit, I wish I could magically fix everything that's not done well in it (mostly The Pool and spending spare health to take damage to save time). It'll just get 1~3 seconds at most, but I'm satisfied with 13:00.0 time anyway. I also thought over the new route after finishing the TAS. I'm not even sure if it's possible or does it save a lot of times. If in future that any author want to improve upon this one, check this quick MSPaint of house layout {dead link}. The black lines / squares are just an layout of house. The coloured square around area is, well, order to do task. The order of new route I came up with are: 1 (pink) - crypt, the normal way 2 (blue) - freezer, furance, the normal way (yes still skip bucket) 3 (light green) - here, change of route - umbrella (saves time because of coming from freezer / furance) 4 (dark green) - start playing ballroom music, grab one far right $10k back to main 5 (tan) - only grab goggle (or snorkel), return back to main room 6 (light blue) - get cash and Thing, the normal way 7 (purple) - do the normal way 8 (red) - do the normal way, except the fish tank room, don't fall down - skip it (and skip $500 cash too) - continue to attic, roof the normal way too. (I think it is large time save not having to return to long "The Landing" area again) 4 (dark green) - you'll return to musical room, play secret passage music - exit, grab another far right $10k, back to main room (unsure about this part, it'll lose time walking out of house to Garden. Perhap the long music and skipping boring Pugsley dialog will cover this time loss) 9 (brown) - exit the house, head for tree, do the normal way 4 (dark green) before you get to musical room, grab the nearest $10k on left - save pug from secret passage and do the normal way for the rest of the game. If you consider to include take death to save time, tree (after getting egg) and backyard (coming from the pool) works well, it'll save a lot of time - however I think it'll only take entertainment away. NOTE TO ENCODER: Bisqwit said I should note about it, if you choose to encode it: I ended the movie and allowed it to get to "congratulation", "Game Over" screen or whatever it is. Later on, it'll get to "enter your initials", I didn't enter it because all it'll show is scoreboard and go straight to title screen. So I guess the actual movie ends at "enter your initials" screen.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3584)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
This is a substantial improvement. Yes vote.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14852
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1021] NES The Addams Family by ventuz in 13:00.00
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Yes vote not only for the vast amount of time saved, but for the entertainment value. It's a clunky game, but you certainly couldn't tell that from just watching this run.
SXL
Joined: 2/7/2005
Posts: 571
if the only bittorrent source could please connect again, we're all stuck at 11.2% since a while.
I never sleep, 'cause sleep is the cousin of death - NAS
Joined: 5/17/2007
Posts: 393
Location: Sweden
/insert random whining here
"No love for the game gear"
Player (242)
Joined: 8/10/2008
Posts: 113
Hi, I have made a console speedrun (actually two, one no-death and one with death abuse) that got posted at speeddemosarchive earlier this week. In the planning process, I got many, many useful ideas from Ventuz' tas. During my attemps, I got quite familiar with the game and came up with a couple of ideas that could improve the tas. I have no ambition whatsoever to improve the tas myself, so just see my post as a "returning a favor". Most ideas are just ideas and I don't claim that all of them would be faster than what the tas already does. - In the bone rooms, before you jump on the two bones above you, you can manipulate the upper one to be more to the left by first making a small jump on the ledge below. I have a feeling that the manipulation would be faster than not. - In the crypt, I believe it's faster to go to the left first. The reason is the time it takes to pick up the front key. In the tas, when you bounce on the skeleton's head for the third time, you need to land to pick up the key and then jump up on the ledge above. If you come from the left, you don't have to make that last jump back up, but instead enter the red bone room. - In Pugsley's room, don't pick up the money to the right from walking on the bed. Instead fall to the ground from the door and pick up the money from below. Your last fall will be a bit shorter then. - Inside the tree, just below the spikes halfway up, it's possible to bounce off a bat and jump on the ledge below directly. You have to take a slightly different route, so I'm not sure it's faster overall, but could be worth a try. (one problem is that I run on the pal-version, so it's difficult to compare which route that is actually the fastest) - In the pond, the wall next to the spanner is a fake one. It helps you to avoid some damage and also allows you to move left while ascending. You need to first go down to the bottom though. The asceding is done pretty quickly in tas, so not sure how this actually turns out timewise. - In the pond, you can enter the walls by squeezing in above the seaweed (can be done without taking damage). This wasn't useful for a console run, but could have some potential in a tas by allowing a straighter route. I leave it to someone more knowledgeable than me in tasing if this can be exploited or not. It's pretty neat anyways. - In the attic, I can't help but think that the use of thing was a bit of a waste. Alternative places to use it would have been in the freezer (thus changing the overall route a bit) or for the first part of the roof (allowing you not to stop for the first three bricks). - In the attic, I'm sure it would have been possible to manipulate the 2nd to last bat to trigger and thus avoiding having to jump down to the ground. That's what I can think of having come across while speedrunning. I do have two more points I'd like to comment on though. - "Capcomistle" (http://www.youtube.com/watch?v=-hMBugFxC9k&feature=channel_page) has found (at least the first one I'm aware of to publish) some out of bounds tricks for Addams Family. In case his clip is taken down, I'll explain the idea here. There is one out of bound entrance close to each corner in the two secret rooms with dollar bags. There are also two out of bound entrances on the bottom of the chimney. All warp you to one of the rooms in the crypt (bone room or pit). The graphic gets glitched up, but at least some of the warps allow you to get back in the game again. However, I think you need to be prepared to death abuse then. There might very well be other out of bound entrances as well (I haven't tried the last two secret rooms for example). - Regarding the alternative route suggested by Ventuz above, I see a few problems. The five first instructions are feasible, but if you pick up thing and money, Lurch will stop playing before you have the chance to enter the wood. The same thing prevents you from walking out of the house and doing the tree after having summoned Lurch the second time. The secret passage will simply close before you come back to the library again. By omitting these instructions, I think the suggested route becomes longer. The current tas route actually looks pretty optimized to me. The only change I would like to see would be to take the freezer and the conservatory at the same time. This should be done after entering the mansion the second time (after the tree). I hope the above will be of use to whomever decides to go for an improvement of the current tas (which is already very good if I may say so). Maybe even a tas with death abuse ?
Joined: 6/4/2009
Posts: 893
hi ktwo, ive seen your deathless run on SDA and it's realy impressive, about the TAS,even tough you lack motivation, why don't you give a shot ? you have a prety advanced knowledge of the game, so it would'nt be "too" hard to optimise the run, also the tools are realy easy to use, and more, the experience could alow you to improve your console runs...
Player (242)
Joined: 8/10/2008
Posts: 113
I wish it were as easy to do as to say (I have no experience with the technical aspects of tasing, so I would have to start from scratch)... I didn't really expect someone to step up and try to improve the current tas immediately. I just wanted to write down my thoughts before forgetting everything. If sometime in the future it will be of use to someone, then I'm happy.